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C# Sprite.Get方法代码示例

本文整理汇总了C#中Sprite.Get方法的典型用法代码示例。如果您正苦于以下问题:C# Sprite.Get方法的具体用法?C# Sprite.Get怎么用?C# Sprite.Get使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Sprite的用法示例。


在下文中一共展示了Sprite.Get方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CreateTrigger

		public void CreateTrigger()
		{
			var trigger = new Sprite(material, new Rectangle(Vector2D.Zero, (Size)Vector2D.One))
			{
				Color = Color.Red
			};
			trigger.Add(new TimeTrigger.Data(Color.Red, Color.Gray, 1));
			trigger.Start<CollisionTrigger>().Add(new CollisionTrigger.Data(Color.White, Color.Red));
			Assert.AreEqual(Vector2D.Zero, trigger.Get<Rectangle>().TopLeft);
			Assert.AreEqual(Vector2D.One, trigger.Get<Rectangle>().BottomRight);
		}
开发者ID:whztt07,项目名称:DeltaEngine,代码行数:11,代码来源:Trigger2DTests.cs

示例2: HasSomethingToRender

		private bool HasSomethingToRender(Sprite sprite)
		{
			var data = sprite.Get<RenderingData>();
			if (data == null)
				return false; //ncrunch: no coverage, only happens with broken material data in the Editor
			drawArea = data.DrawArea;
			uv = data.AtlasUV;
			isAtlasRotated = data.IsAtlasRotated;
			screen = ScreenSpace.Current;
			rotation = sprite.Get<float>();
			return data.HasSomethingToRender;
		}
开发者ID:whztt07,项目名称:DeltaEngine,代码行数:12,代码来源:Batch2D.cs

示例3: ChangeColorIfTwoRectanglesCollide

		public void ChangeColorIfTwoRectanglesCollide()
		{
			var sprite = new Sprite(material, new Rectangle(0.25f, 0.2f, 0.5f, 0.5f));
			sprite.Start<CollisionTrigger>().Add(new CollisionTrigger.Data(Color.Yellow, Color.Blue));
			sprite.Get<CollisionTrigger.Data>().SearchTags.Add("Creep");
			var sprite2 = new Sprite(material, new Rectangle(0.5f, 0.2f, 0.1f, 0.5f));
			sprite2.AddTag("Creep");
		}
开发者ID:whztt07,项目名称:DeltaEngine,代码行数:8,代码来源:Trigger2DTests.cs

示例4: ChangingDrawAreaWhenPausedDrawsCorrectly

 public void ChangingDrawAreaWhenPausedDrawsCorrectly()
 {
     Time.IsPaused = true;
     var sprite = new Sprite(logoMaterial, new Rectangle(0.1f, 0.1f, 0.2f, 0.2f));
     sprite.Center = new Vector2D(0.6f, 0.6f);
     AdvanceTimeAndUpdateEntities();
     Assert.AreEqual(new Vector2D(0.6f, 0.6f), sprite.Get<RenderingData>().DrawArea.Center);
     Time.IsPaused = false;
 }
开发者ID:remy22,项目名称:DeltaEngine,代码行数:9,代码来源:SpriteTests.cs

示例5: SetDrawAreaWithoutInterpolation

		public void SetDrawAreaWithoutInterpolation()
		{
			var sprite = new Sprite("DeltaEngineLogoAlpha", Rectangle.Zero);
			sprite.SetWithoutInterpolation(Rectangle.One);
			sprite.SetWithoutInterpolation(sprite.renderingData);
			Assert.AreEqual(Rectangle.One, sprite.DrawArea);
			Assert.AreEqual(Rectangle.One, sprite.LastDrawArea);
			Assert.AreEqual(sprite.renderingData, sprite.Get<RenderingData>());
		}
开发者ID:whztt07,项目名称:DeltaEngine,代码行数:9,代码来源:SpriteTests.cs


注:本文中的Sprite.Get方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。