本文整理汇总了C#中GameObject.DeepCopyTo方法的典型用法代码示例。如果您正苦于以下问题:C# GameObject.DeepCopyTo方法的具体用法?C# GameObject.DeepCopyTo怎么用?C# GameObject.DeepCopyTo使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameObject
的用法示例。
在下文中一共展示了GameObject.DeepCopyTo方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CopyToGameObjectAddGameObjectEvent
[Test] public void CopyToGameObjectAddGameObjectEvent()
{
Random rnd = new Random();
bool gameObjectAddedEventReceived = false;
// Prepare a test Scene
Scene testScene = new Scene();
GameObject source = new GameObject("ObjectA");
GameObject sourceChild = new GameObject("Child", source);
testScene.AddObject(source);
GameObject target = new GameObject("ObjectB");
testScene.AddObject(target);
// Listen to object added events
EventHandler<GameObjectEventArgs> sceneHandler = delegate (object sender, GameObjectEventArgs e)
{
gameObjectAddedEventReceived = true;
};
Scene.GameObjectAdded += sceneHandler;
// Enter the test Scene, so global Scene events will be fired
Scene.SwitchTo(testScene);
try
{
// Copy source object to target object
source.DeepCopyTo(target);
// Make sure that events are fired properly when adding completely new Components
Assert.IsTrue(gameObjectAddedEventReceived);
gameObjectAddedEventReceived = false;
source.DeepCopyTo(target);
// Don't fire the event when the Component was already there
Assert.IsFalse(gameObjectAddedEventReceived);
}
finally
{
Scene.GameObjectAdded -= sceneHandler;
Scene.SwitchTo(null);
}
}
示例2: CopyToGameObjectParentObject
[Test] public void CopyToGameObjectParentObject()
{
Random rnd = new Random();
GameObject source = new GameObject("ObjectA");
source.AddComponent(new TestComponent(rnd));
GameObject targetParent = new GameObject("Parent");
GameObject target = new GameObject("ObjectB", targetParent);
source.DeepCopyTo(target);
Assert.AreSame(targetParent, target.Parent);
}
示例3: CopyToGameObjectAddComponentEvent
[Test] public void CopyToGameObjectAddComponentEvent()
{
Random rnd = new Random();
bool componentAddedEventReceived = false;
GameObject source = new GameObject("ObjectA");
source.AddComponent(new TestComponent(rnd));
GameObject target = new GameObject("ObjectB");
target.EventComponentAdded += delegate (object sender, ComponentEventArgs e)
{
componentAddedEventReceived = true;
};
source.DeepCopyTo(target);
// Make sure that events are fired properly when adding completely new Components
Assert.IsTrue(componentAddedEventReceived);
componentAddedEventReceived = false;
source.DeepCopyTo(target);
// Don't fire the event when the Component was already there
Assert.IsFalse(componentAddedEventReceived);
}
示例4: CopyToGameObjectParentScene
[Test] public void CopyToGameObjectParentScene()
{
Random rnd = new Random();
GameObject source = new GameObject("ObjectA");
source.AddComponent(new TestComponent(rnd));
GameObject target = new GameObject("ObjectB");
Scene scene = new Scene();
scene.AddObject(target);
source.DeepCopyTo(target);
Assert.AreSame(scene, target.ParentScene);
}
示例5: CopyToGameObjectPreservation
[Test] public void CopyToGameObjectPreservation()
{
Random rnd = new Random();
GameObject source = new GameObject("ObjectA");
source.AddComponent(new TestComponent(rnd));
GameObject target = new GameObject("ObjectB");
TestComponent targetComponent = target.AddComponent(new TestComponent(rnd));
source.DeepCopyTo(target);
// Make sure that the target Component has been updated, but not re-created.
Assert.AreSame(targetComponent, target.GetComponent<TestComponent>());
}