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C# Sprite.PixelWidth方法代码示例

本文整理汇总了C#中Sprite.PixelWidth方法的典型用法代码示例。如果您正苦于以下问题:C# Sprite.PixelWidth方法的具体用法?C# Sprite.PixelWidth怎么用?C# Sprite.PixelWidth使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Sprite的用法示例。


在下文中一共展示了Sprite.PixelWidth方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Setup

    public override void Setup(float startTime)
    {
        background = FullScreenQuad.create(this, "bg");
        title = Sprite.create(this, new[] {"tmo1", "tmo2", "tmo3", "tmo4", "tmo5", "tmo6"});
        subtitle = Sprite.create(this, new[] {"p1", "p2", "p3", "p4", "p5", "p6"});
        news = Sprite.create(this, new[] {"news1", "news2"});
        buyMusic = Sprite.create(this, new[] {"itunes1", "itunes2"});
        startButton = Sprite.create(this, new[] {"tap1", "tap2", "tap3"});

        Camera cam = Camera.main;

        var layoutpos = cam.ViewportToWorldPoint(new Vector3(0.5f, 0.65f, 0.0f));
        layoutpos -= title.Center();
        // Programmer needs swizzling, badly.
        title.transform.position = new Vector3(layoutpos.x, layoutpos.y, title.transform.position.z);
        // Anchor the subtitle an absolute distance from wherever the title ended up
        subtitle.transform.position = title.transform.position + title.Center() + new Vector3(15f, -20f, -1f);

        // add blinking start text below title but don't display it yet
        startButton.setCenterToViewportCoord(0.5f, 0.4f);
        startButton.visible(false);

        // place buttons in the bottom corners
        news.setScreenPosition(4, 4);
        buyMusic.setScreenPosition((int) Screen.width - buyMusic.PixelWidth() - 4, 4);

        // animate title
        cycle_title = new Cycler(0.4f, 5);
        cycle_title.AddSprite(title);
        cycle_title.AddSprite(subtitle);
    }
开发者ID:absurdhero,项目名称:tmotmo-full,代码行数:31,代码来源:TitleScene.cs

示例2: Setup

    public override void Setup(float startTime)
    {
        background = spriteRenderer.add(new FullScreenQuad(), this.GetType(), new[] {"bg"});
        title = spriteRenderer.add(new Sprite(), this.GetType(), new[] {"tmo1", "tmo2", "tmo3", "tmo4", "tmo5", "tmo6"});
        subtitle = spriteRenderer.add(new Sprite(), this.GetType(), new[] {"p1", "p2", "p3", "p4", "p5", "p6"});
        news = spriteRenderer.add(new Sprite(), this.GetType(), new[] {"news1", "news2"});
        buyMusic = spriteRenderer.add(new Sprite(), this.GetType(), new[] {"itunes1", "itunes2"});
        startButton = spriteRenderer.add(new Sprite(), this.GetType(), new[] {"tap1", "tap2", "tap3"});

        Camera camera = Camera.main;

        var layoutpos = camera.ViewportToWorldPoint(new Vector3(0.5f, 0.65f, 0));
        layoutpos -= new Vector3(title.Center(), 0);
        title.worldPosition = new Vector3(layoutpos.X, layoutpos.Y, title.worldPosition.Z);

        // Anchor the subtitle an absolute distance from wherever the title ended up
        subtitle.worldPosition = title.worldPosition + new Vector3(title.Center() , 0) + new Vector3(16f, 24f, -1f);

        // add blinking start text below title but don't display it yet
        startButton.setCenterToViewportCoord(0.5f, 0.4f);
        startButton.visible(false);

        // place buttons in the bottom corners
        news.screenPosition = new Vector3(4, camera.pixelHeight - news.height - 4, 0);
        buyMusic.screenPosition = new Vector3(camera.pixelWidth - buyMusic.PixelWidth() - 4, camera.pixelHeight - buyMusic.height - 4, 0);

        // animate title
        cycle_title = new Cycler(0.4f, 5);
        cycle_title.AddSprite(title);
        cycle_title.AddSprite(subtitle);
    }
开发者ID:nagyistoce,项目名称:tmotmo,代码行数:31,代码来源:TitleScene.cs

示例3: addPerson

    public void addPerson()
    {
        guyLeft = resourceFactory.Create(this, "GuyLeft").GetComponent<Sprite>();
        guyRight = resourceFactory.Create(this, "GuyRight").GetComponent<Sprite>();

        guyLeft.setScreenPosition((int) camera.pixelWidth / 2 - guyLeft.PixelWidth() + guyCenterOffset,
                                     (int) camera.pixelHeight / 2 - guyLeft.PixelHeight() / 2);
        guyRight.setScreenPosition((int) camera.pixelWidth / 2 + guyCenterOffset,
                                      (int) camera.pixelHeight / 2 - guyRight.PixelHeight() / 2);
        guyLeftInitialPosition = guyLeft.getScreenPosition();
        guyRightInitialPosition = guyRight.getScreenPosition();

        eyes = resourceFactory.Create(this, "EyesOpening");
        eyes.GetComponent<Sprite>().setWorldPosition(-5.5f, 36.5f, -1f);
    }
开发者ID:absurdhero,项目名称:tmotmo-full,代码行数:15,代码来源:HospitalRoom.cs

示例4: addPerson

    public void addPerson()
    {
        guyLeft = spriteRenderer.add(new Sprite(), this.GetType(), "guy1-fixed");
        guyRight = spriteRenderer.add(new Sprite(), this.GetType(), "guy2-fixed");

        guyLeft.setScreenPosition((int) camera.pixelWidth / 2 - guyLeft.PixelWidth() + guyCenterOffset,
                                     (int) camera.pixelHeight / 2 - guyLeft.PixelHeight() / 2);
        guyLeft.setDepth(-2);
        guyRight.setScreenPosition((int) camera.pixelWidth / 2 + guyCenterOffset,
                                      (int) camera.pixelHeight / 2 - guyRight.PixelHeight() / 2);
        guyRight.setDepth(-2);
        guyLeftInitialPosition = guyLeft.getScreenPosition();
        guyRightInitialPosition = guyRight.getScreenPosition();

        eyes = spriteRenderer.add(new Sprite(), this.GetType(), "eyes1", "eyes2");
        eyes.setScreenPosition(232f, 89f);
        eyes.setDepth(-3);
    }
开发者ID:nagyistoce,项目名称:tmotmo,代码行数:18,代码来源:HospitalRoom.cs


注:本文中的Sprite.PixelWidth方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。