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C# Sprite.GetType方法代码示例

本文整理汇总了C#中Sprite.GetType方法的典型用法代码示例。如果您正苦于以下问题:C# Sprite.GetType方法的具体用法?C# Sprite.GetType怎么用?C# Sprite.GetType使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Sprite的用法示例。


在下文中一共展示了Sprite.GetType方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Collision

        public override void Collision(Sprite otherSprite)
        {
            // Platform platform = (Platform)otherSprite;
            System.Type type = otherSprite.GetType();

            if (type.ToString().Equals("GameOne.Platform"))
            {
                Platform platform = (Platform)otherSprite;
                if (velocity.Y > 0 && position.Y > platform.collisionRect.Top - this.spriteSheet.scale * (this.spriteSheet.currentSegment.frameSize.Y - this.collisionOffset.south) && this.collisionRect.Bottom + platform.collisionRect.Top > 2)
                {
                    velocity.Y = -1;
                    onGround = true;
                    position.Y = platform.collisionRect.Top - spriteSheet.scale * (spriteSheet.currentSegment.frameSize.Y - collisionOffset.south) + 1;
                }

            }

            else if (type.ToString().Equals("GameOne.VegetaPlayer") || type.ToString().Equals("GameOne.GokuPlayer"))
            {
                Random random = new Random();
                position.X = (float) random.Next(1048);
                position.Y = 0;
            }

        }
开发者ID:asherrna,项目名称:SeriousChallenge,代码行数:25,代码来源:AutomatedSprite.cs

示例2: activate

 public override void activate(Sprite collider)
 {
     if (collider.GetType() == typeof(Clyde))
     {
         clydeTouching = true;
     }
     else if (collider.GetType() == typeof(Bunny))
     {
         bunnyTouching = true;
     }
     if (bunnyTouching && clydeTouching && level.inventory.containsKey(color))
     {
         //we won
         level.isComplete = true;
         Console.Out.WriteLine("we won");
     }
 }
开发者ID:kshichanin,项目名称:Bunny-and-Clyde,代码行数:17,代码来源:Goal.cs

示例3: AddSprite

 public void AddSprite(Sprite newSprite)
 {
     if (newSprite.GetType() == typeof(Poop))
     {
         ((Poop)(newSprite)).sprite = contentManager.Load<Texture2D>(@"Sprites/Poop");
         spriteList.Insert(0,newSprite);
     }
     else
     {
         spriteList.Insert(0,newSprite);
     }
 }
开发者ID:Commander147,项目名称:CS461,代码行数:12,代码来源:SpriteManager.cs

示例4: GetObjects

        /// <summary>
        /// Returns a list of object in an area specified by the search pattern.
        /// SearchPattern.Touching -> you are in direct contact with an object 
        /// </summary>
        public static IEnumerable<Sprite> GetObjects(Sprite origin, SearchPattern pattern)
        {
            var objectsFound = new List<Sprite>();
            foreach (var obj in allObjects)
            {
                // Exclude the searching object from the list of found objects
                if (obj.GetType().Name != origin.GetType().Name)
                {
                    Point overlap = OverLap(origin.Rectangle, obj.Rectangle);
                    if (pattern == SearchPattern.Touching)
                    {
                        if (overlap.X <= tileSize / 4 && overlap.Y <= tileSize / 4)
                        {
                            objectsFound.Add(obj);
                        }
                    }
                    else if (pattern == SearchPattern.Right)
                    {
                        if (overlap.Y <= 0 && origin.Rectangle.Right < obj.Rectangle.Left && NoWallsBetween(origin, obj))
                        {
                            objectsFound.Add(obj);
                        }
                    }
                    else if (pattern == SearchPattern.Left && NoWallsBetween(origin, obj))
                    {
                        if (overlap.Y <= 0 && origin.Rectangle.Left > obj.Rectangle.Right && NoWallsBetween(origin, obj))
                        {
                            objectsFound.Add(obj);
                        }
                    }
                    else if (pattern == SearchPattern.Up)
                    {
                        if (overlap.X <= 0 && origin.Rectangle.Top > obj.Rectangle.Bottom && NoWallsBetween(origin, obj))
                        {
                            objectsFound.Add(obj);
                        }
                    }
                    else if (pattern == SearchPattern.Down)
                    {
                        if (overlap.X <= 0 && origin.Rectangle.Bottom < obj.Rectangle.Top && NoWallsBetween(origin, obj))
                        {
                            objectsFound.Add(obj);
                        }
                    }
                }
            }

            return objectsFound;
        }
开发者ID:jrusev,项目名称:Games,代码行数:53,代码来源:Collisions.cs

示例5: init

 //Warning: this script can only run once, or big trouble will comes.
 public void init(int amount,List<Skill> skills)
 {
     Sprite tempType = new Sprite();
     tempType = Resources.Load("null", tempType.GetType()) as Sprite;
     if (!tempType)
         Debug.Log("Load null Failed.");
     skill = new skill_info[amount];
     for (int i = 0; i < amount; i++)
     {
         skill[i].skillid = i;
         skill[i].skill_script = skills[i];
         skill[i].skillicon = tempType;
     }
     Invoke("NameUpdate", 1.0f);
 }
开发者ID:DevelopersGuild,项目名称:Castle-Bashers,代码行数:16,代码来源:Skill_info.cs

示例6: Collision

        /*
         * Called when this sprite has collided with something else.
         */
        public override void Collision(Sprite otherSprite)
        {


            // Platform platform = (Platform)otherSprite;
            System.Type type = otherSprite.GetType();
            if (type.ToString().Equals("GameOne.Platform"))
            {
                Platform platform = (Platform)otherSprite;
                if (velocity.Y > 0 && position.Y > platform.collisionRect.Top - this.spriteSheet.scale * (this.spriteSheet.currentSegment.frameSize.Y - this.collisionOffset.south) && this.collisionRect.Bottom + platform.collisionRect.Top > 2)
                {
                    velocity.Y = -1;
                    onGround = true;
                    position.Y = platform.collisionRect.Top - spriteSheet.scale * (spriteSheet.currentSegment.frameSize.Y - collisionOffset.south) + 1;
                }

            }
            else if (type.ToString().Equals("GameOne.Gohan"))
            {
                currentPoints++;
            }
            else if (type.ToString().Equals("GameOne.Frieza"))
            {
                if(isSS){
                    cancelSS = true;
                    currentPoints += 2;
                } 
                else if (currentPoints > 0)
                {
                    currentPoints--;
                }
            }
        }
开发者ID:asherrna,项目名称:SeriousChallenge,代码行数:36,代码来源:DbzPlayer.cs

示例7: allNonSpriteSheet

 private bool allNonSpriteSheet(Sprite spr)
 {
     return spr.GetType() != typeof(SpriteSheet);
 }
开发者ID:KhkhkhTeMakhkhKh,项目名称:Glib,代码行数:4,代码来源:Game1.cs

示例8: Collision

 /*
  * Called when this sprite has collided with something else.
  */
 public override void Collision(Sprite otherSprite)
 {
     if (otherSprite.GetType().ToString().Equals("GameOne.Enemy"))
     {
         position.X = 0;
         position.Y = 645 - collisionOffset.south;
         reverseGravity = false;
     }
     if (!reverseGravity)
         CollisionNoReverseGravity(otherSprite);
     else
         CollisionReverseGravity(otherSprite);
     
 }
开发者ID:grmoe,项目名称:Platform,代码行数:17,代码来源:GlitchPlayer.cs

示例9: CollisionReverseGravity

 private void CollisionReverseGravity(Sprite otherSprite) 
 {
     Boolean myFlag = false;
     if (otherSprite.GetType().ToString().Equals("GameOne.Platform") || otherSprite.GetType().ToString().Equals("GameOne.TronPlatform"))
     {
         if (collisionRect.Right <= (otherSprite.collisionRect.Left + 5))
         {
             position.X += -5f;
             velocity.X += -1f;
             onGround = false;
             myFlag = true;
         }
         if (collisionRect.Left >= (otherSprite.collisionRect.Right - 5))
         {
             position.X += 5f;
             velocity.X += 1f;
             onGround = false;
             myFlag = true;
         }
         if (collisionRect.Bottom <= (otherSprite.collisionRect.Top + 50) && myFlag == false && velocity.Y > 0f)
         {
             velocity.Y = 0f;
             onGround = false;
             myFlag = true;
         }
         if (collisionRect.Top + 50 >= otherSprite.collisionRect.Bottom  && velocity.Y <= 0f && myFlag == false)
         {
             velocity.Y = 0f;
             onGround = true;
         }
     }
 }
开发者ID:grmoe,项目名称:Platform,代码行数:32,代码来源:GlitchPlayer.cs

示例10: LoadSprite

 /** 提取指定的路径的sprite */
 public static Sprite LoadSprite(string vResPath)
 {
     Sprite s = new Sprite();
     Sprite vSprite = Resources.Load(vResPath , s.GetType() ) as Sprite;
     return vSprite;
 }
开发者ID:tonyshow,项目名称:cardGame,代码行数:7,代码来源:AppFileManager.cs

示例11: IsAwayFromObjects

        private static bool IsAwayFromObjects(Sprite origin)
        {
            foreach (Sprite obj in allObjects)
            {
                if (obj is ILiving)
                {
                    if (!(obj as ILiving).IsAlive)
                    {
                        continue;
                    }
                }

                if (obj.GetType().Name != origin.GetType().Name)
                {
                    Point overlap = OverLap(origin.Rectangle, obj.Rectangle);
                    if (overlap.X <= 0 && overlap.Y <= 0)
                    {
                        return false;
                    }
                }
            }

            return true;
        }
开发者ID:jrusev,项目名称:Games,代码行数:24,代码来源:Collisions.cs


注:本文中的Sprite.GetType方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。