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C# GameObject.GetPlayersInRadius方法代码示例

本文整理汇总了C#中GameObject.GetPlayersInRadius方法的典型用法代码示例。如果您正苦于以下问题:C# GameObject.GetPlayersInRadius方法的具体用法?C# GameObject.GetPlayersInRadius怎么用?C# GameObject.GetPlayersInRadius使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameObject的用法示例。


在下文中一共展示了GameObject.GetPlayersInRadius方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SelectRealmTargets

        public virtual IList SelectRealmTargets(GameObject castTarget)
        {
            ArrayList list = new ArrayList();

            foreach (GamePlayer player in castTarget.GetPlayersInRadius((ushort)1000))
            {
                if(player.Realm == m_caster.Realm && player!=m_caster)
                    list.Add(player);
            }

            list.Add(m_caster);

            return list;
        }
开发者ID:mynew4,项目名称:DAoC,代码行数:14,代码来源:BeFriendSpellHandler.cs

示例2: BroadcastMsg

 /// <summary>
 /// Broadcasts a message to players within saydistance from this object
 /// </summary>
 /// <param name="obj">The object that says the message</param>
 /// <param name="msg">The message that the object says</param>
 /// <param name="IsSaying">Is this object saying the message if false the message will drop the 'objname says' part</param>
 public static void BroadcastMsg(GameObject obj, string msg, bool IsSaying)
 {
     foreach (GamePlayer bPlayer in obj.GetPlayersInRadius((ushort)WorldMgr.SAY_DISTANCE))
     {
         if (IsSaying) { bPlayer.Out.SendMessage(obj.Name + " says \"" + msg + "\"", eChatType.CT_Broadcast, eChatLoc.CL_ChatWindow); }
         else { bPlayer.Out.SendMessage(msg, eChatType.CT_Broadcast, eChatLoc.CL_ChatWindow); }
     }
     return;
 }
开发者ID:uvbs,项目名称:Dawn-of-Light-core,代码行数:15,代码来源:EncounterMgr.cs

示例3: SendEffectAnimation

        public virtual void SendEffectAnimation(GameObject target, ushort clientEffect, ushort boltDuration, bool noSound, byte success)
        {
            if (target == null)
                target = m_caster;

            foreach (GamePlayer player in target.GetPlayersInRadius(WorldMgr.VISIBILITY_DISTANCE))
            {
                player.Out.SendSpellEffectAnimation(m_caster, target, clientEffect, boltDuration, noSound, success);
            }
        }
开发者ID:mynew4,项目名称:DOLSharp,代码行数:10,代码来源:SpellHandler.cs


注:本文中的GameObject.GetPlayersInRadius方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。