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C# Sprite.Init方法代码示例

本文整理汇总了C#中Sprite.Init方法的典型用法代码示例。如果您正苦于以下问题:C# Sprite.Init方法的具体用法?C# Sprite.Init怎么用?C# Sprite.Init使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Sprite的用法示例。


在下文中一共展示了Sprite.Init方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Draw

        public override void Draw()
        {
            PrivateRendererContext.EnableDepthTest(false);

            if (InputSlots[0].SlotTexture == null)
                return;

            if (InputSlots[1].SlotTexture.Width != OutputTexture.Width || InputSlots[1].SlotTexture.Height != OutputTexture.Height)
            {
                OutputTexture.Resize(InputSlots[1].SlotTexture.Width, InputSlots[1].SlotTexture.Height);
            }

            PrivateRendererContext.Clear(Math.Color4.Black);

            Sprite spr = new Sprite();
            spr.Init(InputSlots[0].SlotTexture);

            NodeEffect.PixelProgram.SetUniform(NodeEffect.PixelProgram.GetUniformLocation("Texture1"), 0);
            NodeEffect.PixelProgram.SetUniform(NodeEffect.PixelProgram.GetUniformLocation("Texture2"), 1);
            NodeEffect.PixelProgram.SetUniform(NodeEffect.PixelProgram.GetUniformLocation("TextureViewPosition1"), 2);
            NodeEffect.PixelProgram.SetUniform(NodeEffect.PixelProgram.GetUniformLocation("TextureViewPosition2"), 3);

            spr.CustomEffect = true;

            PrivateRendererContext.DrawSpriteAbsolute(spr);

            PrivateRendererContext.EnableDepthTest(true);
        }
开发者ID:AreonDev,项目名称:NoWayOut,代码行数:28,代码来源:CompositorNodeSceneDepthAlphaMerger.cs

示例2: Draw

        public override void Draw()
        {
            PrivateRendererContext.EnableDepthTest(false);

            PrivateRendererContext.Clear(Math.Color4.Black);

            if (InputSlots[0].SlotTexture != null && InputSlots[0].SlotTexture.Created)
            {
                Sprite spr = new Sprite();
                spr.Init(InputSlots[0].SlotTexture);

                spr.AbsolutePosition = new FreezingArcher.Math.Vector2(0, 0);
                spr.CustomEffect = false;

                PrivateRendererContext.DrawSpriteAbsolute(spr);

                OutputTexture = InputSlots [0].SlotTexture;
            }

            PrivateRendererContext.EnableDepthTest(true);

            if (EnableUI)
                PrivateRendererContext.Canvas.RenderCanvas();
        }
开发者ID:AreonDev,项目名称:NoWayOut,代码行数:24,代码来源:CompositorNodeOutput.cs

示例3: ShadeScene

        private void ShadeScene()
        {
            Sprite spr = new Sprite();
            spr.Init(FrameBufferColorTexture);

            spr.CustomEffect = true;

            FrameBufferDepthTexture.Bind(2);
            FrameBufferNormalTexture.Bind(3);
            FrameBufferSpecularTexture.Bind(4);

            NoNodeEffect.BindPipeline();

            NoNodeEffect.PixelProgram.SetUniform(TextureDiffuseLocation, 1);
            NoNodeEffect.PixelProgram.SetUniform(TexturePositionLocation, 2);
            NoNodeEffect.PixelProgram.SetUniform(TextureNomalLocation, 3);
            NoNodeEffect.PixelProgram.SetUniform(TextureSpecularLocation, 4);

            NoNodeEffect.PixelProgram.SetUniform(DistanceFogIntensityLocation, Scene.DistanceFogIntensity);
            NoNodeEffect.PixelProgram.SetUniform(DistanceFogColorLocation, Scene.DistanceFogColor);

            if (Scene != null && Scene.CameraManager.ActiveCamera != null)
                NoNodeEffect.PixelProgram.SetUniform(CameraPositionLocation, Scene.CameraManager.ActiveCamera.Position);

            //Setup lights
            NoNodeEffect.PixelProgram.SetUniform(AmbientIntensityLocation, Scene.AmbientIntensity);
            NoNodeEffect.PixelProgram.SetUniform(AmbientColorLocation, Scene.AmbientColor);

            List<Light> Lights = (Scene != null) ? Scene.Lights : null;

            int i = 0;

            if (Lights != null)
            {
                for (i = 0; i < Lights.Count; i++)
                {
                    NoNodeEffect.PixelProgram.SetUniform(LightLocations[i].TypeLocation, (int)Lights[i].Type);
                    NoNodeEffect.PixelProgram.SetUniform(LightLocations[i].OnLocation, Lights[i].On ? 1 : 0);
                    NoNodeEffect.PixelProgram.SetUniform(LightLocations[i].LightColorLocation, Lights[i].Color);
                    NoNodeEffect.PixelProgram.SetUniform(LightLocations[i].DirectionalLightDirectionLocation, Lights[i].DirectionalLightDirection);
                    NoNodeEffect.PixelProgram.SetUniform(LightLocations[i].PointLightPositionLocation, Lights[i].PointLightPosition);
                    NoNodeEffect.PixelProgram.SetUniform(LightLocations[i].PointLightConstantAttLocation, Lights[i].PointLightConstantAttenuation);
                    NoNodeEffect.PixelProgram.SetUniform(LightLocations[i].PointLightLinearAttLocation, Lights[i].PointLightLinearAttenuation);
                    NoNodeEffect.PixelProgram.SetUniform(LightLocations[i].PointLightExpAttLocation, Lights[i].PointLightExponentialAttenuation);
                    NoNodeEffect.PixelProgram.SetUniform(LightLocations[i].SpotLightConeAngleLocation, Lights[i].SpotLightConeAngle);
                    NoNodeEffect.PixelProgram.SetUniform(LightLocations[i].SpotLightConeCosineLocation, Lights[i].SpotLightConeCosine);
                }
            }
                
            for (; i < LightLocations.Length; i++)
                NoNodeEffect.PixelProgram.SetUniform (LightLocations [i].OnLocation, 0);

            PrivateRendererContext.DrawSpriteAbsolute(spr, 1);

            NoNodeEffect.UnbindPipeline();
        }
开发者ID:AreonDev,项目名称:NoWayOut,代码行数:56,代码来源:CompositorNodeScene.cs


注:本文中的Sprite.Init方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。