当前位置: 首页>>代码示例>>C#>>正文


C# Sprite.setDepth方法代码示例

本文整理汇总了C#中Sprite.setDepth方法的典型用法代码示例。如果您正苦于以下问题:C# Sprite.setDepth方法的具体用法?C# Sprite.setDepth怎么用?C# Sprite.setDepth使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Sprite的用法示例。


在下文中一共展示了Sprite.setDepth方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: addFootboard

    public void addFootboard()
    {
        addClipBoard();

        footBoard = spriteRenderer.add(new Sprite(), this.GetType(), "footrest-fixed");
        footBoard.setScreenPosition(169, 226);
        footBoard.setDepth(-5f);
    }
开发者ID:nagyistoce,项目名称:tmotmo,代码行数:8,代码来源:HospitalRoom.cs

示例2: addCover

 public void addCover()
 {
     if (cover != null) {
         cover.isVisible = true;
         return;
     }
     cover = spriteRenderer.add(new Sprite(), this.GetType(), "cover-fixed");
     cover.setCenterToViewportCoord(0.515f, 0.34f);
     cover.setDepth(-4f);
 }
开发者ID:nagyistoce,项目名称:tmotmo,代码行数:10,代码来源:HospitalRoom.cs

示例3: buildBlackBox

    void buildBlackBox(SpriteRenderer spriteRenderer)
    {
        var blackTexture = new Texture2D(spriteRenderer.graphics.GraphicsDevice, 1, 1);
        blackTexture.SetData(new byte[] { 0, 0, 0, 255 });

        blackBox = spriteRenderer.add(new Sprite(), blackTexture, new Point(1, 1));
        blackBox.setScreenPosition(0, Camera.main.pixelHeight - blackBoxHeight);
        blackBox.setDepth(-8.75f);
        blackBox.transform.localScale = new Vector3(Camera.main.pixelWidth, blackBoxHeight, 1f);
        blackBox.isVisible = false;
    }
开发者ID:nagyistoce,项目名称:tmotmo,代码行数:11,代码来源:Prompt.cs

示例4: Setup

    public override void Setup(float startTime)
    {
        endScene();

        background = FullScreenQuad.create("TodoList/todo_bg");

        spreadConfetti = new ScrollLetters(confetti);
        spreadConfetti.Setup(startTime);

        todoList = Sprite.create("TodoList/todo");
        todoList.setCenterToViewportCoord(0.5f, 0.5f);
        todoList.setDepth(-1);
    }
开发者ID:absurdhero,项目名称:tmotmo-full,代码行数:13,代码来源:SceneNine.cs

示例5: registerSprites

    public void registerSprites()
    {
        buildMessageBackground();

        text = TextLabel.create(spriteRenderer, contentManager, "sierra_agi_font_black");
        text.alignCenter = true;
        text.worldPosition = new Vector3(0.5f, 0.5f, -9.5f);
        text.hide();

        //        textLabel = new GameObject("message text");
        //        textLabel.active = false;
        //        text = textLabel.AddComponent<GUIText>();
        //        textLabel.transform.position = new Vector3(0.5f, 0.5f, -9.5f);
        //        text.alignment = TextAlignment.Center;
        //        text.anchor = TextAnchor.MiddleCenter;
        //        text.font = font;
        //        text.material.SetColor("_Color", Color.black);

        leftBorder = spriteRenderer.add(new Sprite(), "messageBorder");
        rightBorder = spriteRenderer.add(new Sprite(), "messageBorder");
        topBorder = spriteRenderer.add(new Sprite(), "messageBorder");
        bottomBorder = spriteRenderer.add(new Sprite(), "messageBorder");

        // these are positive because they are relative to the camera's placement
        // the world z coordinate will be negative
        leftBorder.setDepth(-9f);
        rightBorder.setDepth(-9f);
        topBorder.setDepth(-9f);
        bottomBorder.setDepth(-9f);

        hide();
    }
开发者ID:nagyistoce,项目名称:tmotmo,代码行数:32,代码来源:MessageBox.cs

示例6: buildMessageBackground

    void buildMessageBackground()
    {
        messageBackground = spriteRenderer.add(new Sprite(), "1px");

        messageBackground.visible(false);
        messageBackground.setDepth(-8.75f);
    }
开发者ID:nagyistoce,项目名称:tmotmo,代码行数:7,代码来源:MessageBox.cs

示例7: addPerson

    public void addPerson()
    {
        guyLeft = spriteRenderer.add(new Sprite(), this.GetType(), "guy1-fixed");
        guyRight = spriteRenderer.add(new Sprite(), this.GetType(), "guy2-fixed");

        guyLeft.setScreenPosition((int) camera.pixelWidth / 2 - guyLeft.PixelWidth() + guyCenterOffset,
                                     (int) camera.pixelHeight / 2 - guyLeft.PixelHeight() / 2);
        guyLeft.setDepth(-2);
        guyRight.setScreenPosition((int) camera.pixelWidth / 2 + guyCenterOffset,
                                      (int) camera.pixelHeight / 2 - guyRight.PixelHeight() / 2);
        guyRight.setDepth(-2);
        guyLeftInitialPosition = guyLeft.getScreenPosition();
        guyRightInitialPosition = guyRight.getScreenPosition();

        eyes = spriteRenderer.add(new Sprite(), this.GetType(), "eyes1", "eyes2");
        eyes.setScreenPosition(232f, 89f);
        eyes.setDepth(-3);
    }
开发者ID:nagyistoce,项目名称:tmotmo,代码行数:18,代码来源:HospitalRoom.cs

示例8: addHeartRate

    public void addHeartRate(float startTime)
    {
        heartRate = spriteRenderer.add(new Sprite(), this.GetType(), "heart1", "heart2", "heart3", "heart4", "heart5", "heart6", "heart7");
        heartRate.setScreenPosition(54, 110);
        heartRate.setDepth(-1);

        // Repeat 7 frame animation every 2 seconds
        // That's 30bpm which might mean he is dying!
        heartRateCycler = new Cycler(1f/7f*2f, 0, startTime);
        heartRateCycler.AddSprite(heartRate);
    }
开发者ID:nagyistoce,项目名称:tmotmo,代码行数:11,代码来源:HospitalRoom.cs

示例9: addClipBoard

 private void addClipBoard()
 {
     clipBoard = spriteRenderer.add(new Sprite(), this.GetType(), "chart-fixed");
     clipBoard.setScreenPosition(220, 220);
     clipBoard.setDepth(-5.5f);
 }
开发者ID:nagyistoce,项目名称:tmotmo,代码行数:6,代码来源:HospitalRoom.cs

示例10: addZzz

 public void addZzz()
 {
     zzz = spriteRenderer.add(new Sprite(), this.GetType(), "z");
     zzz.setScreenPosition(320, 70);
     zzz.setDepth(-1);
     zzzAnimator = new ZzzAnimator(zzz);
 }
开发者ID:nagyistoce,项目名称:tmotmo,代码行数:7,代码来源:HospitalRoom.cs


注:本文中的Sprite.setDepth方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。