当前位置: 首页>>代码示例>>C#>>正文


C# Sprite.SetTransform方法代码示例

本文整理汇总了C#中Sprite.SetTransform方法的典型用法代码示例。如果您正苦于以下问题:C# Sprite.SetTransform方法的具体用法?C# Sprite.SetTransform怎么用?C# Sprite.SetTransform使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Sprite的用法示例。


在下文中一共展示了Sprite.SetTransform方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Render

        public override void Render(Sprite sprite)
        {
            for (int i = subElements.Count - 1; i >= 0; i--)
            {
                subElements[i].Render(sprite);

                sprite.SetTransform(Matrix.Identity);
            }
        }
开发者ID:yuri410,项目名称:lrvbsvnicg,代码行数:9,代码来源:GUIScreen.cs

示例2: Render

        public override void Render(Sprite sprite)
        {
            if (state != NIGDialogState.Hiding)
            {
                ColorValue overlayColor = ColorValue.Transparent;
                overlayColor.A = (byte)(165 * showPrg);

                sprite.Draw(overlay, 0, 0, overlayColor);


                int x = 373;
                int y = 54;

                float scale = -MathEx.Sqr(MathEx.Saturate(showPrg) * 1.5f - 1) + 1;
                scale = (1.0f / 0.75f) * scale;
                Matrix trans = Matrix.Translation(-background.Width / 2, -background.Height / 2, 0) *
                    Matrix.Scaling(scale, scale, 1) *
                    Matrix.Translation(x + background.Width / 2, y + background.Height / 2, 0);

                sprite.SetTransform(trans);
                sprite.Draw(background, 0, 0, ColorValue.White);
                sprite.SetTransform(Matrix.Identity);

            }
            if (state == NIGDialogState.Showing)
            {
                //sprite.Draw(failTex, 661, 54, ColorValue.White);

                if (clearProgress > 1)
                {
                    float scale = -MathEx.Sqr(MathEx.Saturate(1 * 6) * 1.5f - 1) + 1;
                    scale = 0.5f + 1.5f * scale;

                    Matrix trans = Matrix.Scaling(scale, scale, 1) *
                        Matrix.Translation(661 + failTex.Width / 2, 54 + failTex.Height / 2, 0);

                    sprite.SetTransform(trans);
                    sprite.Draw(failTex, -failTex.Width / 2, -failTex.Height / 2, ColorValue.White);
                    sprite.SetTransform(Matrix.Identity);
                }

                if (clearProgress <= 1)
                {
                    float scale = -MathEx.Sqr(MathEx.Saturate(clearProgress * 6) * 1.5f - 1) + 1;
                    scale = 0.5f + 1.5f * scale;

                    Matrix trans = Matrix.Scaling(scale, scale, 1) *
                        Matrix.Translation(661 + failTex.Width / 2, 54 + failTex.Height / 2, 0);

                    sprite.SetTransform(trans);
                    sprite.Draw(failTex, -failTex.Width / 2, -failTex.Height / 2, ColorValue.White);
                    sprite.SetTransform(Matrix.Identity);
               
                }

                sprite.Draw(backButton.Image, backButton.X, backButton.Y, ColorValue.White);
                if (backButton.IsMouseOver)
                {
                    sprite.Draw(backButton.Image, backButton.X, backButton.Y - 4, ColorValue.White);
                }

                sprite.Draw(replayButton.Image, replayButton.X, replayButton.Y, ColorValue.White);
                if (replayButton.IsMouseOver)
                {
                    sprite.Draw(replayButton.Image, replayButton.X, replayButton.Y - 4, ColorValue.White);
                }

                RenderRank(sprite);


            }
        }
开发者ID:yuri410,项目名称:lrvbsvnicg,代码行数:72,代码来源:NIGFail.cs

示例3: Render

        public override void Render(Sprite sprite)
        {
            if (state != NIGDialogState.Hiding)
            {
                ColorValue overlayColor = ColorValue.Transparent;
                overlayColor.A = (byte)(165 * showPrg);

                sprite.Draw(overlay, 0, 0, overlayColor);


                int x = 451;
                int y = 157;

                float scale = -MathEx.Sqr(MathEx.Saturate(showPrg) * 1.5f - 1) + 1;
                scale = (1.0f / 0.75f) * scale;
                Matrix trans = Matrix.Translation(-background.Width / 2, -background.Height / 2, 0) *
                    Matrix.Scaling(scale, scale, 1) *
                    Matrix.Translation(x + background.Width / 2, y + background.Height / 2, 0);

                sprite.SetTransform(trans);
                sprite.Draw(background, 0, 0, ColorValue.White);

                sprite.SetTransform(Matrix.Identity);


                sprite.Draw(resumeButton.Image, resumeButton.X, resumeButton.Y, ColorValue.White);
                if (resumeButton.IsMouseOver)
                {
                    sprite.Draw(resumeButton.Image, resumeButton.X, resumeButton.Y - 4, ColorValue.White);
                }

                sprite.Draw(restartButton.Image, restartButton.X, restartButton.Y, ColorValue.White);
                if (restartButton.IsMouseOver)
                {
                    sprite.Draw(restartButton.Image, restartButton.X, restartButton.Y - 4, ColorValue.White);
                }

                sprite.Draw(exitButton.Image, exitButton.X, exitButton.Y, ColorValue.White);
                if (exitButton.IsMouseOver)
                {
                    sprite.Draw(exitButton.Image, exitButton.X, exitButton.Y - 4, ColorValue.White);
                }
            }
        }
开发者ID:yuri410,项目名称:lrvbsvnicg,代码行数:44,代码来源:NIGMenu.cs

示例4: RenderCityStatus

        private void RenderCityStatus(Sprite sprite)
        {
            if (selectCity != null)
            {

                int hp = (int)selectCity.HealthValue;
                int hpFull = (int)(selectCity.HealthValue / selectCity.HPRate);
                int level = selectCity.Level;
                string name = selectCity.Name;


                if (selectCity.Owner == player)
                {
                    sprite.Draw(statusBackground, 405, 580, ColorValue.White);
                }
                else
                {
                    sprite.Draw(statusEnemyBackground, 405, 580, ColorValue.White);
                }

                
                if (isHPBuffer)
                {
                    Matrix buffScale = Matrix.Scaling(new Vector3(0.1f * (float)Math.Sin(buffWave) + 1));
                    buffScale.TranslationValue = new Vector3(776 + statusHPBufferTex.Width / 2, 624 + statusHPBufferTex.Height / 2, 0);

                    sprite.SetTransform(buffScale);
                    sprite.Draw(statusHPBufferTex, -statusHPBufferTex.Width / 2, -statusHPBufferTex.Height / 2, ColorValue.White);

                }
                if (isExpBuffer)
                {
                    Matrix buffScale = Matrix.Scaling(new Vector3(0.1f * (float)Math.Sin(buffWave) + 1));
                    buffScale.TranslationValue = new Vector3(802 + statusExpBuffTex.Width / 2, 624 + statusExpBuffTex.Height / 2, 0);

                    sprite.SetTransform(buffScale);
                    sprite.Draw(statusExpBuffTex, -statusExpBuffTex.Width / 2, -statusExpBuffTex.Height / 2, ColorValue.White);
                }
                if (isDownShow)
                {
                    Matrix buffScale = Matrix.Scaling(new Vector3(0.1f * (float)Math.Sin(buffWave) + 1));
                    buffScale.TranslationValue = new Vector3(839 + statusExpdownBuff.Width / 2, 622 + statusExpdownBuff.Height / 2, 0);

                    sprite.SetTransform(buffScale);
                    sprite.Draw(statusExpdownBuff, -statusExpdownBuff.Width / 2, -statusExpdownBuff.Height / 2, ColorValue.White);
                }
                sprite.SetTransform(Matrix.Identity);

                f6.DrawString(sprite, selectCity.Name.ToUpperInvariant(), 456, 572, ColorValue.White);
                f6.DrawString(sprite, level.ToString().ToUpperInvariant(), 775, 570, ColorValue.White);

                //画资源球图标                                
                int hpTexWidth = (int)(statusHPTex.Width * SelectedCity.HPRate);
                string hpInfo = hp.ToString() + "/" + hpFull.ToString();

                int expTexWidth = (int)(statusExpTex.Width * selectCity.LevelEP);
                string expInfo = "EXP " + ((int)(selectCity.LevelEP * 100)).ToString() + "/100";

                //HP
                sprite.Draw(statusHPTex, new Rectangle(505, 638, hpTexWidth, statusHPTex.Height),
                    new Rectangle(0, 0, hpTexWidth, statusHPTex.Height), ColorValue.White);
                sprite.Draw(statusHPBackground, 506, 640, ColorValue.White);

                if (selectCity.Owner == player)
                {
                    Matrix trans = Matrix.Scaling(0.8f, 0.8f, 1) * Matrix.Translation(new Vector3(579, 638, 0));
                    sprite.SetTransform(trans);
                    f8.DrawString(sprite, hpInfo, 0, 0, ColorValue.White);
                    sprite.SetTransform(Matrix.Identity);

                    //EXP
                    sprite.Draw(statusExpTex, new Rectangle(578, 624, expTexWidth, statusExpTex.Height),
                        new Rectangle(0, 0, expTexWidth, statusExpTex.Height), ColorValue.White);
                    sprite.Draw(statusExpBackground, 579, 624, ColorValue.White);


                    trans = Matrix.Scaling(0.8f, 0.8f, 1) * Matrix.Translation(new Vector3(635, 620, 0));
                    sprite.SetTransform(trans);
                    f8.DrawString(sprite, expInfo, 0, 0, ColorValue.White);
                    sprite.SetTransform(Matrix.Identity);
                }
            }
        }
开发者ID:yuri410,项目名称:lrvbsvnicg,代码行数:83,代码来源:CitySelectInfo.cs

示例5: RenderBallIcon

        private void RenderBallIcon(Sprite sprite)
        {
            if (selectCity != null && selectCity.Owner == player)
            {

                //Array.Sort(resBallsCount, BallRecordCompare);

                int left = 0;
                for (int i = 0; i < resBallsCount.Length; i++)
                {
                    RBallType ballType = resBallsCount[i].Type;
                    bool overrideDraw = selectCity.CanProduceProduction() ? (ballType == selectCity.GetProductionType()) : false;
                    //resBallsCount[i].Type == selectCity.GetProductionType()
                    switch (ballType)
                    {
                        case RBallType.Green:
                            {
                                if (resBallsCount[i].count != 0 || overrideDraw)
                                {
                                    if (selectCity.CanProduceProduction() && selectCity.GetProductionType() == RBallType.Green)
                                    {
                                        if (selectCity.IsFull())
                                        {
                                            sprite.Draw(statusMaxBalls, 651 + 69 * left, 723 - statusMaxBalls.Height, ColorValue.White);
                                        }
                                        else
                                        {
                                            int height = (int)(selectCity.GetProductionProgress() * statusProducePrgTex.Height);


                                            sprite.Draw(statusProducePrgTex, new Rectangle(651 + 69 * left, 723 - height, statusProducePrgTex.Width, height),
                                                 new Rectangle(0, statusProducePrgTex.Height - height, statusProducePrgTex.Width, height), ColorValue.White);
                                        }
                                    }

                                    int x = 687 + 69 * left - greenBallTex.Width / 2;
                                    int y = 692 - greenBallTex.Height / 2;
                                    sprite.Draw(greenBallTex, x, y, ColorValue.White);
                                    Matrix trans = Matrix.Scaling(0.8f, 0.8f, 1) *
                                            Matrix.Translation(new Vector3(x + 45 - f8.MeasureString(resBallsCount[i].count.ToString()).Width, y + 18, 0));
                                    sprite.SetTransform(trans);
                                    f8.DrawString(sprite, resBallsCount[i].count.ToString(), 0, 0, ColorValue.White);
                                    sprite.SetTransform(Matrix.Identity);
                                    left++;
                                }

                                

                            }
                            break;
                        case RBallType.Education:
                            {
                                if (resBallsCount[i].count != 0 || overrideDraw)
                                {
                                    if (selectCity.CanProduceProduction() && selectCity.GetProductionType() == RBallType.Education)
                                    {
                                        if (selectCity.IsFull())
                                        {
                                            sprite.Draw(statusMaxBalls, 651 + 69 * left, 723 - statusMaxBalls.Height, ColorValue.White);
                                        }
                                        else
                                        {
                                            int height = (int)(selectCity.GetProductionProgress() * statusProducePrgTex.Height);


                                            sprite.Draw(statusProducePrgTex, new Rectangle(651 + 69 * left, 723 - height, statusProducePrgTex.Width, height),
                                                 new Rectangle(0, statusProducePrgTex.Height - height, statusProducePrgTex.Width, height), ColorValue.White);
                                        }
                                    }

                                    int x = 687 + 69 * left - educationBallTex.Width / 2;
                                    int y = 692 - educationBallTex.Height /2 ;
                                    sprite.Draw(educationBallTex, x, y, ColorValue.White);
                                    Matrix trans = Matrix.Scaling(0.8f, 0.8f, 1) * 
                                            Matrix.Translation( new Vector3(x + 45 - f8.MeasureString(resBallsCount[i].count.ToString()).Width, y + 18, 0));
                                    sprite.SetTransform(trans);
                                    f8.DrawString(sprite, resBallsCount[i].count.ToString(), 0, 0, ColorValue.White);
                                    sprite.SetTransform(Matrix.Identity);
                                  

                                    left++;
                                }
                               
                            }
                            break;
                        case RBallType.Health:
                            {
                                if (resBallsCount[i].count != 0 || overrideDraw)
                                {
                                    if (selectCity.CanProduceProduction() && selectCity.GetProductionType() == RBallType.Health)
                                    {
                                        if (selectCity.IsFull())
                                        {
                                            sprite.Draw(statusMaxBalls, 651 + 69 * left, 723 - statusMaxBalls.Height, ColorValue.White);
                                        }
                                        else
                                        {
                                            int height = (int)(selectCity.GetProductionProgress() * statusProducePrgTex.Height);


//.........这里部分代码省略.........
开发者ID:yuri410,项目名称:lrvbsvnicg,代码行数:101,代码来源:CitySelectInfo.cs

示例6: RenderHarv

        void RenderHarv(Sprite sprite)
        {
            sprite.Draw(statusHarvBackground, 405, 580, ColorValue.White);

            
            int harvHPBarWidth = (int)(statusHPBarBarValue.Width * selectedHarv.HealthValue / selectedHarv.GetProps().HP);
            int harvSTBarWidth = (int)(statusHPBarBarValue.Width * selectedHarv.CurrentStorage / selectedHarv.GetProps().Storage);

            string hpInfo = ((int)selectedHarv.HealthValue).ToString() + "/" + ((int)selectedHarv.GetProps().HP).ToString();
            string stInfo = ((int)selectedHarv.CurrentStorage).ToString() + "/" + ((int)selectedHarv.GetProps().Storage).ToString();

            
            sprite.Draw(statusHarvBackground, 405, 580, ColorValue.White);

            sprite.Draw(statusHPBarBarValue, new Rectangle(562, 640, harvHPBarWidth, statusHPBarBarValue.Height),
                    new Rectangle(0, 0, harvHPBarWidth, statusHPBarBarValue.Height), ColorValue.White);
            sprite.Draw(statusHPBarBarEdge, 544, 637, ColorValue.White);


            sprite.Draw(statusSTBarBarValue, new Rectangle(679, 672, harvSTBarWidth, statusSTBarBarValue.Height),
                new Rectangle(0, 0, harvSTBarWidth, statusSTBarBarValue.Height), ColorValue.White);
            sprite.Draw(statusSTBarBarEdge, 661, 666, ColorValue.White);

            Matrix trans = Matrix.Scaling(0.8f, 0.8f, 1) * Matrix.Translation(new Vector3(715, 667, 0));
            sprite.SetTransform(trans);
            f8.DrawString(sprite, stInfo, 0, 0, ColorValue.White);
            sprite.SetTransform(Matrix.Identity);
         
        }
开发者ID:yuri410,项目名称:lrvbsvnicg,代码行数:29,代码来源:ObjectSelectInfo.cs

示例7: RenderSelectedCityHP

        private void RenderSelectedCityHP(Sprite sprite)
        {
            if (SelectedCity != null)
            {
                float radLng = MathEx.Degree2Radian(SelectedCity.Longitude);
                float radLat = MathEx.Degree2Radian(SelectedCity.Latitude);

                Vector3 tangy = PlanetEarth.GetTangentY(radLng, radLat);
                Vector3 tangx = PlanetEarth.GetTangentX(radLng, radLat);

                Vector3 cityNormal = PlanetEarth.GetNormal(radLng, radLat);
                cityNormal.Normalize();

                Vector3 hpPos = SelectedCity.Position + tangy * 150 + cityNormal * 400;

                Viewport vp = renderSys.Viewport;
                Vector3 screenPos = vp.Project(hpPos, scene.Camera.ProjectionMatrix,
                                               scene.Camera.ViewMatrix, Matrix.Identity);

                Vector3 lp = vp.Project(hpPos + tangx, scene.Camera.ProjectionMatrix,
                                                       scene.Camera.ViewMatrix, Matrix.Identity);

                Vector3 rp = vp.Project(hpPos - tangx, scene.Camera.ProjectionMatrix,
                                                       scene.Camera.ViewMatrix, Matrix.Identity);


                float scale = 1.75f * Vector3.Distance(lp, rp) / 2;

                Matrix trans = Matrix.Translation(-onCityHPBackground.Width / 2, -onCityHPBackground.Height / 2, 0) *
                           Matrix.Scaling(scale, scale, 1) * Matrix.Translation(screenPos.X, screenPos.Y, 0);



                int hpTexWidth = (int)(onCityHPTex.Width * SelectedCity.HPRate);

                sprite.SetTransform(trans);
                sprite.Draw(onCityHPBase, 0, 0, ColorValue.White);
                sprite.Draw(onCityHPTex, new Rectangle(0, 0, hpTexWidth, onCityHPTex.Height),
                    new Rectangle(0, 0, hpTexWidth, onCityHPTex.Height), ColorValue.White);
                sprite.Draw(onCityHPBackground, 0, 0, ColorValue.White);
                f6.DrawString(sprite, SelectedCity.Level.ToString(), 25, -16, ColorValue.White);

                sprite.SetTransform(Matrix.Identity);

                

            }
        }
开发者ID:yuri410,项目名称:lrvbsvnicg,代码行数:48,代码来源:CitySelectInfo.cs

示例8: Render

        public override void Render(Sprite sprite)
        {
            sprite.Draw(background, 0, 0, ColorValue.White);

            if (showPrg > 0.5f)
            {
                Matrix trans = Matrix.Translation(-background.Width / 2, -background.Height / 2, 0) *
                   Matrix.Scaling((showPrg - 0.5f) * 2 * 0.8f + 0.2f, 1, 1) *
                   Matrix.Translation(97 + background.Width / 2, 24 + background.Height / 2, 0);

                sprite.SetTransform(trans);
                sprite.Draw(panel, 0, 0, ColorValue.White);
                sprite.SetTransform(Matrix.Identity);
            }

            //int idx = currentPage;
            //if (idx >= TotalPages)
            //    idx = TotalPages - 1;

            if (state == NIGDialogState.Showing)
            {
                sprite.Draw(nextBtn, nextButton.X, nextButton.Y, ColorValue.White);
                if (nextButton.IsMouseOver && !nextButton.IsPressed)
                {
                    sprite.Draw(nextBtn, nextButton.X, nextButton.Y - 1, ColorValue.White);
                }


                sprite.Draw(prevBtn, prevButton.X, prevButton.Y, ColorValue.White);
                if (prevButton.IsMouseOver && !exitButton.IsPressed)
                {
                    sprite.Draw(prevBtn, prevButton.X, prevButton.Y - 1, ColorValue.White);
                }


                sprite.Draw(exitBtn, exitButton.X, exitButton.Y, ColorValue.White);
                if (exitButton.IsMouseOver && !exitButton.IsPressed)
                {
                    sprite.Draw(exitBtn, exitButton.X, exitButton.Y - 3, ColorValue.White);
                }
                sprite.Draw(help[currentPage], 0, 0, ColorValue.White);
            }





            sprite.Draw(cursor, mousePosition.X, mousePosition.Y, ColorValue.White);
        }
开发者ID:yuri410,项目名称:lrvbsvnicg,代码行数:49,代码来源:Tutorial.cs

示例9: Render

        public override void Render(Sprite sprite)
        {
            if (state != NIGDialogState.Hiding)
            {
                ColorValue overlayColor = ColorValue.Transparent;
                overlayColor.A = (byte)(165 * showPrg);

                sprite.Draw(overlay, 0, 0, overlayColor);


                int x = 442;
                int y = 164;

                float scale = -MathEx.Sqr(MathEx.Saturate(showPrg) * 1.5f - 1) + 1;
                scale = (1.0f / 0.75f) * scale;
                Matrix trans = Matrix.Translation(-background.Width / 2, -background.Height / 2, 0) *
                    Matrix.Scaling(scale, scale, 1) *
                    Matrix.Translation(x + background.Width / 2, y + background.Height / 2, 0);

                sprite.SetTransform(trans);
                sprite.Draw(background, 0, 0, ColorValue.White);
                sprite.SetTransform(Matrix.Identity);


            }
            if (state == NIGDialogState.Showing)
            {
               
                sprite.Draw(okButton.Image, okButton.X, okButton.Y, ColorValue.White);
                if (okButton.IsMouseOver)
                {
                    sprite.Draw(okButton.Image, okButton.X, okButton.Y - 4, ColorValue.White);
                }

                GameFontManager.Instance.FRuanEdged8.DrawString(sprite, "TRANSFORM 23 CITIES.\nYOU MUST SURVIVE.", 540, 240, ColorValue.White);
            }
        }
开发者ID:yuri410,项目名称:lrvbsvnicg,代码行数:37,代码来源:NIGObjective.cs

示例10: Render

        public override void Render(Sprite sprite)
        {
            sprite.SetTransform(Matrix.Identity);

            sprite.Draw(background, 0, 0, ColorValue.White);
            sprite.Draw(waterTex, 0, 0, ColorValue.White);
            sprite.Draw(mapTex, 0, 0, ColorValue.White);
            //sprite.Draw(rolesTex, 258, 75, ColorValue.White);      
            sprite.Draw(boarderTex, 0, 0, ColorValue.White);

            float rolescale = -MathEx.Sqr(MathEx.Saturate(rolesProgress * 6) * 1.5f - 1) + 1;
            rolescale = (1.0f / 0.75f) * rolescale;
            Matrix roletrans = Matrix.Scaling(rolescale, rolescale, 1) *
                    Matrix.Translation(258 + rolesTex.Width / 2, 75 + rolesTex.Height / 2, 0);
            sprite.SetTransform(roletrans);
            sprite.Draw(rolesTex, -rolesTex.Width / 2, -rolesTex.Height / 2, ColorValue.White);
            sprite.SetTransform(Matrix.Identity);


            if (logoProgress > 0)
            {
                float logoScale = -MathEx.Sqr(MathEx.Saturate(logoProgress * 6) * 1.5f - 1) + 1;
                logoScale = (1.0f / 0.75f) * logoScale;
                Matrix logoTrans = Matrix.Scaling(logoScale, logoScale, 1) *
                        Matrix.Translation(31 + logo.Width / 2, 29 + logo.Height / 2, 0);
                Rectangle rect = new Rectangle(-logo.Width / 2, -logo.Height / 2, 554 - 31, 315 - 28);
                sprite.SetTransform(logoTrans);
                sprite.Draw(logo, rect, ColorValue.White);
                sprite.SetTransform(Matrix.Identity);
            }

            if (logoProgress >= 0.67f)
            {
                if (startButton.IsMouseOver)
                {
                    // y=-(x-1)^2+1
                    float scale = -MathEx.Sqr(MathEx.Saturate(startProgress * 6) * 1.5f - 1) + 1;
                    scale = 0.5f + 1.5f * scale;

                    Matrix trans = Matrix.Scaling(scale, scale, 1) *
                        Matrix.Translation(startButton.X + start.Width / 2, startButton.Y + start.Height / 2, 0);
                    //sprite.Draw(start, startButton.X, startButton.Y, ColorValue.Yellow);
                    sprite.SetTransform(trans);
                    sprite.Draw(start, -start.Width / 2, -start.Height / 2, ColorValue.Yellow);
                    sprite.SetTransform(Matrix.Identity);
                }
                else
                {
                    sprite.Draw(start, startButton.X, startButton.Y, ColorValue.White);
                }


                if (helpButton.IsMouseOver)
                {
                    //  sprite.Draw(help, helpButton.X, helpButton.Y, ColorValue.Yellow);
                    float scale = -MathEx.Sqr(MathEx.Saturate(helpProgress * 6) * 1.5f - 1) + 1;
                    scale = 0.5f + 1.5f * scale;

                    Matrix trans = Matrix.Scaling(scale, scale, 1) *
                        Matrix.Translation(helpButton.X + help.Width / 2, helpButton.Y + help.Height / 2, 0);

                    sprite.SetTransform(trans);
                    sprite.Draw(help, -help.Width / 2, -help.Height / 2, ColorValue.Yellow);
                    sprite.SetTransform(Matrix.Identity);
                }
                else
                {
                    sprite.Draw(help, helpButton.X, helpButton.Y, ColorValue.White);
                }

                if (exitButton.IsMouseOver)
                {
                    //sprite.Draw(exit, exitButton.X, exitButton.Y, ColorValue.Yellow);
                    float scale = -MathEx.Sqr(MathEx.Saturate(exitProgress * 6) * 1.5f - 1) + 1;
                    scale = 0.5f + 1.5f * scale;

                    Matrix trans = Matrix.Scaling(scale, scale, 1) *
                        Matrix.Translation(exitButton.X + exit.Width / 2, exitButton.Y + exit.Height / 2, 0);

                    sprite.SetTransform(trans);
                    sprite.Draw(exit, -help.Width / 2, -exit.Height / 2, ColorValue.Yellow);
                    sprite.SetTransform(Matrix.Identity);
                }
                else
                {
                    sprite.Draw(exit, exitButton.X, exitButton.Y, ColorValue.White);
                }

                if (creditButton.IsMouseOver)
                {
                    //sprite.Draw(credits, creditButton.X, creditButton.Y, ColorValue.Yellow);
                    float scale = -MathEx.Sqr(MathEx.Saturate(creditProgress * 6) * 1.5f - 1) + 1;
                    scale = 0.5f + 1.5f * scale;

                    Matrix trans = Matrix.Scaling(scale, scale, 1) *
                        Matrix.Translation(creditButton.X + credits.Width / 2, creditButton.Y + credits.Height / 2, 0);

                    sprite.SetTransform(trans);
                    sprite.Draw(credits, -credits.Width / 2, -credits.Height / 2, ColorValue.Yellow);
                    sprite.SetTransform(Matrix.Identity);
//.........这里部分代码省略.........
开发者ID:yuri410,项目名称:lrvbsvnicg,代码行数:101,代码来源:MainMenu.cs

示例11: Render

        public override void Render(Sprite sprite)
        {
            sprite.Draw(bg, 0, 0, ColorValue.White);

            //int panelHeight = 538;
            //int h = (int)(roll * (list.Height + panelHeight));

            //if (h < panelHeight)
            //{
            //    Rectangle drect = new Rectangle(658, 46 + panelHeight - h, list.Width, h);
            //    Rectangle srect = new Rectangle(0, 0, list.Width, h);
            //    sprite.Draw(list, drect, srect, ColorValue.White);
            //}
            //else if (h > list.Height - panelHeight)
            //{
            //    Rectangle drect = new Rectangle(658, 46, list.Width, list.Height * 2 - h + panelHeight);
            //    Rectangle srect = new Rectangle(0, h - panelHeight, list.Width, list.Height * 2 - h + panelHeight);
            //    sprite.Draw(list, drect, srect, ColorValue.White);
            //}

            if (ruanProgress > 0)
            {
                float rolescale = -MathEx.Sqr(MathEx.Saturate(ruanProgress * 6) * 1.5f - 1) + 1;
                rolescale = (1.0f / 0.75f) * rolescale;
                Matrix roletrans = Matrix.Scaling(rolescale, rolescale, 1) *
                        Matrix.Translation(179 + crdRuan.Width / 2, 292 + crdRuan.Height / 2, 0);
                sprite.SetTransform(roletrans);
                sprite.Draw(crdRuan, -crdRuan.Width / 2, -crdRuan.Height / 2, ColorValue.White);
                sprite.SetTransform(Matrix.Identity);
            }


            if (zjProgress > 0)
            {
                float rolescale = -MathEx.Sqr(MathEx.Saturate(zjProgress * 6) * 1.5f - 1) + 1;
                rolescale = (1.0f / 0.75f) * rolescale;
                Matrix roletrans = Matrix.Scaling(rolescale, rolescale, 1) *
                        Matrix.Translation(701 + crdZj.Width / 2, 465 + crdZj.Height / 2, 0);
                sprite.SetTransform(roletrans);
                sprite.Draw(crdZj, -crdZj.Width / 2, -crdZj.Height / 2, ColorValue.White);
                sprite.SetTransform(Matrix.Identity);
            }

            if (xinProgress > 0)
            {
                float rolescale = -MathEx.Sqr(MathEx.Saturate(xinProgress * 6) * 1.5f - 1) + 1;
                rolescale = (1.0f / 0.75f) * rolescale;
                Matrix roletrans = Matrix.Scaling(rolescale, rolescale, 1) *
                        Matrix.Translation(230 + crdXin.Width / 2, 460 + crdXin.Height / 2, 0);
                sprite.SetTransform(roletrans);
                sprite.Draw(crdXin, -crdXin.Width / 2, -crdXin.Height / 2, ColorValue.White);
                sprite.SetTransform(Matrix.Identity);
            }

            if (ybProgress > 0)
            {
                float rolescale = -MathEx.Sqr(MathEx.Saturate(ybProgress * 6) * 1.5f - 1) + 1;
                rolescale = (1.0f / 0.75f) * rolescale;
                Matrix roletrans = Matrix.Scaling(rolescale, rolescale, 1) *
                        Matrix.Translation(695 + crdYb.Width / 2, 288 + crdYb.Height / 2, 0);
                sprite.SetTransform(roletrans);
                sprite.Draw(crdYb, -crdYb.Width / 2, -crdYb.Height / 2, ColorValue.White);
                sprite.SetTransform(Matrix.Identity);
            }

            if (musicProgress > 0)
            {
                float rolescale = -MathEx.Sqr(MathEx.Saturate(musicProgress * 6) * 1.5f - 1) + 1;
                rolescale = (1.0f / 0.75f) * rolescale;
                Matrix roletrans = Matrix.Scaling(rolescale, rolescale, 1) *
                        Matrix.Translation(218 + crdMusic.Width / 2, 649 + crdMusic.Height / 2, 0);
                sprite.SetTransform(roletrans);
                sprite.Draw(crdMusic, -crdMusic.Width / 2, -crdMusic.Height / 2, ColorValue.White);
                sprite.SetTransform(Matrix.Identity);
            }

       
            sprite.Draw(backBtn.Image, backBtn.X, backBtn.Y, ColorValue.White);
            if (backBtn.IsMouseOver)
            {
                sprite.Draw(backBtn.Image, backBtn.X, backBtn.Y - 4, ColorValue.White);
            }
            
            sprite.Draw(cursor, mousePosition.X, mousePosition.Y, ColorValue.White);
        }
开发者ID:yuri410,项目名称:lrvbsvnicg,代码行数:85,代码来源:CreditScreen.cs

示例12: Render

        public override void Render(Sprite sprite)
        {
            float d = 3 * time / duration;

            d = d - (float)Math.Truncate(d);

            float alpha = MathEx.Saturate(1 - d);


            ColorValue modClr = modColor;// new ColorValue(1, 1, 1, alpha);
            modClr.A = (byte)(byte.MaxValue * alpha);


            float scale = 5 - 4 * alpha;
            sprite.SetTransform(Matrix.Translation(-texture.Width / 2, -texture.Height / 2, 0) * Matrix.Scaling(scale, scale, scale) * Matrix.Translation(x, y, 0));
            sprite.Draw(texture, 0, 0, modClr);
            sprite.SetTransform(Matrix.Identity);
        }
开发者ID:yuri410,项目名称:lrvbsvnicg,代码行数:18,代码来源:Popup.cs

示例13: Render

        public override void Render(Sprite sprite)
        {
            if (state != NIGDialogState.Hiding)
            {
                ColorValue overlayColor = ColorValue.Transparent;
                overlayColor.A = (byte)(165 * showPrg);

                sprite.Draw(overlay, 0, 0, overlayColor);


                int x = 461; 
                int y = 166;

                float scale = -MathEx.Sqr(MathEx.Saturate(showPrg) * 1.5f - 1) + 1;
                scale = (1.0f / 0.75f) * scale;
                Matrix trans = Matrix.Translation(-background.Width / 2, -background.Height / 2, 0) *
                    Matrix.Scaling(scale, scale, 1) *
                    Matrix.Translation(x + background.Width / 2, y + background.Height / 2, 0);

                sprite.SetTransform(trans);
                sprite.Draw(background, 0, 0, ColorValue.White);
                sprite.SetTransform(Matrix.Identity);

            }
            if (state == NIGDialogState.Showing)
            {                
                sprite.Draw(chooseColor, 673, 208, gameLogic.LocalHumanPlayer.SideColor);

                sprite.Draw(okButton.Image, okButton.X, okButton.Y, ColorValue.White);
                if (okButton.IsMouseOver)
                {
                    sprite.Draw(okButton.Image, okButton.X, okButton.Y - 4, ColorValue.White);
                }
            }
        }
开发者ID:yuri410,项目名称:lrvbsvnicg,代码行数:35,代码来源:NIGColor.cs

示例14: RenderGreen

        void RenderGreen(Sprite sprite)
        {
            sprite.Draw(statusGreenBackground, 405, 580, ColorValue.White);
            ForestObject oil = (ForestObject)selectedResource;
            {
                int hp = (int)oil.CurrentAmount;
                int hpFull = (int)(oil.MaxAmount);

                int hpTexWidth = (int)(statusGreenBarValue.Width * (oil.CurrentAmount / oil.MaxAmount));
                sprite.Draw(statusGreenBarValue, new Rectangle(598, 615, hpTexWidth, statusGreenBarValue.Height),
                         new Rectangle(0, 0, hpTexWidth, statusGreenBarValue.Height), ColorValue.White);
                sprite.Draw(statusGreenBarEdge, 580, 600, ColorValue.White);

                string hpInfo = hp.ToString() + "/" + hpFull.ToString();

                Matrix trans = Matrix.Scaling(0.8f, 0.8f, 1) * Matrix.Translation(new Vector3(680, 624, 0));
                sprite.SetTransform(trans);
                f8.DrawString(sprite, hpInfo, 0, 0, ColorValue.White);
                sprite.SetTransform(Matrix.Identity);
            }
        }
开发者ID:yuri410,项目名称:lrvbsvnicg,代码行数:21,代码来源:ObjectSelectInfo.cs

示例15: RenderRank

        public void RenderRank(Sprite sprite)
        {
            List<Player> players = new List<Player>();
            for (int i = 0; i < gameLogic.LocalPlayerCount; i++)
                players.Add(gameLogic.GetLocalPlayer(i));

            RankInfo.StatisticRank(players);

            int startX = 543;
            int startY = 160;

            for (int i = 0; i < players.Count; i++)
            {
                if (players[i].Type != PlayerType.LocalHuman)
                {
                    string s = (i + 1).ToString();
                    sprite.Draw(rankBackground, startX, startY, ColorValue.White);
                    f8.DrawString(sprite, s, startX, startY - 20, ColorValue.White);


                    Matrix trans = Matrix.Scaling(0.33f, 0.33f, 1) * Matrix.Translation(new Vector3(startX + 19, startY + 14, 0));
                    sprite.SetTransform(trans);

                    f8.DrawString(sprite, "TH", 0, 0, ColorValue.White);
                    sprite.SetTransform(Matrix.Identity);

                    sprite.Draw(rankColor, startX + 35, startY + 9, players[i].SideColor);
                    f8.DrawString(sprite, players[i].Area.CityCount.ToString(), startX + 80, startY - 20, ColorValue.White);
                    startY += 37;
                }
                else
                {
                    string s = (i + 1).ToString();
                    sprite.Draw(homeBackground, startX, startY - 4, players[i].SideColor);
                    f8.DrawString(sprite, s, startX + 2, startY, ColorValue.White);

                    Matrix trans = Matrix.Scaling(0.35f, 0.35f, 1) * Matrix.Translation(new Vector3(startX + 22, startY + 35, 0));
                    sprite.SetTransform(trans);
                    f8.DrawString(sprite, "TH", 0, 0, ColorValue.White);
                    sprite.SetTransform(Matrix.Identity);

                    f6.DrawString(sprite, players[i].Area.CityCount.ToString(), startX + 73, startY - 45, ColorValue.White);
                    startY += 70;
                }
            }
        }
开发者ID:yuri410,项目名称:lrvbsvnicg,代码行数:46,代码来源:NIGFail.cs


注:本文中的Sprite.SetTransform方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。