当前位置: 首页>>代码示例>>C++>>正文


C++ Monster::atack方法代码示例

本文整理汇总了C++中Monster::atack方法的典型用法代码示例。如果您正苦于以下问题:C++ Monster::atack方法的具体用法?C++ Monster::atack怎么用?C++ Monster::atack使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Monster的用法示例。


在下文中一共展示了Monster::atack方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: tick


//.........这里部分代码省略.........
        if (actor->GetType () == EActorType::PROJECTILE)
        {
          static_cast<Projectile*>(actor)->death = true;
        }
        else
        {
          actor->OnCollideWorld();
        }
      }
    }

    if (actor->GetType() == EActorType::PLAYER)
    {
      Player* player = dynamic_cast<Player*>(actor);
      if (player->GetHealth() < player->GetMaxHealth())
      {
        player->SetHealth(player->GetHealth() + 1);
      }
    }

    if (actor->GetType() == EActorType::MONSTER)
    {
      Monster* monster = dynamic_cast<Monster*>(actor);
      Creature* target = monster->target;
      if (target && target->GetHealth() > 0)
      {
        Vector2 m_pos = actor->GetPosition();
        Vector2 t_pos = target->GetPosition();
        float distance2 = Sqr(m_pos.x - t_pos.x)
                          + Sqr(m_pos.y - t_pos.y);

        if (distance2 <= Sqr(pickUpRadius_))
        {
          events_ << monster->atack(target);
          events_ << target->atack(monster);
        }
      }
    }

    for (Actor* neighbour : actors_)
    {
      if (actor == nullptr
          || neighbour == nullptr
          || actor == neighbour
          || neighbour->GetType() == EActorType::ITEM
          || (actor->GetType() == EActorType::PROJECTILE
              && neighbour->GetType() == EActorType::PROJECTILE))
      {
        break;
      }

      Box box0(neighbour->GetPosition(), 0.9f, 0.9f);
      Box box1(actor->GetPosition(), 0.9f, 0.9f);

      if (box0.Intersect(box1))
      {
        actor->OnCollideActor(neighbour);
        neighbour->OnCollideActor(actor);
        if (actor->GetType() == EActorType::PROJECTILE)
        {
          static_cast<Projectile*>(actor)->death = true;
          if (neighbour->GetType () == EActorType::MONSTER)
          {
            Monster* monster = dynamic_cast<Monster*>(neighbour);
            if (monster->GetHealth () <= 0)
            {
开发者ID:dahin,项目名称:fefu-mmorpg,代码行数:67,代码来源:GameServer.cpp


注:本文中的Monster::atack方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。