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C# Sprite.Draw2D方法代码示例

本文整理汇总了C#中Sprite.Draw2D方法的典型用法代码示例。如果您正苦于以下问题:C# Sprite.Draw2D方法的具体用法?C# Sprite.Draw2D怎么用?C# Sprite.Draw2D使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Sprite的用法示例。


在下文中一共展示了Sprite.Draw2D方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnPaint

        protected override void OnPaint(PaintEventArgs pe)
        {
            if ((this.m_FormRenderFrame.Device != null) && (this.m_FormRenderFrame.Texture != null) && (this.Visible) && (this.WindowState != FormWindowState.Minimized)) {
            try {
              this.m_FormRenderFrame.Device.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.Black, 1F, 0);

              SurfaceDescription surfaceDescription = this.m_FormRenderFrame.Texture.GetLevelDescription(0);
              Size size = new Size(surfaceDescription.Width, surfaceDescription.Height);

              Size targetSize = new Size(Math.Max(1, (Int32)((Single)size.Width * this.m_ZoomFactor)), Math.Max(1, (Int32)((Single)size.Height * this.m_ZoomFactor)));
              if (this.Size != targetSize) {
            this.Size = targetSize;
              }

              this.m_FormRenderFrame.Device.BeginScene();

              Sprite sprite = new Sprite(this.m_FormRenderFrame.Device);
              sprite.Begin(SpriteFlags.None);
              sprite.Draw2D(this.m_FormRenderFrame.Texture, new Rectangle(new Point(0, 0), size), new SizeF(((Single)size.Width * this.m_ZoomFactor), ((Single)size.Height * this.m_ZoomFactor)), new PointF(0F, 0F), Color.FromArgb(255, 255, 255, 255));
              sprite.End();
              sprite.Dispose();

              this.m_FormRenderFrame.Device.EndScene();
              this.m_FormRenderFrame.Device.Present();
            } catch {
            }
              }
        }
开发者ID:MTGUli,项目名称:TREExplorer,代码行数:28,代码来源:FormDDSTGAPreviewRenderSurface.cs

示例2: Draw

        /// <summary>
        /// Draw this gauge as a sprite (using current animation frame).
        /// Called every video frame
        /// </summary>
        /// <param name="sprite"></param>
        public override void Draw(Sprite sprite)
        {
            if (enabled)
            {
                // Draw the background texture
                sprite.Draw2D(texture, srcRect, destSize, destPosn, Color.White);

                // Draw our children on top
                foreach (Widget w in widgetList)
                {
                    w.Draw(sprite);
                }

            }
        }
开发者ID:JamesTryand,项目名称:simergy,代码行数:20,代码来源:Widget.cs

示例3: Draw

 public void Draw( Sprite sprite, int grid_size )
 {
     if (m_file_texture != null)
     {
         sprite.Begin(SpriteFlags.AlphaBlend);
         sprite.Draw2D(m_file_texture, m_source, new Rectangle(0, 0, grid_size, grid_size), new Point((int)((float)m_location.X * ((float)grid_size / ((float)grid_size / (float)m_source.Width))),
                                                                                                         (int)(float)(m_location.Y * ((float)grid_size / ((float)grid_size / (float)m_source.Height)))), Color.White);
         sprite.End();
     }
 }
开发者ID:SamOatesUniversity,项目名称:Year-2---Tools---Tily2D,代码行数:10,代码来源:CSprite.cs

示例4: drawRadar

        /// <summary>
        /// Draws the radar.
        /// </summary>
        public void drawRadar()
        {
            using (Sprite s = new Sprite(device))
            {
                s.Begin(SpriteFlags.AlphaBlend);

                Point playerP = new Point((int)player.Location.X + radarPoint.X,
                    (int)player.Location.Z + radarPoint.Y);

                s.Draw2D(ContentLoader.Radar, Rectangle.Empty, new Size((int)(playerP.X * 2), (int)((this.height-playerP.Y) * 2)),
                    new Point(0, (int)(this.height - (this.height - playerP.Y) * 2)), Color.White);

                s.Draw2D(this.radarEnemyTexture, Rectangle.Empty,
                    this.enemySize, playerP, Color.LightSkyBlue);

                s.Draw2D(ContentLoader.GUIBack, Rectangle.Empty, new Size((int)(this.width * 0.15f), 120),
                    new Point(0, 0), Color.White);

                foreach (Enemy e in enemies)
                {
                    Point point = new Point(
                        (int)(radarPoint.X + e.Location.X * Math.Cos(player.Head.Rotation.X) - e.Location.Z * Math.Sin(player.Head.Rotation.X)),
                        (int)(radarPoint.Y - e.Location.X * Math.Sin(player.Head.Rotation.X) - e.Location.Z * Math.Cos(player.Head.Rotation.X)));

                    s.Draw2D(this.radarEnemyTexture, Rectangle.Empty,
                        this.enemySize, point, Color.Red);
                }
                s.End();
            }
        }
开发者ID:newgrounds,项目名称:Clear-Skies,代码行数:33,代码来源:GUI.cs

示例5: drawHealth

        /// <summary>
        /// Draws the given texture to the given point on the screen.
        /// </summary>
        /// <param name="texture">The texture to draw.</param>
        /// <param name="point">Where to display the texture on the screen.</param>
        /// <param name="scale">The amount to scale the x value of the Sprite.</param>
        public void drawHealth(Texture texture, Point point, float scale)
        {
            Size healthSize = new Size((int)((this.width * 0.288f) * scale),
                (int)(this.height * 0.060));
            this.healthBarSize = new Size((int)(this.width * 0.530f),
                (int)(this.height * 0.24));

            using (Sprite s = new Sprite(device))
            {
                Point newPoint = new Point((int)(this.width * 0.0344) + point.X,
                        (int)(this.height * 0.0736) + point.Y);
                Size healthBack = new Size((int)(this.width-(this.width-newPoint.X+30)),
                (int)(this.height * 0.120));

                s.Begin(SpriteFlags.AlphaBlend);
                s.Draw2D(ContentLoader.GUIBack, Rectangle.Empty,
                    healthBack, new Point(newPoint.X-30, 0), Color.White);
                s.Draw2D(healthTexture, new Rectangle(point, healthSize),
                    healthSize, newPoint, Color.Red);
                s.Draw2D(texture, Rectangle.Empty, healthBarSize, point, Color.Black);
                s.End();
            }
        }
开发者ID:newgrounds,项目名称:Clear-Skies,代码行数:29,代码来源:GUI.cs


注:本文中的Sprite.Draw2D方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。