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C# Sprite.visible方法代码示例

本文整理汇总了C#中Sprite.visible方法的典型用法代码示例。如果您正苦于以下问题:C# Sprite.visible方法的具体用法?C# Sprite.visible怎么用?C# Sprite.visible使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Sprite的用法示例。


在下文中一共展示了Sprite.visible方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: LoadAssets

 public override void LoadAssets()
 {
     mouthLeft = resourceFactory.Create(this, "MouthLeft-WeNeedThisTaste").GetComponent<Sprite>();
     mouthRight = resourceFactory.Create(this, "MouthRight-WeNeedThisTaste").GetComponent<Sprite>();
     mouthLeft.visible(false);
     mouthRight.visible(false);
 }
开发者ID:absurdhero,项目名称:tmotmo-full,代码行数:7,代码来源:SceneSeven.cs

示例2: LoadAssets

    public override void LoadAssets()
    {
        background.LoadAssets();

        topHand = Sprite.create(this, "top_hand");
        bottomPalm = Sprite.create(this, "hand_base_top");
        bottomWrist = Sprite.create(this, "hand_base_bottom");
        bottomHandFingers = Sprite.create(this, "bottom_hand_fingers");

        indexClosed = Sprite.create(this, "index_closed");
        indexOpen = Sprite.create(this, "index_open");
        middleFingerOpen = Sprite.create(this, "middle_finger_open");
        otherFingerOpen = Sprite.create(this, "other_finger_open");
        littleFingerOpen = Sprite.create(this, "little_finger_open");
        thumbOpen = Sprite.create(this, "thumb_open");

        topHand.visible(false);
        bottomPalm.visible(false);
        bottomWrist.visible(false);
        bottomHandFingers.visible(false);

        indexClosed.visible(false);
        indexOpen.visible(false);
        middleFingerOpen.visible(false);
        otherFingerOpen.visible(false);
        littleFingerOpen.visible(false);
        thumbOpen.visible(false);

        // second part of the scene: zoomed out
        fallingGuyProp.LoadAssets();
    }
开发者ID:absurdhero,项目名称:tmotmo-full,代码行数:31,代码来源:SceneTwelve.cs

示例3: Setup

    public override void Setup(float startTime)
    {
        background = FullScreenQuad.create(this, "bg");
        title = Sprite.create(this, new[] {"tmo1", "tmo2", "tmo3", "tmo4", "tmo5", "tmo6"});
        subtitle = Sprite.create(this, new[] {"p1", "p2", "p3", "p4", "p5", "p6"});
        news = Sprite.create(this, new[] {"news1", "news2"});
        buyMusic = Sprite.create(this, new[] {"itunes1", "itunes2"});
        startButton = Sprite.create(this, new[] {"tap1", "tap2", "tap3"});

        Camera cam = Camera.main;

        var layoutpos = cam.ViewportToWorldPoint(new Vector3(0.5f, 0.65f, 0.0f));
        layoutpos -= title.Center();
        // Programmer needs swizzling, badly.
        title.transform.position = new Vector3(layoutpos.x, layoutpos.y, title.transform.position.z);
        // Anchor the subtitle an absolute distance from wherever the title ended up
        subtitle.transform.position = title.transform.position + title.Center() + new Vector3(15f, -20f, -1f);

        // add blinking start text below title but don't display it yet
        startButton.setCenterToViewportCoord(0.5f, 0.4f);
        startButton.visible(false);

        // place buttons in the bottom corners
        news.setScreenPosition(4, 4);
        buyMusic.setScreenPosition((int) Screen.width - buyMusic.PixelWidth() - 4, 4);

        // animate title
        cycle_title = new Cycler(0.4f, 5);
        cycle_title.AddSprite(title);
        cycle_title.AddSprite(subtitle);
    }
开发者ID:absurdhero,项目名称:tmotmo-full,代码行数:31,代码来源:TitleScene.cs

示例4: Setup

    public override void Setup(float startTime)
    {
        background = spriteRenderer.add(new FullScreenQuad(), this.GetType(), new[] {"bg"});
        title = spriteRenderer.add(new Sprite(), this.GetType(), new[] {"tmo1", "tmo2", "tmo3", "tmo4", "tmo5", "tmo6"});
        subtitle = spriteRenderer.add(new Sprite(), this.GetType(), new[] {"p1", "p2", "p3", "p4", "p5", "p6"});
        news = spriteRenderer.add(new Sprite(), this.GetType(), new[] {"news1", "news2"});
        buyMusic = spriteRenderer.add(new Sprite(), this.GetType(), new[] {"itunes1", "itunes2"});
        startButton = spriteRenderer.add(new Sprite(), this.GetType(), new[] {"tap1", "tap2", "tap3"});

        Camera camera = Camera.main;

        var layoutpos = camera.ViewportToWorldPoint(new Vector3(0.5f, 0.65f, 0));
        layoutpos -= new Vector3(title.Center(), 0);
        title.worldPosition = new Vector3(layoutpos.X, layoutpos.Y, title.worldPosition.Z);

        // Anchor the subtitle an absolute distance from wherever the title ended up
        subtitle.worldPosition = title.worldPosition + new Vector3(title.Center() , 0) + new Vector3(16f, 24f, -1f);

        // add blinking start text below title but don't display it yet
        startButton.setCenterToViewportCoord(0.5f, 0.4f);
        startButton.visible(false);

        // place buttons in the bottom corners
        news.screenPosition = new Vector3(4, camera.pixelHeight - news.height - 4, 0);
        buyMusic.screenPosition = new Vector3(camera.pixelWidth - buyMusic.PixelWidth() - 4, camera.pixelHeight - buyMusic.height - 4, 0);

        // animate title
        cycle_title = new Cycler(0.4f, 5);
        cycle_title.AddSprite(title);
        cycle_title.AddSprite(subtitle);
    }
开发者ID:nagyistoce,项目名称:tmotmo,代码行数:31,代码来源:TitleScene.cs

示例5: addMouth

    private void addMouth()
    {
        leftMouth = resourceFactory.Create(this, "LeftMouth").GetComponent<Sprite>();
        rightMouth = resourceFactory.Create(this, "RightMouth").GetComponent<Sprite>();
        leftMouth.visible(false);
        rightMouth.visible(false);

        leftMouth.setWorldPosition(-19f, 25f, -4f);
        rightMouth.setWorldPosition(22.5f, 24f, -4f);
    }
开发者ID:absurdhero,项目名称:tmotmo-full,代码行数:10,代码来源:SceneFour.cs

示例6: SpeechBubble

    public SpeechBubble(Camera camera, float leftToRightSwitchOverPosition)
    {
        this.camera = camera;
        this.leftToRightSwitchOverPosition = leftToRightSwitchOverPosition;
        speechBubble = Sprite.create("SceneFour/bubble");
        speechBubbleLeft = Sprite.create("SceneFour/bubble_1");
        speechBubbleRight = Sprite.create("SceneFour/bubble_2");
        speechBubbleRight.visible(false);

        speechBubble.setWorldPosition(-80f, 60f, -1f);
        speechBubbleLeft.setWorldPosition(-55f, 50f, -5f);
        speechBubbleRight.setWorldPosition(-55f, 50f, -5f);
        speechBubbleRight.transform.Rotate(Vector3.forward * 5);

        input = new UnityInput();
        dragger = new Dragger(input, speechBubble);
    }
开发者ID:absurdhero,项目名称:tmotmo-full,代码行数:17,代码来源:SpeechBubble.cs

示例7: moveMouth

 private void moveMouth(Sprite mouth, int start, int end)
 {
     // combinations of nextTexture and activating/deactivating the mouth overlays
     if (frame == start) {
         mouth.visible(true);
     }
     else if(frame > start && frame < end) {
         mouth.DrawNextFrame();
     }
     else if(frame == end) {
         mouth.DrawNextFrame();
         mouth.visible(false);
     }
 }
开发者ID:absurdhero,项目名称:tmotmo-full,代码行数:14,代码来源:SceneFour.cs

示例8: buildMessageBackground

    void buildMessageBackground()
    {
        messageBackground = spriteRenderer.add(new Sprite(), "1px");

        messageBackground.visible(false);
        messageBackground.setDepth(-8.75f);
    }
开发者ID:nagyistoce,项目名称:tmotmo,代码行数:7,代码来源:MessageBox.cs

示例9: buildMessageBackground

    void buildMessageBackground()
    {
        messageBackground = Sprite.create((Texture2D) Resources.Load("1px"));

        messageBackground.visible(false);
        messageBackground.name = "message background";
        messageBackground.transform.position = new Vector3(0f, 0f, -9f);
    }
开发者ID:absurdhero,项目名称:tmotmo-full,代码行数:8,代码来源:MessageBox.cs

示例10: LoadAssets

    public void LoadAssets()
    {
        guyWithArmOut = Sprite.create("SceneTwelve/guy_armout");
        otherArm = Sprite.create("SceneTwelve/other_arm");

        guyWithArmOut.visible(false);
        otherArm.visible(false);

        guyWithFist = Sprite.create("SceneTwelve/guy_armout_fist");
        otherFist = Sprite.create("SceneTwelve/other_arm_fist");

        guyWithFist.visible(false);
        otherFist.visible(false);
    }
开发者ID:absurdhero,项目名称:tmotmo-full,代码行数:14,代码来源:FallingGuyProp.cs


注:本文中的Sprite.visible方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。