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C# Sprite.SetColor方法代码示例

本文整理汇总了C#中Sprite.SetColor方法的典型用法代码示例。如果您正苦于以下问题:C# Sprite.SetColor方法的具体用法?C# Sprite.SetColor怎么用?C# Sprite.SetColor使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Sprite的用法示例。


在下文中一共展示了Sprite.SetColor方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Create

        public static Node Create()
        {
            var cmp = new MyMouseSelector ();

            var spr = new Sprite (1, 1);
            spr.SetColor (255, 64, 64, 64);

            var col = new CollisionObject ();
            col.Shape = new BoxShape (1, 1, 1);

            var node = new Node ("MouseSelector");
            node.Attach (cmp);
            node.Attach (spr);
            node.Attach (col);

            node.DrawPriority = -1;
            node.Visible = false;

            return node;
        }
开发者ID:weimingtom,项目名称:erica,代码行数:20,代码来源:MyMouseSelector.cs

示例2: CreateSprites

		void CreateSprites()
		{
			var cache = ResourceCache;
			var graphics = Graphics;
			UI ui = UI;

			// Get the Urho3D fish texture
			Texture2D decalTex = cache.GetTexture2D("Textures/UrhoDecal.dds");

			for (uint i = 0; i < NumSprites; ++i)
			{
				// Create a new sprite, set it to use the texture
				Sprite sprite = new Sprite();
				sprite.Texture = decalTex;

				// The UI root element is as big as the rendering window, set random position within it
				sprite.Position = new IntVector2((int) (NextRandom()*graphics.Width), (int) (NextRandom()*graphics.Height));

				// Set sprite size & hotspot in its center
				sprite.Size = new IntVector2(128, 128);
				sprite.HotSpot = new IntVector2(64, 64);

				// Set random rotation in degrees and random scale
				sprite.Rotation = NextRandom()*360.0f;
				sprite.SetScale(NextRandom(1.0f) + 0.5f);

				// Set random color and additive blending mode
				sprite.SetColor(new Color(NextRandom(0.5f) + 0.5f, NextRandom(0.5f) + 0.5f, NextRandom(0.5f) + 0.5f));
				sprite.BlendMode = BlendMode.Add;

				// Add as a child of the root UI element
				ui.Root.AddChild(sprite);

				// Store sprites to our own container for easy movement update iteration
				spritesWithVelocities[sprite] = new Vector2(NextRandom(200.0f) - 100.0f, NextRandom(200.0f) - 100.0f);
			}
		}
开发者ID:cianmulville,项目名称:urho-samples,代码行数:37,代码来源:Sprites.cs

示例3: Test_SetColor

        public void Test_SetColor()
        {
            var spr = new Sprite (64, 64);

            spr.Color = new Color (1, 2, 3, 4);
            Assert.AreEqual (new Color (1, 2, 3, 4), spr.Color);

            spr.SetColor (5, 6, 7, 8);
            Assert.AreEqual (new Color (5, 6, 7, 8), spr.Color);
        }
开发者ID:weimingtom,项目名称:erica,代码行数:10,代码来源:TestSprite.cs

示例4: FLowerBody

 public FLowerBody(TextureManager _t,float w_h = 16)
 {
     Texture texture = _t.Get("Ef_etama2");
     body = new Sprite();
     body.Texture = texture;
     body.SetWidth(w_h);
     body.SetHeight(w_h);
     body.SetUVs(2 * per_256, 12 * per_256, 4 * per_256, 14 * per_256);
     body.SetColor(new Color(1, 1, 1, 1));
 }
开发者ID:lm458180997,项目名称:Touhou,代码行数:10,代码来源:Particles.cs

示例5: BreakPointBody

 public BreakPointBody(TextureManager _t, int color, int select)
 {
     float x = color * 8 * per_256 + select * 2 * per_256;
     Texture texture = _t.Get("Ef_etama2");
     body = new Sprite();
     body.Texture = texture;
     body.SetWidth(8);
     body.SetHeight(8);
     float leftop_x = color * 8 * per_256 + select * 2 * per_256;
     body.SetUVs(leftop_x, 30 * per_256,
         leftop_x + 2 * per_256, 32 * per_256);
     body.SetColor(new Color(1, 1, 1, 0.5f));
 }
开发者ID:lm458180997,项目名称:Touhou,代码行数:13,代码来源:Particles.cs


注:本文中的Sprite.SetColor方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。