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C# GameObject.SendMessage方法代码示例

本文整理汇总了C#中GameObject.SendMessage方法的典型用法代码示例。如果您正苦于以下问题:C# GameObject.SendMessage方法的具体用法?C# GameObject.SendMessage怎么用?C# GameObject.SendMessage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameObject的用法示例。


在下文中一共展示了GameObject.SendMessage方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnFindMatch

        public void OnFindMatch()
        {
            manager.matchMaker.ListMatches(0,20, "", manager.OnMatchList);
            //Debug.Log ("====================================================================");
            int i = 1;
            if (manager.matches != null) {

                foreach (var match in manager.matches) {
                    //Debug.Log ("MATCH\n " + match.networkId.ToString ());
                    bool alreadyExists = false;
                    foreach ( GameObject button in GameObject.FindGameObjectsWithTag ("room button")){

                        if (button.name == i.ToString () + ")" + match.networkId.ToString ()) {
                            alreadyExists = true;
                        }
                        //Debug.Log (button.name + "    " + alreadyExists);
                        //Debug.Log ("Match: " + match.networkId.ToString () + "    Checking Button: " + button.name + alreadyExists);
                    }
                    if (!alreadyExists) {
                        string[] thisMatch = new string[] { match.name, i.ToString (), match.networkId.ToString () };

                        canv = GameObject.Find ("Canvas");
                        canv.SendMessage ("CreateMatchButton", thisMatch);
                        //Debug.Log ("xxxxxxxxxxxxxxxxxx Creating Button: " + match.name);
                    }
                    i++;
                }
            }
        }
开发者ID:clubeprogramacao,项目名称:Random-Arena,代码行数:29,代码来源:NetworkManagerHUD_Custom.cs

示例2: CanBroadcastFromGameObjects

        public void CanBroadcastFromGameObjects()
        {
            var gameObject = new GameObject();
            var receiver = new TestComponent();
            gameObject.AddComponent(receiver);
            Scene.Current.AddObject(gameObject);

            gameObject.SendMessage(new TestGameMessage(), gameObject);

            Assert.IsTrue(receiver.MessageHandled);
        }
开发者ID:BraveSirAndrew,项目名称:duality,代码行数:11,代码来源:MessagingTests.cs

示例3: CanRegisterMultipleComponentsOnTheSameGameObjectForTargettedDelivery

        public void CanRegisterMultipleComponentsOnTheSameGameObjectForTargettedDelivery()
        {
            var gameObject = new GameObject();
            var testComponent = new TestComponent();
            var testComponent2 = new TestComponent2();

            gameObject.AddComponent(testComponent);
            gameObject.AddComponent(testComponent2);

            Scene.Current.AddObject(gameObject);

            gameObject.SendMessage(new TestGameMessage(), gameObject);

            Assert.True(testComponent.MessageHandled);
            Assert.True(testComponent2.MessageHandled);
        }
开发者ID:BraveSirAndrew,项目名称:duality,代码行数:16,代码来源:MessagingTests.cs

示例4: HandlesReentrancy

        public void HandlesReentrancy()
        {
            var gameObject = new GameObject();
            var testComponent = new TestComponent();
            var testComponent2 = new ComponentThatCallsSendMessageInsideHandleMessage();

            gameObject.AddComponent(testComponent);
            gameObject.AddComponent(testComponent2);

            Scene.Current.AddObject(gameObject);

            gameObject.SendMessage(new TestGameMessageTwo(), gameObject);

            Assert.True(testComponent.MessageHandled);
            Assert.True(testComponent2.MessageHandled);
        }
开发者ID:BraveSirAndrew,项目名称:duality,代码行数:16,代码来源:MessagingTests.cs

示例5: WhenMessageMarkedAsHandledMessageNotSentToFurtherGameObjects

        public void WhenMessageMarkedAsHandledMessageNotSentToFurtherGameObjects()
        {
            var firstObject = new GameObject();
            var firstReceiver = new HandledTestComponent();
            firstObject.AddComponent(firstReceiver);
            Scene.Current.AddObject(firstObject);

            var secondObject = new GameObject();
            var secondReceiver = new HandledTestComponent();
            secondObject.AddComponent(secondReceiver);
            Scene.Current.AddObject(secondObject);

            firstObject.SendMessage(new TestGameMessage(), null);

            Assert.IsTrue(firstReceiver.MessageHandled ^ secondReceiver.MessageHandled);
        }
开发者ID:BraveSirAndrew,项目名称:duality,代码行数:16,代码来源:MessagingTests.cs


注:本文中的GameObject.SendMessage方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。