本文整理汇总了C#中UnityEditor.SerializedProperty.DeleteArrayElementAtIndex方法的典型用法代码示例。如果您正苦于以下问题:C# SerializedProperty.DeleteArrayElementAtIndex方法的具体用法?C# SerializedProperty.DeleteArrayElementAtIndex怎么用?C# SerializedProperty.DeleteArrayElementAtIndex使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEditor.SerializedProperty
的用法示例。
在下文中一共展示了SerializedProperty.DeleteArrayElementAtIndex方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ShowList
private static void ShowList(SerializedProperty list)
{
EditorGUILayout.PropertyField(list);
for (int i = 0; i < list.arraySize; i++)
{
EditorGUILayout.BeginHorizontal();
EditorGUILayout.PropertyField(list.GetArrayElementAtIndex(i));
if (GUILayout.Button("Remove"))
{
int oldSize = list.arraySize;
list.DeleteArrayElementAtIndex(i);
if (list.arraySize == oldSize)
{
list.DeleteArrayElementAtIndex(i);
}
}
EditorGUILayout.EndHorizontal();
}
if (GUILayout.Button("Add required Skill"))
{
list.arraySize += 1;
}
}
示例2: OnGUI
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
List1 = property.FindPropertyRelative("CharList1");
#region FORMATTING (IGNORE IT)
GUI.Box(position, "");
position.height = SINGLE_LINE_HEIGHT;
position.y += HALF_BORDER;
position.x += BUTTON_WIDTH + FULL_BORDER + HALF_BORDER;
position.width -= BUTTON_WIDTH + FULL_BORDER + FULL_BORDER;
#endregion
for (int i = 0; i < List1.arraySize; i++) {
Rect deleteButton = new Rect(position.x - BUTTON_WIDTH - FULL_BORDER, position.y, BUTTON_WIDTH, position.height);
if (GUI.Button(deleteButton, _deleteButtonContent)) {
List1.DeleteArrayElementAtIndex(i); //This is the line that breaks things...
return;
}
EditorGUI.PropertyField(position, List1.GetArrayElementAtIndex(i), new GUIContent(""));
position.y += position.height + HALF_BORDER;
}
#region Add new element (IGNORE)
position.x -= BUTTON_WIDTH + FULL_BORDER;
position.width += BUTTON_WIDTH + FULL_BORDER;
if (GUI.Button(position, "Add new element")) {
List1.arraySize++;
}
#endregion
}
示例3: ShowButtons
static void ShowButtons(SerializedProperty list, int index)
{
if (GUILayout.Button(moveButtonContent, EditorStyles.miniButtonLeft, miniButtonWidth)) {
list.MoveArrayElement(index, index + 1);
}
if (GUILayout.Button(duplicateButtonContent, EditorStyles.miniButtonMid, miniButtonWidth)) {
list.InsertArrayElementAtIndex(index);
}
if (GUILayout.Button(deleteButtonContent, EditorStyles.miniButtonRight, miniButtonWidth)) {
int oldSize = list.arraySize;
list.DeleteArrayElementAtIndex(index);
if (list.arraySize == oldSize) {
list.DeleteArrayElementAtIndex(index);
}
}
}
示例4: ShowAnimationList
void ShowAnimationList(SerializedProperty animations)
{
var count = animations.arraySize;
// FIXME: should be replaced with DelayedIntField in 5.3
count = EditorGUILayout.IntField("Animation Count", count);
count = Mathf.Max(count, 1);
// enlarge/shrink the list when the size is changed
while (count > animations.arraySize)
animations.InsertArrayElementAtIndex(animations.arraySize - 1);
while (count < animations.arraySize)
animations.DeleteArrayElementAtIndex(animations.arraySize - 1);
EditorGUI.indentLevel++;
for (var i = 0; i < animations.arraySize; i++)
{
var data = animations.GetArrayElementAtIndex(i);
var label_i = new GUIContent("Animation " + i);
EditorGUILayout.PropertyField(data, label_i);
}
EditorGUI.indentLevel--;
}
示例5: AttackPatternField
public void AttackPatternField(SerializedProperty attackPatterns)
{
Vector3 moveRemove = new Vector3(-1f, -1f, 0f);
int c = attackPatterns.FindPropertyRelative ("Array.size").intValue;
if(c < 1)
{
attackPatterns.InsertArrayElementAtIndex(0);
attackPatterns.GetArrayElementAtIndex(0).objectReferenceValue = gameObject.GetComponent<AbstractAttackPattern>();
}
for(int i = 0; i < c; i++)
{
EditorGUILayout.BeginHorizontal();
SerializedProperty arrayElement = attackPatterns.GetArrayElementAtIndex(i);
AbstractAttackPattern ap = (AbstractAttackPattern)arrayElement.objectReferenceValue;
EditorGUILayout.PropertyField(arrayElement, new GUIContent((ap != null) ? GetAttackPatternName(ap) : i.ToString()));
moveRemove = DanmakuEditorUtils.UpDownRemoveButtons(moveRemove, c, i, false);
EditorGUILayout.EndHorizontal();
}
if (moveRemove.y >= 0)
{
int removeIndex = (int)moveRemove.y;
if(attackPatterns.GetArrayElementAtIndex(removeIndex).objectReferenceValue != null)
{
attackPatterns.DeleteArrayElementAtIndex(removeIndex);
}
attackPatterns.DeleteArrayElementAtIndex(removeIndex);
}
if (moveRemove.x >= 0)
{
int moveIndex = (int)moveRemove.x;
if (moveRemove.z > 0)
{
attackPatterns.MoveArrayElement (moveIndex, moveIndex + 1);
}
if (moveRemove.z < 0)
{
attackPatterns.MoveArrayElement (moveIndex, moveIndex - 1);
}
}
if (GUILayout.Button("Add"))
{
attackPatterns.InsertArrayElementAtIndex(c);
}
}
示例6: ArrayList
protected void ArrayList(SerializedProperty property, string title, Runnable1<SerializedProperty> renderer)
{
if (Foldout(title, false)) {
Indent(() => {
if (property.arraySize == 0) {
GUILayout.Label(" Use 'Add' button to add items");
} else {
int arrSize = property.arraySize;
Separator();
for (int i = 0; i < arrSize; ++i) {
var go = property.GetArrayElementAtIndex(i);
EditorGUILayout.BeginHorizontal();
EditorGUILayout.BeginVertical();
renderer(go);
EditorGUILayout.EndVertical();
GUI.color = Color.red;
if (GUILayout.Button("X", GUILayout.ExpandWidth(false))) {
property.DeleteArrayElementAtIndex(i);
arrSize--;
}
GUI.color = Color.white;
EditorGUILayout.EndHorizontal();
if (i + 1 < arrSize) {
EditorGUILayout.Space();
}
Separator();
}
}
GUI.color = Color.green;
EditorGUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
if (GUILayout.Button("Add", GUILayout.ExpandWidth(false))) {
property.InsertArrayElementAtIndex(property.arraySize);
// when creating new array element like this, the color will be initialized with
// (0, 0, 0, 0) - zero aplha. This may be confusing for end user so this workaround looks
// for color fields and sets them to proper values
var element = property.GetArrayElementAtIndex(property.arraySize - 1);
var enumerator = element.GetEnumerator();
while (enumerator.MoveNext()) {
var el = enumerator.Current as SerializedProperty;
if (el.type == "ColorRGBA") {
el.colorValue = Color.white;
}
}
}
GUI.color = Color.white;
EditorGUILayout.EndHorizontal();
});
}
}
示例7: DrawList
public static void DrawList(ref Rect position, SerializedProperty property)
{
position.height = 16;
EditorGUI.PropertyField (position, property);
position.y += 18;
EditorGUI.indentLevel++;
if (property.isExpanded) {
Rect buttonPosition;
for (int i = 0; i < property.arraySize; i++) {
buttonPosition = position;
buttonPosition.height = 16;
buttonPosition.width = 20;
buttonPosition.x += position.width - 62;
if (GUI.Button (buttonPosition, moveButtonContent, EditorStyles.miniButtonLeft)) {
property.MoveArrayElement (i, i + 1);
}
buttonPosition.x += 20;
if (GUI.Button (buttonPosition, duplicateButtonContent, EditorStyles.miniButtonMid)) {
property.InsertArrayElementAtIndex (i);
}
buttonPosition.x += 20;
if (GUI.Button (buttonPosition, deleteButtonContent, EditorStyles.miniButtonRight)) {
int oldsize = property.arraySize;
property.DeleteArrayElementAtIndex (i);
if (oldsize == property.arraySize) {
property.DeleteArrayElementAtIndex (i);
}
} else {
DrawProperty (ref position, property.GetArrayElementAtIndex (i), true);
}
}
buttonPosition = position;
buttonPosition.height = 16;
buttonPosition.width -= EditorGUI.indentLevel * 16;
buttonPosition.x += EditorGUI.indentLevel * 16;
if (GUI.Button (buttonPosition, addButtonContent, EditorStyles.miniButton)) {
property.arraySize += 1;
}
position.y += 18;
}
EditorGUI.indentLevel--;
}
示例8: CreateArrayPropertyField
private void CreateArrayPropertyField(SerializedProperty arrayObject, string text, string tooltipText)
{
if(CreateButton("Add", "Add element to list.") == true)
arrayObject.arraySize += 1;
int objectCount = arrayObject.arraySize;
for(int i = 0; i < objectCount; ++i)
{
EditorGUILayout.BeginHorizontal();
CreatePropertyField(arrayObject.GetArrayElementAtIndex(i), text, tooltipText);
bool removeButtonIsPressed = CreateButton("Remove", "Removes the current element from the list.");
EditorGUILayout.EndHorizontal();
if(removeButtonIsPressed == true)
{
arrayObject.DeleteArrayElementAtIndex(i);
break;
}
}
}
示例9: ShowButtons
private static void ShowButtons(SerializedProperty list, int index)
{
if (GUILayout.Button(duplicateButtonContent, EditorStyles.miniButtonLeft, miniButtonWidth))
{
list.InsertArrayElementAtIndex(index);
if (index < list.arraySize - 2)
{
Vector3 vector1 = list.GetArrayElementAtIndex(index).vector3Value;
Vector3 vector2 = list.GetArrayElementAtIndex(index+2).vector3Value;
Vector3 newVector = (vector2 + vector1)/2;
newVector.z = vector1.z;
list.GetArrayElementAtIndex(index + 1).vector3Value = newVector;
}
}
if (GUILayout.Button(deleteButtonContent, EditorStyles.miniButtonRight, miniButtonWidth))
{
list.DeleteArrayElementAtIndex(index);
}
}
示例10: Draw
public static void Draw (Rect _position, SerializedProperty _arrayProperty, GUIContent _label, eArrayOptions _options)
{
int _originalIndentLevel = EditorGUI.indentLevel;
int _count = _arrayProperty.arraySize;
bool _showNameWithFoldout = (_options & eArrayOptions.SHOW_NAME_WITH_FOLDOUT) != 0;
bool _showArraySize = (_options & eArrayOptions.SHOW_ARRAY_SIZE) != 0;
// Height used for primitive properties and buttons
float _singleLineHeight = EditorGUIUtility.singleLineHeight;
// Calculate rect
float _positionY = _position.y;
// Rect for array name
Rect _nameRect = new Rect(_position.x, _positionY, _position.width, _singleLineHeight);
_positionY += (_singleLineHeight + kSpacingPixels);
// Show array name
if (_showNameWithFoldout)
{
_arrayProperty.isExpanded = EditorGUI.Foldout(_nameRect, _arrayProperty.isExpanded, _label);
// Indent to next level
EditorGUI.indentLevel++;
}
else
{
EditorGUI.LabelField(_nameRect, _label);
}
// Is foldout enabled, then dont show the rest of the elements
if (!_arrayProperty.isExpanded)
{
// Reset indentation level
EditorGUI.indentLevel = _originalIndentLevel;
return;
}
// Show array size
if (_showArraySize && _count != 0)
{
// Rect for array Length
Rect _sizeRect = new Rect(_position.x, _positionY, _position.width, _singleLineHeight);
_positionY += (_singleLineHeight + kSpacingPixels);
// Check if size value changes
EditorGUI.BeginChangeCheck();
int _newSize = EditorGUI.IntField(_sizeRect, "Size", _count);
if (EditorGUI.EndChangeCheck())
_arrayProperty.arraySize = _newSize;
}
// If there are no elements then we will show button to add elements
if (_count == 0)
{
// Rect for add button
Rect _addButtonRect = new Rect(_position.x, _positionY, _position.width, _singleLineHeight);
_positionY += (_singleLineHeight + kSpacingPixels);
if (GUI.Button(_addButtonRect, "Add"))
_arrayProperty.InsertArrayElementAtIndex(0);
}
else
{
// If there are elements then we will show its contents
for (int _iter = 0; _iter < _count; _iter++)
{
// Get element property
SerializedProperty _elementProperty = _arrayProperty.GetArrayElementAtIndex(_iter);
float _elementHeight = EditorGUI.GetPropertyHeight(_elementProperty);
// Rect for element, edit buttons
Rect _elementRect = new Rect(_position.x, _positionY, _position.width, _elementHeight);
_positionY += _elementHeight;
Rect _deleteButtonRect = new Rect(_position.x + _position.width - kEditButtonWidth, _positionY,
kEditButtonWidth, _singleLineHeight);
Rect _addButtonRect = new Rect(_deleteButtonRect.x - kEditButtonWidth, _positionY,
kEditButtonWidth, _singleLineHeight);
_positionY += _singleLineHeight + kSpacingPixels;
// Grouping element and buttons
EditorGUI.PropertyField(_elementRect,
_elementProperty,
new GUIContent("# " + (_iter + 1).ToString() + ":"),
true);
if (GUI.Button(_addButtonRect, "+"))
{
_arrayProperty.InsertArrayElementAtIndex(0);
break;
}
if (GUI.Button(_deleteButtonRect, "-"))
{
_arrayProperty.DeleteArrayElementAtIndex(_iter);
break;
}
}
}
//.........这里部分代码省略.........
示例11: DrawMultipleSurface
void DrawMultipleSurface(SerializedProperty surfaceList)
{
GUILayout.BeginVertical();
EditorGUILayout.PropertyField(surfaceList);
if (surfaceList.isExpanded)
{
GUILayout.BeginHorizontal();
if (GUILayout.Button("Add"))
{
surfaceList.arraySize++;
}
if (GUILayout.Button("Clear"))
{
surfaceList.arraySize = 0;
}
GUILayout.EndHorizontal();
EditorGUILayout.Space();
for (int i = 0; i < surfaceList.arraySize; i++)
{
GUILayout.BeginHorizontal();
GUILayout.BeginHorizontal("box");
EditorGUILayout.Space();
if (i < surfaceList.arraySize && i >= 0)
{
EditorGUILayout.BeginVertical();
EditorGUILayout.PropertyField(surfaceList.GetArrayElementAtIndex(i));
if (surfaceList.GetArrayElementAtIndex(i).isExpanded)
DrawSingleSurface(surfaceList.GetArrayElementAtIndex(i), true);
EditorGUILayout.Space();
GUILayout.EndVertical();
}
GUILayout.EndHorizontal();
if (GUILayout.Button("-"))
{
surfaceList.DeleteArrayElementAtIndex(i);
}
GUILayout.EndHorizontal();
}
}
GUILayout.EndVertical();
}
示例12: ClearMaterialArray
void ClearMaterialArray(PropType type, SerializedProperty props) {
for (int i = 0; i < props.arraySize; ++i) {
var prop = props.GetArrayElementAtIndex(i);
var nameProp = prop.FindPropertyRelative("first.name");
string propName = nameProp.stringValue;
if (!MaterialPropNames.ContainsKey(propName) || MaterialPropNames[propName].type != type) {
props.DeleteArrayElementAtIndex(i);
--i;
}
}
MatEditor.OnEnable();
}
示例13: DrawListLayout
public static void DrawListLayout(SerializedProperty property)
{
EditorGUILayout.PropertyField (property);
EditorGUI.indentLevel++;
if (property.isExpanded) {
for (int i = 0; i < property.arraySize; i++) {
EditorGUILayout.BeginHorizontal ();
EditorGUILayout.PropertyField (property.GetArrayElementAtIndex (i), true);
if (GUILayout.Button (moveButtonContent, EditorStyles.miniButtonLeft, GUILayout.Width(20))) {
property.MoveArrayElement (i, i + 1);
}
if (GUILayout.Button (duplicateButtonContent, EditorStyles.miniButtonMid, GUILayout.Width(20))) {
property.InsertArrayElementAtIndex (i);
}
if (GUILayout.Button (deleteButtonContent, EditorStyles.miniButtonRight, GUILayout.Width(20))) {
int oldsize = property.arraySize;
property.DeleteArrayElementAtIndex (i);
if (oldsize == property.arraySize) {
property.DeleteArrayElementAtIndex (i);
}
}
EditorGUILayout.EndHorizontal ();
}
if (GUILayout.Button (addButtonContent, EditorStyles.miniButton)) {
property.arraySize += 1;
}
}
EditorGUI.indentLevel--;
}
示例14: DrawInputBehaviorSettings
private void DrawInputBehaviorSettings(SerializedProperty settingsArray) {
if(settingsArray == null || !settingsArray.isArray) return;
EditorGUILayout.Space();
EditorGUILayout.HelpBox(
"You can define a list of Input Behaviors to be shown to the user for modification. If enabled, new controls will be displayed so the user can modify these settings. " +
"This is useful if you need to allow the user to set certain per-Action sensitivity levels such as Mouse Look Sensitivity."
, MessageType.Info);
EditorGUILayout.Space();
int[] inputBehaviorIds = userData.GetInputBehaviorIds();
string[] inputBehaviorNames = userData.GetInputBehaviorNames();
int count = settingsArray.arraySize;
for(int i = 0; i < count; i++) {
using(new EditorGUILayoutSection(true, style_mapSetBkg)) {
SerializedProperty setting = settingsArray.GetArrayElementAtIndex(i);
if(setting == null) continue;
GUILayout.Space(20f);
SerializedProperty inputBehaviorId = setting.FindPropertyRelative("_inputBehaviorId");
DrawPopupProperty(new GUIContent("Input Behavior", "The Input Behavior that will be displayed to the user for modification."), inputBehaviorIds, inputBehaviorNames, inputBehaviorId); // NOTE: mapCategoryId tool tip from Attribute is always NULL!
int selectedIndex = System.Array.IndexOf<int>(inputBehaviorIds, inputBehaviorId.intValue);
if(selectedIndex < 0) continue;
// Display settings
SerializedProperty labelLanguageKey = setting.FindPropertyRelative("_labelLanguageKey");
SerializedProperty showJoystickAxisSensitivity = setting.FindPropertyRelative("_showJoystickAxisSensitivity");
SerializedProperty showMouseXYAxisSensitivity = setting.FindPropertyRelative("_showMouseXYAxisSensitivity");
SerializedProperty joystickAxisSensitivityLabelLanguageKey = setting.FindPropertyRelative("_joystickAxisSensitivityLabelLanguageKey");
SerializedProperty mouseXYAxisSensitivityLabelLanguageKey = setting.FindPropertyRelative("_mouseXYAxisSensitivityLabelLanguageKey");
SerializedProperty joystickAxisSensitivityIcon = setting.FindPropertyRelative("_joystickAxisSensitivityIcon");
SerializedProperty mouseXYAxisSensitivityIcon = setting.FindPropertyRelative("_mouseXYAxisSensitivityIcon");
SerializedProperty joystickAxisSensitivityMin = setting.FindPropertyRelative("_joystickAxisSensitivityMin");
SerializedProperty joystickAxisSensitivityMax = setting.FindPropertyRelative("_joystickAxisSensitivityMax");
SerializedProperty mouseXYAxisSensitivityMin = setting.FindPropertyRelative("_mouseXYAxisSensitivityMin");
SerializedProperty mouseXYAxisSensitivityMax = setting.FindPropertyRelative("_mouseXYAxisSensitivityMax");
EditorGUILayout.PropertyField(labelLanguageKey);
EditorGUILayout.PropertyField(showJoystickAxisSensitivity);
if(showJoystickAxisSensitivity.boolValue) {
EditorGUILayout.PropertyField(joystickAxisSensitivityLabelLanguageKey);
EditorGUILayout.PropertyField(joystickAxisSensitivityIcon);
DrawFloatProperty(joystickAxisSensitivityMin, 0f, 10000f);
DrawFloatProperty(joystickAxisSensitivityMax, 0f, 10000f);
}
EditorGUILayout.PropertyField(showMouseXYAxisSensitivity);
if(showMouseXYAxisSensitivity.boolValue) {
EditorGUILayout.PropertyField(mouseXYAxisSensitivityLabelLanguageKey);
EditorGUILayout.PropertyField(mouseXYAxisSensitivityIcon);
DrawFloatProperty(mouseXYAxisSensitivityMin, 0f, 10000f);
DrawFloatProperty(mouseXYAxisSensitivityMax, 0f, 10000f);
}
EditorGUILayout.Space();
// Array control butons
GUILayout.Space(20f);
using(new EditorGUILayoutSection(false)) {
GUILayout.FlexibleSpace();
if(GUILayout.Button("Delete", GUILayout.ExpandWidth(false), GUILayout.Width(100f))) {
settingsArray.DeleteArrayElementAtIndex(i);
break; // exit now to avoid issues
}
}
}
GUILayout.Space(20f);
}
EditorGUILayout.Space();
if(GUILayout.Button("+ Add Input Behavior")) {
settingsArray.InsertArrayElementAtIndex(settingsArray.arraySize);
SerializedProperty setting = settingsArray.GetArrayElementAtIndex(settingsArray.arraySize - 1);
// Clear to defaults
setting.FindPropertyRelative("_inputBehaviorId").intValue = 0;
setting.FindPropertyRelative("_labelLanguageKey").stringValue = string.Empty;
setting.FindPropertyRelative("_showJoystickAxisSensitivity").boolValue = false;
setting.FindPropertyRelative("_showMouseXYAxisSensitivity").boolValue = false;
setting.FindPropertyRelative("_joystickAxisSensitivityLabelLanguageKey").stringValue = string.Empty;
setting.FindPropertyRelative("_mouseXYAxisSensitivityLabelLanguageKey").stringValue = string.Empty;
setting.FindPropertyRelative("_joystickAxisSensitivityIcon").objectReferenceValue = (Sprite)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath("0c9ce4e64fb83764aa394faeeed56210"), typeof(Sprite));
setting.FindPropertyRelative("_mouseXYAxisSensitivityIcon").objectReferenceValue = (Sprite)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath("fc88ce24a47f4014cb0ad237abc8d1dd"), typeof(Sprite));
setting.FindPropertyRelative("_joystickAxisSensitivityMin").floatValue = 0.0f;
setting.FindPropertyRelative("_joystickAxisSensitivityMax").floatValue = 2.0f;
setting.FindPropertyRelative("_mouseXYAxisSensitivityMin").floatValue = 0.0f;
setting.FindPropertyRelative("_mouseXYAxisSensitivityMax").floatValue = 2.0f;
}
EditorGUILayout.Space();
//.........这里部分代码省略.........
示例15: RemoveRect
//removes rect from the font settings and lists
void RemoveRect()
{
ReFocusBlank = true;
CharCount -= 1;
SO = new SerializedObject( FontList[Rects[ClickedRectInd].fontIndex] );
p = SO.FindProperty( "m_CharacterRects" );
p.Next( true );
p.DeleteArrayElementAtIndex( Rects[ClickedRectInd].CIIndex );
SO.ApplyModifiedProperties(); //remove it from the actual font
for ( int i = 0; i < Rects.Count; i++ ) { //Shift down all the CIindex for all rects in this font
if ( Rects[i].fontIndex == Rects[ClickedRectInd].fontIndex && Rects[i].CIIndex > Rects[ClickedRectInd].CIIndex ) {
Rects[i].CIIndex--;
}
}
Rects.RemoveAt( ClickedRectInd ); //delete from the rect list
if ( SpriteEditor ) { //check if removing has changed dupes
CheckSprites();
} else {
CheckDupeChars();
}
ClickedRectInd--;
ChrL--;
if ( Rects.Count > 0 && ClickedRectInd == -1 ) {
ClickedRectInd = 0;
}
if ( Rects.Count > 0 ) {
GetFontInfoToGUI( Rects[ClickedRectInd].CIIndex, Rects[ClickedRectInd].fontIndex );
} else {
SpriteIndex = 0;
SpriteIndexOld = 0;
}
}