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C++ Renderable::getBody方法代码示例

本文整理汇总了C++中Renderable::getBody方法的典型用法代码示例。如果您正苦于以下问题:C++ Renderable::getBody方法的具体用法?C++ Renderable::getBody怎么用?C++ Renderable::getBody使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Renderable的用法示例。


在下文中一共展示了Renderable::getBody方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: setTarget

void RenderablePlaneProjection::setTarget(std::string body) {

	if (body == "")
		return;

	std::vector<SceneGraphNode*> nodes = OsEng.renderEngine().scene()->allSceneGraphNodes();
	Renderable* possibleTarget;
	bool hasBody, found = false;
	std::string targetBody;

	for (auto node : nodes)
	{
		possibleTarget = node->renderable();
		if (possibleTarget != nullptr) {
			hasBody = possibleTarget->hasBody();
			if (hasBody && possibleTarget->getBody(targetBody) && (targetBody == body)) {
				_target.node = node->name(); // get name from propertyOwner
				found = true;
				break;
			}
		}
	}
	if (found) {
		_target.body = body;
		_target.frame = openspace::SpiceManager::ref().frameFromBody(body);
	}
}
开发者ID:EricMyers47,项目名称:OpenSpace,代码行数:27,代码来源:renderableplaneprojection.cpp

示例2: findClosestTarget

std::string RenderablePlaneProjection::findClosestTarget(double currentTime) {

	std::vector<std::string> targets;

	std::vector<SceneGraphNode*> nodes = OsEng.renderEngine().scene()->allSceneGraphNodes();
	Renderable* possibleTarget;
	std::string targetBody;
	bool hasBody, found = false;

	PowerScaledScalar min = PowerScaledScalar::CreatePSS(REALLY_FAR);
	PowerScaledScalar distance = PowerScaledScalar::CreatePSS(0.0);

	std::string closestTarget = "";

	double lt;
    glm::dvec3 p =
    SpiceManager::ref().targetPosition(_spacecraft, "SSB", GalacticFrame, {}, currentTime, lt);
    psc spacecraftPos = PowerScaledCoordinate::CreatePowerScaledCoordinate(p.x, p.y, p.z);


	for (auto node : nodes)
	{
		possibleTarget = node->renderable();
		if (possibleTarget != nullptr) {
			hasBody = possibleTarget->hasBody();
			if (hasBody && possibleTarget->getBody(targetBody)) {
                found = SpiceManager::ref().isTargetInFieldOfView(targetBody, _spacecraft, _instrument, SpiceManager::FieldOfViewMethod::Ellipsoid, {}, currentTime);
				if (found){
					targets.push_back(node->name()); // get name from propertyOwner
					distance = (node->worldPosition() - spacecraftPos).length();
					if (distance < min)
						closestTarget = targetBody;
				}
			}
		}
	}

	return closestTarget;
}
开发者ID:EricMyers47,项目名称:OpenSpace,代码行数:39,代码来源:renderableplaneprojection.cpp


注:本文中的Renderable::getBody方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。