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C# GameObject.GetLength方法代码示例

本文整理汇总了C#中GameObject.GetLength方法的典型用法代码示例。如果您正苦于以下问题:C# GameObject.GetLength方法的具体用法?C# GameObject.GetLength怎么用?C# GameObject.GetLength使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameObject的用法示例。


在下文中一共展示了GameObject.GetLength方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SetMap

    // Sets the map for pathing, must be called before running the pathing.
    // map: array of tiles
    // easiestRoute: should the easiest route be located (as little climbing as possible)
    // heights: list of height values for the cells, in order
    public void SetMap(GameObject[,] map, bool easiestRoute, List<int> heights)
    {
        this.easiestRoute = easiestRoute;
        resetNodes = new List<Node>();
        nextNodes = new List<Node>();
        this.width = map.GetLength(0);
        this.height = map.GetLength(1);
        this.nodes = new Node[this.width, this.height];
        if (easiestRoute) //save heights to nodes for easiest route
        {
            for (int y = 0; y < this.height; y++)
            {
                for (int x = 0; x < this.width; x++)
                {
                    nodes[x, y] = new Node(x, y, heights[x + 1 * y + 1]);
                }
            }
        }
        else
        {
            for (int y = 0; y < this.height; y++)
            {
                for (int x = 0; x < this.width; x++)
                {
                    this.nodes[x, y] = new Node(x, y, true); // TRUE = Walkable for all tiles
                }
            }
        }

    }
开发者ID:Bulltrick,项目名称:GridTest,代码行数:34,代码来源:AStar.cs

示例2: getSerArray

 public static sCell[,] getSerArray(GameObject[,] cellArray)
 {
     sCell[,] ser = new sCell[cellArray.GetLength(0), cellArray.GetLength(1)];
     for (int x = 0; x < ser.GetLength(0); x++)
     {
         for (int y = 0; y < ser.GetLength(1); y++)
         {
             ser[x, y] = new sCell(cellArray[x, y]);
         }
     }
     return ser;
 }
开发者ID:jdcaruso,项目名称:Hero48Game,代码行数:12,代码来源:sCell.cs

示例3: InspectArray

	void InspectArray(GameObject[,] gos)
	{
		
		int columns = gos.GetLength(0);
		Debug.Log("Columns: " + columns);
		
		int rows = gos.GetLength(1);
		Debug.Log("Rows: " + rows);
		
		for (int c = 0; c < columns; c++)
		{
			for (int r = 0; r < rows; r++)
			{
				Debug.Log(gos [c, r].name);
			}
		}
	}
开发者ID:Andrewnetwork,项目名称:UnityProjects,代码行数:17,代码来源:Example.cs

示例4: PerformCheck

 public void PerformCheck(GameObject[,] List)
 {
     for (int i = 0; i < List.GetLength(0); i++)
     {
         List<GameObject> toDelete = new List<GameObject>();
         for (int j = 0; j < List.GetLength(1); j++)
         {
                 if ((j + 1 < List.GetLength(1) && List[i, j].tag == List[i, j + 1].tag) || (toDelete.Count > 0 && toDelete[toDelete.Count-1].tag == List[i,j].tag))
                 {
                     toDelete.Add(List[i, j]);
                     //Debug.Log("Got match at " + AllTilesY[k, l] + " and " + AllTilesY[k, l + 1]);
                 }
                 else if (toDelete.Count >= 3)
                 {
                     Debug.Log("Got a chain of " + toDelete.Count);
                     Found(toDelete);
                 }
                 else
                     toDelete = new List<GameObject>();
         }
     }
 }
开发者ID:UntitledOrg,项目名称:MatchThreeHurbeanaV2,代码行数:22,代码来源:GridManager.cs

示例5: random_building

	GameObject random_building(GameObject[] gameoblist)
	{
		int total=gameoblist.GetLength(0);
		int pick=(int)(total*Random.value);
		return gameoblist[pick];
	}
开发者ID:MilindNilekani,项目名称:Athena,代码行数:6,代码来源:grid.cs

示例6: replaceOnEllipse

	public void replaceOnEllipse(GameObject[,] world, GameObject tile, int tarX, int tarY, int length, int height, GameObject targetTile) {

		//Debug.Log ("Generating ellipse at x:"+tarX+", y:"+tarY+" of length:"+length+" and height:"+height);

		for (int x = tarX - length; x <= tarX + length; x++) {
			for (int y = tarY - height; y <= tarY + height; y++) {


				float theta = Mathf.Atan2 ((y - tarY), (x - tarX));
				float radius = Mathf.Sqrt (Mathf.Pow (height / 2, 2) * Mathf.Pow (Mathf.Cos (theta), 2) + Mathf.Pow (length / 2, 2) * Mathf.Pow (Mathf.Sin (theta), 2));
				float distance = getDistance (tarX, tarY, x, y);

				if (distance <= radius) {

					if (x >= 0 && x < world.GetLength (0) && y >= 0 && y < world.GetLength (1)) {

						GameObject wTile = world[x,y];
						if (wTile.CompareTag(targetTile.tag)) {
							Destroy(world[x,y]);
							world[x,y] = Instantiate(tile);
						}
					}
				}
			}
		}
	}
开发者ID:RazorThyOwn,项目名称:RazorsEdge_v0.0.1,代码行数:26,代码来源:WorldGen.cs

示例7: genEllipse

	public void genEllipse(GameObject[,] world, GameObject tile, int tarX, int tarY, int length, int height) {

		//Debug.Log ("Generating ellipse at x:"+tarX+", y:"+tarY+" of length:"+length+" and height:"+height);

		for (int x = tarX - length; x <= tarX + length; x++) {
			for (int y = tarY - height; y <= tarY + height; y++) {


				float theta = Mathf.Atan2 ((y - tarY), (x - tarX));
				float radius = Mathf.Sqrt (Mathf.Pow (height / 2, 2) * Mathf.Pow (Mathf.Cos (theta), 2) + Mathf.Pow (length / 2, 2) * Mathf.Pow (Mathf.Sin (theta), 2));
				float distance = getDistance (tarX, tarY, x, y);

				if (distance <= radius) {

					if (x >= 0 && x < world.GetLength (0) && y >= 0 && y < world.GetLength (1)) {
						
						GameObject tarTile = world [x, y];
						if (!tarTile.GetComponent<SpriteRenderer> ().sprite.Equals (tile.GetComponent<SpriteRenderer> ().sprite)) {

							Destroy (tarTile);

							world [x, y] = Instantiate (tile);
						} else {
							//Debug.Log ("Was equal, not replacing");
						}
					}
				}
			}
		}
	}
开发者ID:RazorThyOwn,项目名称:RazorsEdge_v0.0.1,代码行数:30,代码来源:WorldGen.cs

示例8: genLip

	public GameObject[,] genLip(GameObject[,] world, GameObject tarTile, GameObject replaceTile, GameObject neighborTile) {

		GameObject[,] returnWorld = world;

		Debug.Log ("Lip Generating");

		for (int x = 0; x < world.GetLength (0); x++) {
			for (int y = 0; y < world.GetLength (1); y++) {

				Debug.Log ("X:" + x + ", Y:" + y);
				GameObject tile = world [x, y];

				if (tile.CompareTag(tarTile.tag)) {

				if (y - 1 >= 0 && neighborTile.CompareTag(world[x,y-1].tag) ) {
					Debug.Log ("Replacing... Y-1");

					Destroy(world[x,y]);
					returnWorld [x, y] = Instantiate (replaceTile);
				}
				else if (x - 1 >= 0 && neighborTile.CompareTag(world[x-1,y].tag) ) {
					Debug.Log ("Replacing... X-1");

					Destroy(world[x,y]);
					returnWorld [x, y] = Instantiate (replaceTile);
				}
				else if (x + 1 < world.GetLength(0) && neighborTile.CompareTag(world[x+1,y].tag) ) {
					Debug.Log ("Replacing... X+1");

					Destroy(world[x,y]);
					returnWorld [x, y] = Instantiate (replaceTile);
				}
				else if (y + 1 < world.GetLength(1) && neighborTile.CompareTag(world[x,y+1].tag) ) {
					Debug.Log ("Replacing... Y+1");

					Destroy(world[x,y]);
					returnWorld [x, y] = Instantiate (replaceTile);
				}

				}
			}
		}

		return returnWorld;
	}
开发者ID:RazorThyOwn,项目名称:RazorsEdge_v0.0.1,代码行数:45,代码来源:WorldGen.cs

示例9: setParentForCells

 //Used when loading a game. Replaces the current cellArray with the new one
 public void setParentForCells(GameObject[,] cells)
 {
     //Destroy any current children
     foreach (Transform child in transform)
     {
         Destroy(child.gameObject);
     }
     CellHandler.cellArray = cells;
     for (int x = 0; x < cells.GetLength(0); x++)
     {
         for (int y = 0; y < cells.GetLength(1); y++)
         {
             if (cells[x, y] != null)
                 cells[x, y].transform.SetParent(this.transform);
         }
     }
 }
开发者ID:jdcaruso,项目名称:Hero48Game,代码行数:18,代码来源:CellHandler.cs

示例10: ShuffleInPlace

 //----------------------------------------- Para el manejo del nivel -----------------------------------------------
 private void ShuffleInPlace(GameObject[] source)
 {
     //Shuffle dentro de un array
       for (int inx = source.GetLength(0)-1; inx > 0; --inx) {
         int position = UnityEngine.Random.Range(0, source.GetLength(0)-1);
         GameObject temp = source[inx];
         source[inx] = source[position];
         source[position] = temp;
       }
 }
开发者ID:CristianCosta,项目名称:Kinect,代码行数:11,代码来源:GameCore_Fractions.cs


注:本文中的GameObject.GetLength方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。