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C# GameObject.DeepCopyTo方法代码示例

本文整理汇总了C#中GameObject.DeepCopyTo方法的典型用法代码示例。如果您正苦于以下问题:C# GameObject.DeepCopyTo方法的具体用法?C# GameObject.DeepCopyTo怎么用?C# GameObject.DeepCopyTo使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameObject的用法示例。


在下文中一共展示了GameObject.DeepCopyTo方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CopyToGameObjectAddGameObjectEvent

		[Test] public void CopyToGameObjectAddGameObjectEvent()
		{
			Random rnd = new Random();
			bool gameObjectAddedEventReceived = false;

			// Prepare a test Scene
			Scene testScene = new Scene();
			GameObject source = new GameObject("ObjectA");
			GameObject sourceChild = new GameObject("Child", source);
			testScene.AddObject(source);
			GameObject target = new GameObject("ObjectB");
			testScene.AddObject(target);
			
			// Listen to object added events
			EventHandler<GameObjectEventArgs> sceneHandler = delegate (object sender, GameObjectEventArgs e)
			{
				gameObjectAddedEventReceived = true;
			};
			Scene.GameObjectAdded += sceneHandler;

			// Enter the test Scene, so global Scene events will be fired
			Scene.SwitchTo(testScene);
			try
			{
				// Copy source object to target object
				source.DeepCopyTo(target);
			
				// Make sure that events are fired properly when adding completely new Components
				Assert.IsTrue(gameObjectAddedEventReceived);

				gameObjectAddedEventReceived = false;
				source.DeepCopyTo(target);

				// Don't fire the event when the Component was already there
				Assert.IsFalse(gameObjectAddedEventReceived);
			}
			finally
			{
				Scene.GameObjectAdded -= sceneHandler;
				Scene.SwitchTo(null);
			}
		}
开发者ID:undue,项目名称:duality,代码行数:42,代码来源:SpecificCloningTest.cs

示例2: CopyToGameObjectParentObject

		[Test] public void CopyToGameObjectParentObject()
		{
			Random rnd = new Random();
			GameObject source = new GameObject("ObjectA");
			source.AddComponent(new TestComponent(rnd));
			GameObject targetParent = new GameObject("Parent");
			GameObject target = new GameObject("ObjectB", targetParent);

			source.DeepCopyTo(target);
			
			Assert.AreSame(targetParent, target.Parent);
		}
开发者ID:undue,项目名称:duality,代码行数:12,代码来源:SpecificCloningTest.cs

示例3: CopyToGameObjectAddComponentEvent

		[Test] public void CopyToGameObjectAddComponentEvent()
		{
			Random rnd = new Random();
			bool componentAddedEventReceived = false;
			GameObject source = new GameObject("ObjectA");
			source.AddComponent(new TestComponent(rnd));
			GameObject target = new GameObject("ObjectB");
			target.EventComponentAdded += delegate (object sender, ComponentEventArgs e)
			{
				componentAddedEventReceived = true;
			};

			source.DeepCopyTo(target);
			
			// Make sure that events are fired properly when adding completely new Components
			Assert.IsTrue(componentAddedEventReceived);

			componentAddedEventReceived = false;
			source.DeepCopyTo(target);

			// Don't fire the event when the Component was already there
			Assert.IsFalse(componentAddedEventReceived);
		}
开发者ID:undue,项目名称:duality,代码行数:23,代码来源:SpecificCloningTest.cs

示例4: CopyToGameObjectParentScene

		[Test] public void CopyToGameObjectParentScene()
		{
			Random rnd = new Random();
			GameObject source = new GameObject("ObjectA");
			source.AddComponent(new TestComponent(rnd));
			GameObject target = new GameObject("ObjectB");
			Scene scene = new Scene();
			scene.AddObject(target);

			source.DeepCopyTo(target);
			
			Assert.AreSame(scene, target.ParentScene);
		}
开发者ID:undue,项目名称:duality,代码行数:13,代码来源:SpecificCloningTest.cs

示例5: CopyToGameObjectPreservation

		[Test] public void CopyToGameObjectPreservation()
		{
			Random rnd = new Random();
			GameObject source = new GameObject("ObjectA");
			source.AddComponent(new TestComponent(rnd));
			GameObject target = new GameObject("ObjectB");
			TestComponent targetComponent = target.AddComponent(new TestComponent(rnd));

			source.DeepCopyTo(target);
			
			// Make sure that the target Component has been updated, but not re-created.
			Assert.AreSame(targetComponent, target.GetComponent<TestComponent>());
		}
开发者ID:undue,项目名称:duality,代码行数:13,代码来源:SpecificCloningTest.cs


注:本文中的GameObject.DeepCopyTo方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。