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C# GameObject.GetBounds方法代码示例

本文整理汇总了C#中GameObject.GetBounds方法的典型用法代码示例。如果您正苦于以下问题:C# GameObject.GetBounds方法的具体用法?C# GameObject.GetBounds怎么用?C# GameObject.GetBounds使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameObject的用法示例。


在下文中一共展示了GameObject.GetBounds方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GizmosDrawCollider

    public static void GizmosDrawCollider( GameObject go, Color color, Vector3 offset, bool recursive = false )
    {
        if ( recursive )
        for ( int i = 0 ; i < go.transform.childCount; i++ )
            GizmosDrawCollider ( go.transform.GetChild ( i ).gameObject, color, offset, recursive );

        PolygonCollider2D poly = go.GetComponent<PolygonCollider2D>();
        if ( poly != null )
        {
            Vector3 position = go.transform.position + (Vector3)poly.offset + offset;

            Gizmos.color = color;

            for ( int i = 0; i < poly.points.Length - 1; i++ )
                Gizmos.DrawLine
                (
                    position + (Vector3)poly.points[i],
                    position + (Vector3)poly.points[i + 1]
                );

            Gizmos.DrawLine
            (
                position + (Vector3)poly.points[0],
                position + (Vector3)poly.points[poly.points.Length - 1]
            );

            Gizmos.color = Color.white;

            return;
        }

        CircleCollider2D circ = go.GetComponent<CircleCollider2D> ();
        if ( circ != null )
        {
            Vector3 position = go.transform.position + (Vector3)circ.offset + offset;

        // 			Gizmos.color = Color.clear;
        // 			float r2 = circ.radius * 1.5f;
        // 			Gizmos.DrawCube ( position, new Vector3 ( r2, r2, r2 ) );
        // 			Gizmos.color = Color.white;

            Handles.color = color;
            Handles.DrawWireDisc ( position, Vector3.back, circ.radius );
            Handles.color = Color.white;

            return;
        }

        BoxCollider2D box2d = go.GetComponent<BoxCollider2D> ();
        if ( box2d != null )
        {
            Vector3 position = go.transform.position + (Vector3)box2d.offset + offset;

        // 			Gizmos.color = Color.clear;
        // 			Gizmos.DrawCube ( position, box.size );
        // 			Gizmos.color = Color.white;

            Gizmos.color = color;
            Gizmos.DrawWireCube ( position, box2d.size );
            Gizmos.color = Color.white;

            return;
        }

        BoxCollider box = go.GetComponent<BoxCollider> ();
        if ( box != null )
        {
            Vector3 position = go.transform.position + (Vector3)box.center + offset;

            // 			Gizmos.color = Color.clear;
            // 			Gizmos.DrawCube ( position, box.size );
            // 			Gizmos.color = Color.white;

            Matrix4x4 matrixCopy = Gizmos.matrix;
            Gizmos.matrix = Matrix4x4.TRS ( position, go.transform.rotation, go.transform.lossyScale );

            Gizmos.color = color;
            Gizmos.DrawWireCube ( /*position*/Vector3.zero, box.size );
            Gizmos.color = Color.white;

            Gizmos.matrix = matrixCopy;

            return;
        }

        Bounds bounds = go.GetBounds ( GetBoundsOption.ChildOnly );
        if ( bounds.size != Vector3.zero )
        {
            Vector3 position = bounds.center + offset;

        // 			Gizmos.color = Color.clear;
        // 			Gizmos.DrawCube ( offset, bounds.size );
        // 			Gizmos.color = Color.white;

            Gizmos.color = color;
            Gizmos.DrawWireCube ( position, bounds.size );
            Gizmos.color = Color.white;

            return;
        }
//.........这里部分代码省略.........
开发者ID:apautrot,项目名称:gdp9,代码行数:101,代码来源:ColliderDisplay.cs

示例2: PixelCollisionHFlip

        private bool PixelCollisionHFlip(GameObject other, Color[] dataA, Color[] dataB)
        {
            int top = Math.Max(bounds.Top, other.GetBounds().Top);
            int bottom = Math.Min(bounds.Bottom, other.GetBounds().Bottom);
            int left = Math.Max(bounds.Left, other.GetBounds().Left);
            int right = Math.Min(bounds.Right, other.GetBounds().Right);

            for (int y = top; y < bottom; y++)
            {
                for (int x = left; x < right; x++)
                {
                    Color colorA = dataA[(int)(bounds.Width / sprite.GetRealScale().X) - 1 - (int)((x - bounds.Left) / sprite.GetRealScale().X) +
                    (int)((int)((y - bounds.Top) / sprite.GetRealScale().Y) * (bounds.Width / sprite.GetRealScale().X))];

                    Color colorB = dataB[(int)((x - other.GetBounds().Left) / other.sprite.GetRealScale().X) +
                   (int)((int)((y - other.GetBounds().Top) / other.sprite.GetRealScale().Y) * (other.GetBounds().Width / other.sprite.GetRealScale().X))];

                    if (colorA.A != 0 && colorB.A != 0) // Collision
                        return true;
                }
            }
            return false;
        }
开发者ID:Caresilabs,项目名称:MAH_Artificial_Intelligence,代码行数:23,代码来源:Entity.cs

示例3: HandlesDrawCollider

    public static void HandlesDrawCollider( GameObject go, Color color, Vector3 offset )
    {
        PolygonCollider2D poly = go.GetComponent<PolygonCollider2D> ();
        if ( poly != null )
        {
            Vector3 position = go.transform.position + (Vector3)poly.offset + offset;

            Handles.color = color;

            for ( int i = 0; i < poly.points.Length - 1; i++ )
                Handles.DrawLine
                (
                    position + (Vector3)poly.points[i],
                    position + (Vector3)poly.points[i + 1]
                );

            Handles.DrawLine
            (
                position + (Vector3)poly.points[0],
                position + (Vector3)poly.points[poly.points.Length - 1]
            );

            Gizmos.color = Color.white;

            return;
        }

        CircleCollider2D circ = go.GetComponent<CircleCollider2D> ();
        if ( circ != null )
        {
            Vector3 position = go.transform.position + (Vector3)circ.offset + offset;

            Handles.color = Color.clear;
            float r2 = circ.radius * 1.5f;
            HandlesDrawWireCube ( position, new Vector3 ( r2, r2, r2 ) );
            Handles.color = Color.white;

            return;
        }

        BoxCollider2D box = go.GetComponent<BoxCollider2D> ();
        if ( box != null )
        {
            Vector3 position = go.transform.position + (Vector3)box.offset + offset;

            Handles.color = color;
            HandlesDrawWireCube ( position, box.size );
            Handles.color = Color.white;

            return;
        }

        Bounds bounds = go.GetBounds ( GetBoundsOption.ChildOnly );
        if ( bounds.size != Vector3.zero )
        {
            Vector3 position = bounds.center + offset;

            Handles.color = color;
            HandlesDrawWireCube ( position, bounds.size );
            Handles.color = Color.white;

            return;
        }
    }
开发者ID:apautrot,项目名称:gdp9,代码行数:64,代码来源:ColliderDisplay.cs


注:本文中的GameObject.GetBounds方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。