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C# GameObject.SetNewId方法代码示例

本文整理汇总了C#中GameObject.SetNewId方法的典型用法代码示例。如果您正苦于以下问题:C# GameObject.SetNewId方法的具体用法?C# GameObject.SetNewId怎么用?C# GameObject.SetNewId使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameObject的用法示例。


在下文中一共展示了GameObject.SetNewId方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: TheIdMapWillNotContainPrefabs

        public void TheIdMapWillNotContainPrefabs()
        {
            GameObject go = new GameObject(true);
            TestComponent cmp = new TestComponent();
            go.AddComponent(cmp);

            Dictionary<int, UnityObject> ids = new Dictionary<int, UnityObject>();
            go.SetNewId(ids);

            Assert.That(ids.Count, Is.EqualTo(0));
        }
开发者ID:Joelone,项目名称:FFWD,代码行数:11,代码来源:WhenSettingNewIds.cs

示例2: TheIdMapWillContainTheObjectAndItsOriginalId

        public void TheIdMapWillContainTheObjectAndItsOriginalId()
        {
            Dictionary<int, UnityObject> ids = new Dictionary<int, UnityObject>();
            GameObject go = new GameObject();

            go.SetNewId(ids);

            Assert.That(ids.Count, Is.EqualTo(2));
            Assert.That(ids.ContainsValue(go), Is.True);
            Assert.That(ids.ContainsValue(go.transform), Is.True);
        }
开发者ID:Joelone,项目名称:FFWD,代码行数:11,代码来源:WhenSettingNewIds.cs

示例3: PrefabsWillNotGetNewIds

        public void PrefabsWillNotGetNewIds()
        {
            GameObject go = new GameObject(true);
            TestComponent cmp = new TestComponent();
            go.AddComponent(cmp);

            int oldId = go.GetInstanceID();
            int oldCmpId = cmp.GetInstanceID();
            go.SetNewId(new Dictionary<int, UnityObject>());

            Assert.That(go.GetInstanceID(), Is.EqualTo(oldId));
            Assert.That(cmp.GetInstanceID(), Is.EqualTo(oldCmpId));
        }
开发者ID:Joelone,项目名称:FFWD,代码行数:13,代码来源:WhenSettingNewIds.cs

示例4: TheIdMapWillContainAMapOfAllComponents

        public void TheIdMapWillContainAMapOfAllComponents()
        {
            Dictionary<int, UnityObject> ids = new Dictionary<int, UnityObject>();
            GameObject go = new GameObject();
            go.AddComponent(typeof(TestComponent));
            go.AddComponent(typeof(TestComponent));

            go.SetNewId(ids);

            Assert.That(ids.Count, Is.EqualTo(4));
            foreach (var item in go.GetComponents(typeof(Component)))
            {
                Assert.That(ids.ContainsValue(item), Is.True);
            }
        }
开发者ID:Joelone,项目名称:FFWD,代码行数:15,代码来源:WhenSettingNewIds.cs

示例5: WeWillSetTheIdOfOurChildrenAndItsComponents

        public void WeWillSetTheIdOfOurChildrenAndItsComponents()
        {
            GameObject obj = new GameObject();
            Transform trans = obj.transform;
            GameObject parent = new GameObject();
            Transform parentTrans = parent.transform;
            trans.parent = parentTrans;
            int id = obj.GetInstanceID();
            int compId = trans.GetInstanceID();
            parent.SetNewId(new Dictionary<int, UnityObject>());

            Assert.That(obj.GetInstanceID(), Is.Not.EqualTo(id));
            Assert.That(trans.GetInstanceID(), Is.Not.EqualTo(compId));
        }
开发者ID:Joelone,项目名称:FFWD,代码行数:14,代码来源:WhenSettingNewIds.cs

示例6: WeWillSetTheIdOnTheComponentsOfAGameObject

        public void WeWillSetTheIdOnTheComponentsOfAGameObject()
        {
            GameObject obj = new GameObject();
            TestComponent comp = new TestComponent();
            obj.AddComponent(comp);
            int id = comp.GetInstanceID();
            obj.SetNewId(new Dictionary<int, UnityObject>());

            Assert.That(comp.GetInstanceID(), Is.Not.EqualTo(id));
        }
开发者ID:Joelone,项目名称:FFWD,代码行数:10,代码来源:WhenSettingNewIds.cs

示例7: WeWillSetTheIdOnAGameObject

        public void WeWillSetTheIdOnAGameObject()
        {
            GameObject obj = new GameObject();
            int id = obj.GetInstanceID();
            obj.SetNewId(new Dictionary<int, UnityObject>());

            Assert.That(obj.GetInstanceID(), Is.Not.EqualTo(id));
        }
开发者ID:Joelone,项目名称:FFWD,代码行数:8,代码来源:WhenSettingNewIds.cs


注:本文中的GameObject.SetNewId方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。