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C# GameObject.ApplyDefaultStyles方法代码示例

本文整理汇总了C#中GameObject.ApplyDefaultStyles方法的典型用法代码示例。如果您正苦于以下问题:C# GameObject.ApplyDefaultStyles方法的具体用法?C# GameObject.ApplyDefaultStyles怎么用?C# GameObject.ApplyDefaultStyles使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameObject的用法示例。


在下文中一共展示了GameObject.ApplyDefaultStyles方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: NewDropContainer

	static void NewDropContainer () {
		OGDropContainer w = new GameObject ( "drp_DropContainer", typeof(OGDropContainer) ).GetComponent<OGDropContainer>();

		PlaceObject ( w.gameObject, new Vector3 ( 100, 100, 1 ) );

		w.ApplyDefaultStyles ();
	}
开发者ID:flashwade03,项目名称:opengui,代码行数:7,代码来源:OGMenuItems.cs

示例2: NewLabel

	static void NewLabel () {
		OGLabel w = new GameObject ( "lbl_Label", typeof(OGLabel) ).GetComponent<OGLabel>();

		PlaceObject ( w.gameObject, new Vector3 ( 140, 20, 1 ) );

		w.text = "New Label";
		w.ApplyDefaultStyles ();
	}
开发者ID:flashwade03,项目名称:opengui,代码行数:8,代码来源:OGMenuItems.cs

示例3: NewDropDown

	static void NewDropDown () {
		OGDropDown w = new GameObject ( "ddn_DropDown", typeof(OGDropDown) ).GetComponent<OGDropDown>();

		PlaceObject ( w.gameObject, new Vector3 ( 140, 20, 1 ) );

		w.title = "Dropdown Menu";
		w.ApplyDefaultStyles ();
	}
开发者ID:flashwade03,项目名称:opengui,代码行数:8,代码来源:OGMenuItems.cs

示例4: NewButton

	static void NewButton () {
		OGButton w = new GameObject ( "btn_Button", typeof(OGButton) ).GetComponent<OGButton>();

		PlaceObject ( w.gameObject, new Vector3 ( 100, 30, 1 ) );

		w.text = "Button";
		w.ApplyDefaultStyles ();
	}
开发者ID:flashwade03,项目名称:opengui,代码行数:8,代码来源:OGMenuItems.cs

示例5: NewProgressBar

	static void NewProgressBar () {
		OGProgressBar w = new GameObject ( "bar_ProgressBar", typeof(OGProgressBar) ).GetComponent<OGProgressBar>();

		PlaceObject ( w.gameObject, new Vector3 ( 200, 30, 1 ) );

		w.padding = new Vector2 ( 8, 8 );
		w.ApplyDefaultStyles ();
	}
开发者ID:flashwade03,项目名称:opengui,代码行数:8,代码来源:OGMenuItems.cs

示例6: NewPopUp

	static void NewPopUp () {
		OGPopUp w = new GameObject ( "pop_PopUp", typeof(OGPopUp) ).GetComponent<OGPopUp>();

		PlaceObject ( w.gameObject, new Vector3 ( 100, 20, 1 ) );

		w.title = "Popup Menu";
		w.ApplyDefaultStyles ();
	}
开发者ID:flashwade03,项目名称:opengui,代码行数:8,代码来源:OGMenuItems.cs

示例7: NewTickBox

	static void NewTickBox () {
		OGTickBox w = new GameObject ( "tbx_TickBox", typeof(OGTickBox) ).GetComponent<OGTickBox>();

		PlaceObject ( w.gameObject, new Vector3 ( 200, 20, 1 ) );
		
		w.text = "Tickbox";
		w.ApplyDefaultStyles ();
	}
开发者ID:flashwade03,项目名称:opengui,代码行数:8,代码来源:OGMenuItems.cs

示例8: NewTextField

	static void NewTextField () {
		OGTextField w = new GameObject ( "fld_TextField", typeof(OGTextField) ).GetComponent<OGTextField>();

		PlaceObject ( w.gameObject, new Vector3 ( 200, 20, 1 ) );
		
		w.ApplyDefaultStyles ();
	}
开发者ID:flashwade03,项目名称:opengui,代码行数:7,代码来源:OGMenuItems.cs

示例9: NewTabs

	static void NewTabs () {
		OGTabs w = new GameObject ( "tab_Tabs", typeof(OGTabs) ).GetComponent<OGTabs>();

		PlaceObject ( w.gameObject, new Vector3 ( 200, 20, 1 ) );
		
		w.ApplyDefaultStyles ();
	}
开发者ID:flashwade03,项目名称:opengui,代码行数:7,代码来源:OGMenuItems.cs

示例10: NewSprite

	static void NewSprite () {
		OGSprite w = new GameObject ( "img_Sprite", typeof(OGSprite) ).GetComponent<OGSprite>();

		PlaceObject ( w.gameObject, new Vector3 ( 200, 20, 1 ) );
		
		w.ApplyDefaultStyles ();
	}
开发者ID:flashwade03,项目名称:opengui,代码行数:7,代码来源:OGMenuItems.cs

示例11: NewSlider

	static void NewSlider () {
		OGSlider w = new GameObject ( "sld_Slider", typeof(OGSlider) ).GetComponent<OGSlider>();

		PlaceObject ( w.gameObject, new Vector3 ( 200, 20, 1 ) );
		
		w.ApplyDefaultStyles ();
	}
开发者ID:flashwade03,项目名称:opengui,代码行数:7,代码来源:OGMenuItems.cs

示例12: NewScrollView

	static void NewScrollView () {
		OGScrollView w = new GameObject ( "ScrollView", typeof(OGScrollView) ).GetComponent<OGScrollView>();

		PlaceObject ( w.gameObject, new Vector3 ( 1, 1, 1 ) );
		
		w.size = new Vector2 ( 400, 300 );
		w.ApplyDefaultStyles ();
	}
开发者ID:flashwade03,项目名称:opengui,代码行数:8,代码来源:OGMenuItems.cs


注:本文中的GameObject.ApplyDefaultStyles方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。