本文整理汇总了C#中GameObject.ApplyDefaultStyles方法的典型用法代码示例。如果您正苦于以下问题:C# GameObject.ApplyDefaultStyles方法的具体用法?C# GameObject.ApplyDefaultStyles怎么用?C# GameObject.ApplyDefaultStyles使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameObject
的用法示例。
在下文中一共展示了GameObject.ApplyDefaultStyles方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: NewDropContainer
static void NewDropContainer () {
OGDropContainer w = new GameObject ( "drp_DropContainer", typeof(OGDropContainer) ).GetComponent<OGDropContainer>();
PlaceObject ( w.gameObject, new Vector3 ( 100, 100, 1 ) );
w.ApplyDefaultStyles ();
}
示例2: NewLabel
static void NewLabel () {
OGLabel w = new GameObject ( "lbl_Label", typeof(OGLabel) ).GetComponent<OGLabel>();
PlaceObject ( w.gameObject, new Vector3 ( 140, 20, 1 ) );
w.text = "New Label";
w.ApplyDefaultStyles ();
}
示例3: NewDropDown
static void NewDropDown () {
OGDropDown w = new GameObject ( "ddn_DropDown", typeof(OGDropDown) ).GetComponent<OGDropDown>();
PlaceObject ( w.gameObject, new Vector3 ( 140, 20, 1 ) );
w.title = "Dropdown Menu";
w.ApplyDefaultStyles ();
}
示例4: NewButton
static void NewButton () {
OGButton w = new GameObject ( "btn_Button", typeof(OGButton) ).GetComponent<OGButton>();
PlaceObject ( w.gameObject, new Vector3 ( 100, 30, 1 ) );
w.text = "Button";
w.ApplyDefaultStyles ();
}
示例5: NewProgressBar
static void NewProgressBar () {
OGProgressBar w = new GameObject ( "bar_ProgressBar", typeof(OGProgressBar) ).GetComponent<OGProgressBar>();
PlaceObject ( w.gameObject, new Vector3 ( 200, 30, 1 ) );
w.padding = new Vector2 ( 8, 8 );
w.ApplyDefaultStyles ();
}
示例6: NewPopUp
static void NewPopUp () {
OGPopUp w = new GameObject ( "pop_PopUp", typeof(OGPopUp) ).GetComponent<OGPopUp>();
PlaceObject ( w.gameObject, new Vector3 ( 100, 20, 1 ) );
w.title = "Popup Menu";
w.ApplyDefaultStyles ();
}
示例7: NewTickBox
static void NewTickBox () {
OGTickBox w = new GameObject ( "tbx_TickBox", typeof(OGTickBox) ).GetComponent<OGTickBox>();
PlaceObject ( w.gameObject, new Vector3 ( 200, 20, 1 ) );
w.text = "Tickbox";
w.ApplyDefaultStyles ();
}
示例8: NewTextField
static void NewTextField () {
OGTextField w = new GameObject ( "fld_TextField", typeof(OGTextField) ).GetComponent<OGTextField>();
PlaceObject ( w.gameObject, new Vector3 ( 200, 20, 1 ) );
w.ApplyDefaultStyles ();
}
示例9: NewTabs
static void NewTabs () {
OGTabs w = new GameObject ( "tab_Tabs", typeof(OGTabs) ).GetComponent<OGTabs>();
PlaceObject ( w.gameObject, new Vector3 ( 200, 20, 1 ) );
w.ApplyDefaultStyles ();
}
示例10: NewSprite
static void NewSprite () {
OGSprite w = new GameObject ( "img_Sprite", typeof(OGSprite) ).GetComponent<OGSprite>();
PlaceObject ( w.gameObject, new Vector3 ( 200, 20, 1 ) );
w.ApplyDefaultStyles ();
}
示例11: NewSlider
static void NewSlider () {
OGSlider w = new GameObject ( "sld_Slider", typeof(OGSlider) ).GetComponent<OGSlider>();
PlaceObject ( w.gameObject, new Vector3 ( 200, 20, 1 ) );
w.ApplyDefaultStyles ();
}
示例12: NewScrollView
static void NewScrollView () {
OGScrollView w = new GameObject ( "ScrollView", typeof(OGScrollView) ).GetComponent<OGScrollView>();
PlaceObject ( w.gameObject, new Vector3 ( 1, 1, 1 ) );
w.size = new Vector2 ( 400, 300 );
w.ApplyDefaultStyles ();
}