本文整理汇总了C#中GameObject.GetCharacterStats方法的典型用法代码示例。如果您正苦于以下问题:C# GameObject.GetCharacterStats方法的具体用法?C# GameObject.GetCharacterStats怎么用?C# GameObject.GetCharacterStats使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameObject
的用法示例。
在下文中一共展示了GameObject.GetCharacterStats方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Execute
public void Execute(GameObject caster)
{
caster.GetCharacterStats().ApplyHealing(caster, 30);
var particle = GameObject.Instantiate(Resources.Load("Particles/SparkleRising") as GameObject) as GameObject;
caster.GetCharacterStats().StartCoroutine(Util.TurnOffParticlesInChildren(particle, 1.0f));
particle.transform.SetParentAndCenter(caster.transform.root);
particle.transform.localPosition += Vector3.up * 1.7f;
}
示例2: ApplyEffectsToTarget
public override void ApplyEffectsToTarget(GameObject caster, GameObject target, Vector3 location)
{
var damage = 5 + ((PlayerStats)caster.GetCharacterStats()).Intelligence.ModifiedValue * IntelligenceStat.spellDamagePerIntelligence;
var stats = target.GetCharacterStats();
if (stats)
{
target.GetCharacterStats().ApplyDamage(caster, new Damage(damage, caster, location, DamageType.Magical));
target.AddComponent<FrostSlow>();
}
}
示例3: ApplyEffectsToTarget
public override void ApplyEffectsToTarget(GameObject caster, GameObject target, Vector3 location)
{
var targetStats = target.GetCharacterStats();
if (targetStats)
{
var casterStats = caster.GetCharacterStats() as PlayerStats;
var spellDamage = casterStats.Intelligence.DamageModifier;
var totalDamage = (int)(spellDamage * (1.33f));
targetStats.ApplyDamage(caster, new Damage(totalDamage, caster, location, DamageType.Magical));
}
}
示例4: ApplyRangedHit
internal void ApplyRangedHit(GameObject attacker)
{
if (this.enabled)
{
var attackerStats = attacker.GetCharacterStats();
var totalDamageMod = attackerStats.RangedDamageModifier;
var damage = new Damage(totalDamageMod, attacker, attacker.transform.position, DamageType.Physical);
characterStats.ApplyDamage(attacker, damage);
}
}
示例5: Execute
public void Execute(GameObject caster, NetworkViewID viewID)
{
Debug.Log("Instantiating the vessel");
var vesselPrefab = Resources.Load("SpellEffects/DreamVessel") as GameObject;
var go = GameObject.Instantiate(vesselPrefab) as GameObject;
if (!go.networkView)
go.AddComponent<NetworkView>();
go.networkView.viewID = viewID;
go.networkView.observed = go.transform;
go.networkView.stateSynchronization = NetworkStateSynchronization.ReliableDeltaCompressed;
go.AddComponent<DreamVesselObject>().team = caster.GetCharacterStats().TeamNumber;
go.transform.position = caster.transform.position + caster.transform.forward * 2f;
}
示例6: InteractWith
public override void InteractWith(GameObject player)
{
if (player.GetCharacterStats().TeamNumber != this.team) return;
if (rider) return;
if (Network.isServer)
{
TryEnterVessel(player.networkView.viewID);
}
else
{
networkView.RPC("TryEnterVessel", RPCMode.Server, player.networkView.viewID);
}
}
示例7: ExecuteCommand
public override void ExecuteCommand(GameObject invokerObject, params string[] parameters)
{
invokerObject.GetCharacterStats().ApplyHealing(invokerObject, 999999);
invokerObject.GetCharacterStats().Mana.CurrentValue = invokerObject.GetCharacterStats().Mana.MaxValue;
invokerObject.GetCharacterStats().Stamina.CurrentValue = invokerObject.GetCharacterStats().Stamina.MaxValue;
}
示例8: ApplyEffectsToTarget
public override void ApplyEffectsToTarget(GameObject caster, GameObject target, Vector3 effectLocation)
{
var stats = target.GetCharacterStats();
if (stats)
stats.ApplyDamage(caster, new Damage(35, caster, effectLocation, DamageType.Magical));
}
示例9: SetOwnership
/// <summary>
/// Notifies the player that the gameobject this is called on is their player.
/// Calls the OnSetOwnership method in all attached components.
/// Also attaches the camera to this gameObject.
/// </summary>
internal static void SetOwnership(GameObject gameObject)
{
Util.MyLocalPlayerObject = gameObject;
Util.MyLocalPlayerTeam = gameObject.GetCharacterStats().TeamNumber;
if (Network.isServer)
AddServerOwnerComponents(gameObject);
else
AddClientOwnerComponents(gameObject);
foreach (Transform child in gameObject.GetComponentsInChildren<Transform>())
{
child.SendMessage("OnSetOwnership", SendMessageOptions.DontRequireReceiver);
}
Camera.main.SendMessage("InitialSetTarget", gameObject.transform);
}
示例10: RewardPlayersInArea
public static void RewardPlayersInArea(Vector3 location, GameObject killer, KillReward reward)
{
if (Network.isClient) return;
int teamNumber;
if (killer.GetCharacterStats().teamNumber == 0)
return;
else teamNumber = killer.GetCharacterStats().TeamNumber;
List<GameObject> playersToReward = new List<GameObject>();
var teamPlayers = PlayerManager.Main.GetPlayersOnTeam(teamNumber).Select(x => x.gameObject);
foreach (GameObject teamMate in teamPlayers)
{
if (Vector3.Distance(teamMate.transform.position, location) <= Util.MaxExperienceRange)
{
playersToReward.Add(teamMate);
}
}
if (playersToReward.Count != 0)
{
reward /= playersToReward.Count;
foreach (GameObject player in playersToReward)
{
(player.GetCharacterStats() as PlayerStats).RewardKill(reward);
}
}
}