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C++ Renderable::setGeometryBuffer方法代码示例

本文整理汇总了C++中Renderable::setGeometryBuffer方法的典型用法代码示例。如果您正苦于以下问题:C++ Renderable::setGeometryBuffer方法的具体用法?C++ Renderable::setGeometryBuffer怎么用?C++ Renderable::setGeometryBuffer使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Renderable的用法示例。


在下文中一共展示了Renderable::setGeometryBuffer方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: DebugBuildFrustum

RenderablePtr DebugBuildFrustum( const Frustum& box )
{
	GeometryBuffer* gb = AllocateHeap(GeometryBuffer);

	MaterialHandle materialHandle = MaterialCreate(AllocatorGetHeap(), "FrustumDebug");
	Material* material = materialHandle.Resolve();
	material->setBackfaceCulling( false );

	Renderable* renderable = AllocateHeap(Renderable);
	renderable->setPrimitiveType(PrimitiveType::Quads);
	renderable->setGeometryBuffer(gb);
	renderable->setMaterial(materialHandle);
	renderable->setPrimitiveRasterMode( PrimitiveRasterMode::Wireframe );

	DebugUpdateFrustum(renderable, box);
	return renderable;
}
开发者ID:,项目名称:,代码行数:17,代码来源:

示例2: DebugBuildRay

RenderablePtr DebugBuildRay( const Ray& pickRay, float length )
{
	std::vector<Vector3> vertex;
	vertex.push_back( pickRay.origin );
	vertex.push_back( pickRay.getPoint(length) );

	std::vector<Vector3> colors( 2, Color::Red );

	GeometryBuffer* gb = AllocateHeap(GeometryBuffer);
	gb->set( VertexAttribute::Position, vertex );
	gb->set( VertexAttribute::Color, colors );

	MaterialHandle material = MaterialCreate(AllocatorGetHeap(), "RayDebug");

	Renderable* renderable = AllocateHeap(Renderable);
	renderable->setPrimitiveType(PrimitiveType::Lines);
	renderable->setGeometryBuffer(gb);
	renderable->setMaterial(material);
	
	return renderable;
}
开发者ID:,项目名称:,代码行数:21,代码来源:

示例3: DebugBuildBoundingBox

RenderablePtr DebugBuildBoundingBox( const BoundingBox& box )
{
	GeometryBuffer* gb = AllocateHeap(GeometryBuffer);

	MaterialHandle materialHandle = MaterialCreate(AllocatorGetHeap(), "BoundingBoxDebug");
	
	Material* mat = materialHandle.Resolve();
	mat->setDepthCompare( DepthCompare::LessOrEqual );
	mat->setBackfaceCulling( false );
	//mat->setDepthRange( Vector2(0.1f, 0.9f) );

	Renderable* renderable = AllocateHeap(Renderable);
	renderable->setPrimitiveType(PrimitiveType::Quads);
	renderable->setGeometryBuffer(gb);
	renderable->setMaterial(materialHandle);
	renderable->setPrimitiveRasterMode( PrimitiveRasterMode::Wireframe );

	DebugUpdateBoudingBox(gb, box, Color::White);

	return renderable;
}
开发者ID:,项目名称:,代码行数:21,代码来源:


注:本文中的Renderable::setGeometryBuffer方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。