本文整理汇总了C#中GameObject.Initialize方法的典型用法代码示例。如果您正苦于以下问题:C# GameObject.Initialize方法的具体用法?C# GameObject.Initialize怎么用?C# GameObject.Initialize使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameObject
的用法示例。
在下文中一共展示了GameObject.Initialize方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CreateDivision
private PathDivision CreateDivision(float xStart) {
PathDivision division = new GameObject("", typeof(PathDivision)).GetComponent<PathDivision>();
division.transform.SetParent(transform);
division.Initialize(path, xStart, xStart + divisionSize);
division.name = "Path Division (" + ((int)xStart).ToString() + ")";
division.transform.position = path.bottomContour.GetPointAtX(division.xRange.min);
return division;
}
示例2: GenerateCrowd
/// <summary>
/// Generates a crowd with the given arguments.
/// </summary>
/// <param name="criteria">The crowd's criteria</param>
/// <param name="isStatic">Are the crowd's members static?</param>
/// <param name="collection">The crowd's event scheduler.</param>
public SmartCrowd GenerateCrowd(ISmartCrowdCriteria criteria, bool isStatic, EventCollection collection)
{
SmartCrowd instance = new GameObject(NamePrefix + currentCrowdIndex).AddComponent<SmartCrowd>();
instance.tag = "Smart Object";
if (Parent != null)
{
instance.transform.parent = Parent.transform;
}
instance.Initialize(criteria, isStatic, collection);
instance.Portrait = GetPortrait(currentCrowdIndex);
currentCrowdIndex++;
return instance;
}
示例3: Create
public IEnumerator Create () {
if (materials == null) {
InitializeMaterials();
}
if(depth > 0)
transform.Rotate(Random.Range (-maxTwist, maxTwist), 0f, 0f);
if(this.GetComponent<MeshFilter>() == null) {
gameObject.AddComponent<MeshFilter>().mesh = mesh;
gameObject.AddComponent<MeshRenderer>().material = materials[usedColor];
}
if(depth < maxDepth) {
for (int i = 0; i < childDirections.Length; i++) {
if(Random.value < spawnProbability || depth == 0) {
Fractal go = new GameObject("Fractal Child").AddComponent<Fractal>();
go.Initialize(this, i);
Vector3 scale = go.transform.localScale;
go.transform.scaleFrom(.2f,Vector3.zero);
yield return new WaitForSeconds(.2f);
}
}
}
if(depth == 0) {
FractalMaster = this;
} else {
NonMasterFractals.Add(this);
}
usedColor ++;
if(usedColor >= materials.Length) {
usedColor = 0;
}
}
示例4: GetGameObject
public IGameObject GetGameObject(string name, float x = 0f, float y = 0f, bool usedAsTemplate = false)
{
//If we don't already have a template then generate one first
if (!gameObjectTemplates.ContainsKey(name))
{
var generated = GenerateTemplate(name);
if (!generated)
{
throw new Exception(string.Format("Could not find a definition for the named game object: {0}", name));
}
}
var template = gameObjectTemplates[name];
var newObject = new GameObject();//rawPool.New();
template.CopyInto(newObject);
newObject.Position = new Vector2(x, y);
newObject.Initialize();
if (!usedAsTemplate)
FireOnGameObjectCreated(newObject);
return newObject;
}
示例5: AddGameObject
/// <summary>
/// initializes objects and adds it to the game field
/// </summary>
/// <param name="obj"></param>
public void AddGameObject(GameObject obj)
{
obj.Initialize(Content);
_newObjects.Add(obj);
}
示例6: SpawnObject
/*
*
* GameObject's management
*
*/
public void SpawnObject(string name, GameObject obj)
{
obj.Name = name;
obj.Engine = this;
obj.Enabled = true;
obj.Id = totalObjCount++;
Objects[name] = obj;
dirtyObjects[obj] = 1;
obj.Initialize();
}
示例7: BuildScreen
public virtual GameObject BuildScreen( GUIScreen screen, GUIEditScreenInfo esi )
{
GameObject newobj = new GameObject(name);
if ( newobj != null )
{
GUIEditObject eo = newobj.AddComponent(typeof(GUIEditObject)) as GUIEditObject;
eo.guiScreen = screen;
eo.name = screen.name;
eo.LoadedXML = loadedXML;
eo.editSI = esi;
// add all the objects below this
foreach( GUIObject guiObj in screen.Elements )
BuildObject(newobj, guiObj);
// set game object
this.screen = newobj;
// initialize (sets up all skins/styles)
screen.Initialize(esi.ScreenInfo);
}
return newobj;
}
示例8: Initialize
public override void Initialize(out GameObject _root)
{
_root = new GameObject();
_root.AddComponent(new EventController());
m_background = new GameObject();
m_background.transform.parent = _root.transform;
_root.GetComponent<EventController>().AddEvent(new Event(m_background.AddComponent(new MenuBackground(m_background1, m_background2, 110f)), "Start", null, 5f));
m_background.Initialize();
m_arrow = new GameObject();
m_arrow.AddComponent(new Animation(new Spritesheet(m_arrowSheet, 8), 0.125f));
m_arrow.AddComponent(new MusicComponent(m_menuSelect));
m_menu = new GameObject();
m_menu.transform.parent = _root.transform;
m_menu.transform.position += new Vector2(10f, 75f);
m_menu.AddComponent(new UIMenu(new string[] { "Start Game", "Options", "Tutorial" }, Alignment.Left, 1f, Color.White, m_standartPixelFont, m_arrow));
_root.GetComponent<EventController>().AddEvent(new Event(m_menu.AddComponent(new Fade(Color.TransparentBlack)), "NewFade", new object[] { Color.White, 1f }, 40f));
m_menu.Initialize();
m_blueShip = new GameObject();
m_blueShip.transform.parent = _root.transform;
m_blueShip.transform.position = new Vector2(-150, -200f);
m_blueShip.active = false;
m_blueShip.AddComponent(new SpriteRenderer(m_blueShipTexture));
m_blueShip.AddComponent(new MoveObject(new Vector2(5f, -25), Vector2.Zero, (float)Math.PI / 6f, 3f));
_root.GetComponent<EventController>().AddEvent(new Event(m_blueShip.AddComponent(new Activator()), "Activate", null, 27f));
m_blueShip.Initialize();
m_redShip = new GameObject();
m_redShip.transform.parent = _root.transform;
m_redShip.transform.position = new Vector2(0, 200f);
m_redShip.active = false;
m_redShip.AddComponent(new SpriteRenderer(m_redShipTexture));
m_redShip.AddComponent(new MoveObject(new Vector2(25f, -10f), Vector2.Zero, (float)Math.PI / 6f, 3f));
_root.GetComponent<EventController>().AddEvent(new Event(m_redShip.AddComponent(new Activator()), "Activate", null, 28.5f));
m_redShip.Initialize();
m_greenShip = new GameObject();
m_greenShip.transform.parent = _root.transform;
m_greenShip.transform.position = new Vector2(150f, -50f);
m_greenShip.active = false;
m_greenShip.AddComponent(new SpriteRenderer(m_greenShipTexture));
m_greenShip.AddComponent(new MoveObject(new Vector2(20f, 30f), Vector2.Zero, (float)Math.PI / 6f, 2f));
_root.GetComponent<EventController>().AddEvent(new Event(m_greenShip.AddComponent(new Activator()), "Activate", null, 31f));
m_greenShip.Initialize();
m_title = new GameObject();
m_title.transform.parent = _root.transform;
m_title.transform.position -= new Vector2(0f, 20f);
m_title.AddComponent(new SpriteRenderer(m_titleTexture));
_root.GetComponent<EventController>().AddEvent(new Event(m_title.AddComponent(new Fade(Color.TransparentBlack)), "NewFade", new object[] { Color.White, 1f }, 37f));
m_title.Initialize();
m_subtitle = new GameObject();
m_subtitle.transform.parent = _root.transform;
m_subtitle.transform.position += new Vector2(0f, 20f);
m_subtitle.AddComponent(new SpriteRenderer(m_subtitleTexture));
_root.GetComponent<EventController>().AddEvent(new Event(m_subtitle.AddComponent(new Fade(Color.TransparentBlack)), "NewFade", new object[] { Color.White, 1f }, 37f));
m_subtitle.Initialize();
m_titleMusicObject = new GameObject();
m_titleMusicObject.transform.parent = _root.transform;
_root.GetComponent<EventController>().AddEvent(new Event(m_titleMusicObject.AddComponent(new MusicComponent(m_titleMusic)), "Play", null, 4f));
m_titleMusicObject.Initialize();
m_segaLogo = new GameObject();
m_segaLogo.transform.parent = _root.transform;
m_segaLogo.transform.scale = new Vector2(0.181f, 0.181f);
m_segaLogo.AddComponent(new Animation(new Spritesheet(m_segaLogoSheet, new Vector2(500, 165)), 0.0825f));
_root.GetComponent<EventController>().AddEvent(new Event(m_segaLogo.AddComponent(new Fade(Color.White)), "NewFade", new object[] { Color.TransparentBlack, 0.5f }, 3.5f));
_root.GetComponent<EventController>().AddEvent(new Event(m_segaLogo.AddComponent(new Activator()), "Deactivate", null, 4f));
m_segaLogo.Initialize();
m_logo = new GameObject();
m_logo.transform.parent = _root.transform;
m_logo.AddComponent(new SpriteRenderer(m_logoTexture));
Fade logoFade = (Fade)m_logo.AddComponent(new Fade(Color.TransparentBlack));
_root.GetComponent<EventController>().AddEvent(new Event(logoFade, "NewFade", new object[] { Color.White, 1f }, 9f));
_root.GetComponent<EventController>().AddEvent(new Event(logoFade, "NewFade", new object[] { Color.TransparentBlack, 1f }, 15f));
m_logo.Initialize();
m_presents = new GameObject();
m_presents.transform.parent = _root.transform;
m_presents.AddComponent(new UIText("Presents", m_standartPixelFont, Color.White));
Fade presentsFade = (Fade)m_presents.AddComponent(new Fade(Color.TransparentBlack));
_root.GetComponent<EventController>().AddEvent(new Event(presentsFade, "NewFade", new object[] { Color.White, 1f }, 16f));
_root.GetComponent<EventController>().AddEvent(new Event(presentsFade, "NewFade", new object[] { Color.TransparentBlack, 1f }, 22f));
m_presents.Initialize();
Game1.LoadScene("AccelCourse.Editor");
}