本文整理汇总了C#中GameObject.GetValue方法的典型用法代码示例。如果您正苦于以下问题:C# GameObject.GetValue方法的具体用法?C# GameObject.GetValue怎么用?C# GameObject.GetValue使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameObject
的用法示例。
在下文中一共展示了GameObject.GetValue方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: PropertyConnection
public void PropertyConnection()
{
GameObject.CreateProperty<float>("X", "Layout", "blah", 1);
GameObject.CreateProperty<float>("Y", "Layout", "blah", 1);
var a = new GameObject();
var b = new GameObject();
var aX = a.Properties.Get<float>("X");
var bY = b.Properties.Get<float>("Y");
aX.Changed += bY.Change;
aX.Value = 22;
Assert.AreEqual(22, b.GetValue<float>("Y"));
aX.Changed -= bY.Change;
aX.Value = 23;
Assert.AreEqual(22, b.GetValue<float>("Y"));
}
示例2: Template
public void Template()
{
GameObject.CreateProperty<float>("X", "Layout", "blah", 0);
GameObject.CreateProperty<float>("Y", "Layout", "blah", 0);
GameObject.CreateProperty<float>("Z", "Layout", "blah", 0);
GameObject.CreateProperty<float>("W", "Layout", "blah", 0);
var t = new GameObject();
t.SetValue("X", 10.0f);
t.SetValue("Y", 20.0f);
t.SetValue("Z", 30.0f);
var a = new GameObject();
Assert.AreEqual(0, a.GetValue<float>("X"));
a.Template = t;
Assert.AreEqual(10, a.GetValue<float>("X"));
Assert.AreEqual(20, a.GetValue<float>("Y"));
Assert.AreEqual(30, a.GetValue<float>("Z"));
Assert.IsFalse(a.Properties.Get<float>("X").HasLocalValue);
Assert.IsFalse(a.Properties.Get<float>("Y").HasLocalValue);
Assert.IsFalse(a.Properties.Get<float>("Z").HasLocalValue);
a.SetValue("Y", 999.0f);
Assert.AreEqual(10, a.GetValue<float>("X"));
Assert.AreEqual(999, a.GetValue<float>("Y"));
Assert.AreEqual(30, a.GetValue<float>("Z"));
Assert.IsFalse(a.Properties.Get<float>("X").HasLocalValue);
Assert.IsTrue(a.Properties.Get<float>("Y").HasLocalValue);
Assert.IsFalse(a.Properties.Get<float>("Z").HasLocalValue);
a.Properties.Get<float>("Y").Reset();
Assert.AreEqual(10, a.GetValue<float>("X"));
Assert.AreEqual(20, a.GetValue<float>("Y"));
Assert.AreEqual(30, a.GetValue<float>("Z"));
Assert.IsFalse(a.Properties.Get<float>("X").HasLocalValue);
Assert.IsFalse(a.Properties.Get<float>("Y").HasLocalValue);
Assert.IsFalse(a.Properties.Get<float>("Z").HasLocalValue);
// Enumerate properties.
Assert.AreEqual(3, ((IEnumerable)a.Properties).Cast<IGameProperty>().Count());
_wasCalled = false;
a.TemplateChanged += (s, e) => _wasCalled = true;
a.Template = t;
Assert.IsFalse(_wasCalled);
a.Template = null;
Assert.IsTrue(_wasCalled);
}
示例3: Properties
public void Properties()
{
GameObject.CreateProperty<float>("X", "Layout", "blah", 0);
GameObject.CreateProperty<string>("X", "Layout", "blah", string.Empty);
GameObject.CreateProperty<bool>("IsEnabled", "Layout", "blah", false);
var a = new GameObject("A");
Assert.Throws(typeof(ArgumentException), () => a.GetValue<float>("Not defined"));
Assert.AreEqual(0, a.GetValue<float>("X"));
var p = a.Properties.Get<float>("X");
Assert.AreEqual("X", p.Name);
Assert.IsFalse(p.HasLocalValue);
Assert.AreEqual(0, p.Value);
p.Metadata.DefaultValue = 1;
Assert.AreEqual(1, p.Value);
p.Value = 2;
Assert.AreEqual(2, p.Value);
((IGameProperty)p).Value = 3.0f;
Assert.AreEqual(3, ((IGameProperty)p).Value);
Assert.AreEqual(3, p.Value);
}