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C# GameObject.getTeam方法代码示例

本文整理汇总了C#中GameObject.getTeam方法的典型用法代码示例。如果您正苦于以下问题:C# GameObject.getTeam方法的具体用法?C# GameObject.getTeam怎么用?C# GameObject.getTeam使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameObject的用法示例。


在下文中一共展示了GameObject.getTeam方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: removeObject

        public void removeObject(GameObject o)
        {
            var c = o as Champion;

            if (c != null)
                champions.Remove(c.getNetId());

            lock (objects)
                objects.Remove(o.getNetId());
            visionUnits[Convert.fromTeamId(o.getTeam())].Remove(o.getNetId());
        }
开发者ID:horato,项目名称:IntWarsSharp,代码行数:11,代码来源:Map.cs

示例2: teamHasVisionOn

        public bool teamHasVisionOn(TeamId team, GameObject o)
        {
            if (o == null)
                return false;

            if (o.getTeam() == team)
                return true;

            lock (objects)
            {
                foreach (var kv in objects)
                {
                    if (kv.Value.getTeam() == team || (kv.Value.distanceWith(o) < kv.Value.getVisionRadius() && !mesh.isAnythingBetween(kv.Value, o)))
                    {
                        var unit = kv.Value as Unit;
                        if (unit == null || unit.isDead())
                            continue;
                        return true;
                    }
                }
            }
            return false;
        }
开发者ID:horato,项目名称:IntWarsSharp,代码行数:23,代码来源:Map.cs

示例3: addObject

        public void addObject(GameObject o)
        {
            if (o == null)
                return;

            lock (objects)
                objects.Add(o.getNetId(), o);

            var u = o as Unit;
            if (u == null)
                return;

            collisionHandler.addObject(o);
            var team = o.getTeam();
            var teamVision = visionUnits[Convert.fromTeamId(team)];
            if (teamVision.ContainsKey(o.getNetId()))
                teamVision[o.getNetId()] = u;
            else
                teamVision.Add(o.getNetId(), u);

            var m = u as Minion;
            if (m != null)
                PacketNotifier.notifyMinionSpawned(m, m.getTeam());

            var mo = u as Monster;
            if (mo != null)
                PacketNotifier.notifySpawn(mo);

            var inhi = u as Inhibitor;
            if (inhi != null)
                PacketNotifier.notifySpawn(inhi);

            var c = o as Champion;
            if (c != null)
            {
                champions[c.getNetId()] = c;
                PacketNotifier.notifyChampionSpawned(c, c.getTeam());
            }
        }
开发者ID:horato,项目名称:IntWarsSharp,代码行数:39,代码来源:Map.cs


注:本文中的GameObject.getTeam方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。