本文整理汇总了C++中Monster::SetName方法的典型用法代码示例。如果您正苦于以下问题:C++ Monster::SetName方法的具体用法?C++ Monster::SetName怎么用?C++ Monster::SetName使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Monster
的用法示例。
在下文中一共展示了Monster::SetName方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: main
int main(){
//Declare the characters
Hero Player;
Monster Ogre;
//Set the main characters in game properties
Player.SetName("Budi");
Player.SetHealth(1000);
Player.SetAttack(30);
Player.SetJob("Magician");
Player.SetTown("Furedator");
Ogre.SetName("Ograr");
Ogre.SetHealth(1500);
Ogre.SetAttack(15);
Ogre.SetClan("Myrtr");
cout << "Nama playernya adalah " << Player.GetName() << endl;
cout << "Player memiliki health " << Player.GetHealth() << endl;
cout << "Attack player adalah " << Player.GetAttack() << endl;
cout << "Job player adalah " << Player.GetJob() << endl;
cout << "Kota asal player adalah " << Player.GetTown() << endl;
cout << "Nama monsternya adalah " << Ogre.GetName() << endl;
cout << "Monsternya memiliki health " << Ogre.GetHealth() << endl;
cout << "Attack Monsternya adalah " << Ogre.GetAttack() << endl;
cout << "Clan Monsternya dari " << Ogre.GetClan() << endl;
return 0;
}
示例2: LoadMonster
bool MonsterManager::LoadMonster(UINT mapId)
{
char xmlfile[260] = {0};
sprintf(xmlfile, "moninfo%u.xml", mapId);
m_mapId = mapId;
m_pListCtrl->DeleteAllItems();
Release();
char szFile[260] = {0};
sprintf(szFile, "%s/%s", EditorConfig::Instance()->makeServerResPath(MONINFO_PATH), xmlfile);
xml_document doc;
File file;
if (!file.open(szFile))
return false;
doc.load_buffer(file.getBufferPtr(), file.getLength());
ushort count = 0;
ushort index = 0;
for (pugi::xml_node node1=doc.child("moninfo").child("mon"); node1; node1=node1.next_sibling()) {
MONINFO info;
info.mapId = mapId;
int baseId = node1.attribute("BaseId").as_int();
int num = node1.attribute("Num").as_int();
index++;
info.race = baseId;
info.num = num;
info.ai = node1.attribute("AI").as_int();
info.speed = node1.attribute("Speed").as_int();
info.view = node1.attribute("View").as_int();
info.dropInfo[0].dropId = node1.attribute("DropId").as_int();
info.dropInfo[0].dropProb = node1.attribute("DropProb").as_int();
info.dropInfo[0].dropType = node1.attribute("DropType").as_int();
info.dropInfo[1].dropId = node1.attribute("DropId2").as_int();
info.dropInfo[1].dropProb = node1.attribute("DropProb2").as_int();
info.dropInfo[1].dropType = node1.attribute("DropType2").as_int();
info.dropInfo[2].dropId = node1.attribute("DropId3").as_int();
info.dropInfo[2].dropProb = node1.attribute("DropProb3").as_int();
info.dropInfo[2].dropType = node1.attribute("DropType3").as_int();
info.reviveTime = node1.attribute("ReviveTime").as_int();
info.isSiegeWar = node1.attribute("SiegeWar").as_int();
info.isEventMon = node1.attribute("EventMon").as_int();
info.birthRect.x = node1.attribute("BirthX").as_int();
info.birthRect.y = node1.attribute("BirthY").as_int();
info.birthRect.cx = node1.attribute("BirthWidth").as_int();
info.birthRect.cy = node1.attribute("BirthHeight").as_int();
const stMonBase* base = GameTable::getMonBase(baseId);
if (!base) {
LOGE("¶ÁÈ¡¹ÖÎï·Ö²¼³ö´í£¬²»´æÔڵĹÖÎïÀàÐÍ, file=%s, race=%u", szFile, baseId);
continue;
}
Monster* pMon = new Monster;
pMon->SetName(base->name);
pMon->SetNum(num);
pMon->FillInfo(info);
pMon->Load(base->id);
pMon->SetGridPos(info.birthRect.x, info.birthRect.y);
if (!this->AddMonster(pMon)) {
SAFE_DELETE(pMon);
TRACE("²åÈë¹ÖÎïʧ°Ü, file=%s, race=%u", szFile, info.race);
continue;
}
}
return true;
}