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C# Sprite.Start方法代码示例

本文整理汇总了C#中Sprite.Start方法的典型用法代码示例。如果您正苦于以下问题:C# Sprite.Start方法的具体用法?C# Sprite.Start怎么用?C# Sprite.Start使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Sprite的用法示例。


在下文中一共展示了Sprite.Start方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ChangeColorIfTwoRectanglesCollide

		public void ChangeColorIfTwoRectanglesCollide()
		{
			var sprite = new Sprite(material, new Rectangle(0.25f, 0.2f, 0.5f, 0.5f));
			sprite.Start<CollisionTrigger>().Add(new CollisionTrigger.Data(Color.Yellow, Color.Blue));
			sprite.Get<CollisionTrigger.Data>().SearchTags.Add("Creep");
			var sprite2 = new Sprite(material, new Rectangle(0.5f, 0.2f, 0.1f, 0.5f));
			sprite2.AddTag("Creep");
		}
开发者ID:whztt07,项目名称:DeltaEngine,代码行数:8,代码来源:Trigger2DTests.cs

示例2: ChangeColorTwiceASecond

		public void ChangeColorTwiceASecond()
		{
			var sprite = new Sprite(material, Rectangle.HalfCentered)
			{
				Color = Color.Green
			};
			sprite.Start<TimeTrigger>().Add(new TimeTrigger.Data(Color.Green, Color.Gold, 0.2f));
			AdvanceTimeAndUpdateEntities(0.03f);
			AdvanceTimeAndUpdateEntities(0.2f);
		}
开发者ID:whztt07,项目名称:DeltaEngine,代码行数:10,代码来源:Trigger2DTests.cs

示例3: UseSpriteAsFarPlanetBackground

		public void UseSpriteAsFarPlanetBackground()
		{
			Create3DCamera();
			var sprite = new Sprite(new Material(ShaderFlags.Position2DColoredTextured, "DeltaEngineLogo"),
				new Rectangle(0, 0, 1, 1));
			sprite.RenderLayer = -1;
			sprite.UV = new Rectangle(0.25f, 0.25f, 0.7f, 0.7f);
		new Model(new ModelData(new BoxMesh(0.1f * Vector3D.One, Color.Red)), Vector3D.Zero);
			sprite.Start<BackgroundUVUpdater>();
		}
开发者ID:whztt07,项目名称:DeltaEngine,代码行数:10,代码来源:Sprite3DTests.cs

示例4: CreateTrigger

		public void CreateTrigger()
		{
			var trigger = new Sprite(material, new Rectangle(Vector2D.Zero, (Size)Vector2D.One))
			{
				Color = Color.Red
			};
			trigger.Add(new TimeTrigger.Data(Color.Red, Color.Gray, 1));
			trigger.Start<CollisionTrigger>().Add(new CollisionTrigger.Data(Color.White, Color.Red));
			Assert.AreEqual(Vector2D.Zero, trigger.Get<Rectangle>().TopLeft);
			Assert.AreEqual(Vector2D.One, trigger.Get<Rectangle>().BottomRight);
		}
开发者ID:whztt07,项目名称:DeltaEngine,代码行数:11,代码来源:Trigger2DTests.cs

示例5: RenderSlowlyFallingLogo

		public void RenderSlowlyFallingLogo()
		{
			var sprite = new Sprite(new Material(ShaderFlags.Position2DTextured, "DeltaEngineLogo"),
				screenCenter);
			sprite.Add(new SimplePhysics.Data
			{
				Velocity = new Vector2D(0.0f, -0.3f),
				RotationSpeed = 100.0f,
				Gravity = new Vector2D(0.0f, 0.1f),
			});
			sprite.Color = Color.Red;
			sprite.Start<SimplePhysics.Move>();
		}
开发者ID:whztt07,项目名称:DeltaEngine,代码行数:13,代码来源:SimplePhysicsTests.cs

示例6: CreateFallingSpriteWhichExpires

		private static Sprite CreateFallingSpriteWhichExpires()
		{
			var sprite = new Sprite(new Material(ShaderFlags.Position2DTextured, "DeltaEngineLogo"),
				Rectangle.One);
			sprite.Add(new SimplePhysics.Data
			{
				Velocity = Vector2D.Half,
				Gravity = new Vector2D(1.0f, 2.0f),
				Duration = 1.0f
			});
			sprite.Start<SimplePhysics.Move>();
			sprite.Color = Color.Red;
			return sprite;
		}
开发者ID:whztt07,项目名称:DeltaEngine,代码行数:14,代码来源:SimplePhysicsTests.cs

示例7: AddFallingBrick

		} //ncrunch: no coverage end

		private static void AddFallingBrick(Entity2D brick, Material material)
		{
			var fallingBrick = new Sprite(material, brick.DrawArea)
			{
				Color = brick.Color,
				RenderLayer = (int)BlocksRenderLayer.FallingBrick,
			};
			var random = Randomizer.Current;
			var data = new SimplePhysics.Data
			{
				Velocity = new Vector2D(random.Get(-0.5f, 0.5f), random.Get(-1.0f, 0.0f)),
				RotationSpeed = random.Get(-360, 360),
				Duration = 5.0f,
				Gravity = new Vector2D(0.0f, 2.0f)
			};
			fallingBrick.Add(data);
			fallingBrick.Start<SimplePhysics.Move>();
		}
开发者ID:whztt07,项目名称:DeltaEngine,代码行数:20,代码来源:Grid.cs

示例8: KillSpriteAfterTimeout

		public void KillSpriteAfterTimeout()
		{
			var enemyMovingOutOfScreen =
				new Sprite(new Material(ShaderFlags.Position2DTextured, "DeltaEngineLogo"),
					new Rectangle(Vector2D.Half, new Size(0.1f)));
			var data = new SimplePhysics.Data { Velocity = new Vector2D(0.5f, 0), Duration = 1 };
			enemyMovingOutOfScreen.Add(data);
			enemyMovingOutOfScreen.Start<SimplePhysics.Move>();
			enemyMovingOutOfScreen.Start<SimplePhysics.KillAfterDurationReached>();
			if (IsMockResolver)
				AdvanceTimeAndUpdateEntities(1.1f);
		}
开发者ID:whztt07,项目名称:DeltaEngine,代码行数:12,代码来源:SimplePhysicsTests.cs

示例9: AddBehaviorRemovedPreviously

		public void AddBehaviorRemovedPreviously()
		{
			var sprite = new Sprite("DeltaEngineLogoAlpha", new Rectangle(0.0f, 0.0f, 0.1f, 0.1f));
			sprite.Start<SimpleSizeUpdater>();
			AdvanceTimeAndUpdateEntities();
			sprite.Start<SimpleSizeUpdater>();
			AdvanceTimeAndUpdateEntities();
			Assert.That(sprite.Size.IsNearlyEqual(new Size(0.4f)));
		}
开发者ID:whztt07,项目名称:DeltaEngine,代码行数:9,代码来源:SpriteTests.cs

示例10: RenderPanAndZoomIntoLogo

		public void RenderPanAndZoomIntoLogo()
		{
			ScreenSpace.Current = new Camera2DScreenSpace(Resolve<Window>());
			var logo = new Sprite(logoMaterial, Rectangle.FromCenter(Vector2D.One, new Size(0.25f)));
			logo.Start<PanAndZoom>();
		}
开发者ID:whztt07,项目名称:DeltaEngine,代码行数:6,代码来源:SpriteTests.cs


注:本文中的Sprite.Start方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。