本文整理汇总了C++中Monster::GetID方法的典型用法代码示例。如果您正苦于以下问题:C++ Monster::GetID方法的具体用法?C++ Monster::GetID怎么用?C++ Monster::GetID使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Monster
的用法示例。
在下文中一共展示了Monster::GetID方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: EditMonster
void MonsterManager::EditMonster(Monster* monster)
{
for (int i=0; i<m_pListCtrl->GetItemCount(); ++i) {
CString strID = m_pListCtrl->GetItemText(i, 0);
UINT uinId = atoi(strID);
Monster* pMon = this->FindMonster(uinId);
if (pMon == NULL) continue;
if (pMon->GetID() != monster->GetID()) continue;
MONINFO& info = pMon->GetMonInfo();
int index = i;
CString strTmp;
strTmp.Format("[%d]%s(%d¼¶)", pMon->GetBaseID(), Misc::utf8ToGbk(pMon->getBaseName()).c_str(), pMon->GetLevel());
m_pListCtrl->SetItemText(index, 1, strTmp); // Ãû³Æ
strTmp.Format("%d", info.num);
m_pListCtrl->SetItemText(index, 2, strTmp); // ÊýÁ¿
strTmp.Format("%d", info.ai);
m_pListCtrl->SetItemText(index, 3, strTmp); // ÖÇÄÜ
strTmp.Format("%d", info.speed);
m_pListCtrl->SetItemText(index, 4, strTmp); // ÒÆËÙ
strTmp.Format("%d", info.view);
m_pListCtrl->SetItemText(index, 5, strTmp); // ÊÓÒ°
strTmp.Format("%d", info.dropInfo[0].dropType);
m_pListCtrl->SetItemText(index, 6, strTmp); // BOSSµôÂä
strTmp.Format("%d", info.dropInfo[0].dropId);
m_pListCtrl->SetItemText(index, 7, strTmp); // µôÂä±àºÅ
strTmp.Format("%d", info.dropInfo[0].dropProb);
m_pListCtrl->SetItemText(index, 8, strTmp); // µôÂä¸ÅÂÊ
strTmp.Format("%d", info.reviveTime);
m_pListCtrl->SetItemText(index, 9, strTmp); // ¸´»îʱ¼ä
}
}
示例2: _LoadGameDatabase
Void GameplayManager::_LoadGameDatabase( const GChar * strPath )
{
// List everything in current path
Bool bIsDirectory = false;
GChar strFileName[FILENAME_LENGTH + 1];
Bool bContinue = SystemFn->ListDirectoryFirst( strPath, &bIsDirectory, strFileName, FILENAME_LENGTH );
while( bContinue ) {
// Build sub path
GChar strSubPath[PATHNAME_LENGTH + 1];
StringFn->Format( strSubPath, TEXT("%s/%s"), strPath, strFileName );
// Sub-directory case
if ( bIsDirectory ) {
// Recurse
_LoadGameDatabase( strSubPath );
// Next file
bContinue = SystemFn->ListDirectoryNext( &bIsDirectory, strFileName, FILENAME_LENGTH );
continue;
}
// File case, load XML
XMLDocument * pMonsterFile = XMLDocument::CreateDocument( strSubPath );
Assert( pMonsterFile != NULL );
Assert( StringFn->Cmp(pMonsterFile->GetTagName(), TEXT("MonsterFile")) == 0 );
// Load skills
const XMLNode * pSkillListNode = pMonsterFile->GetChildByTag( TEXT("SkillList"), 0 );
Assert( pSkillListNode != NULL );
UInt iCount = pSkillListNode->GetChildCount();
for ( UInt i = 0; i < iCount; ++i ) {
const XMLNode * pSkillNode = pSkillListNode->GetChildByTag( TEXT("Skill"), i );
Assert( pSkillNode != NULL );
Skill * pSkill = Skill::StaticLoad( pSkillNode );
Bool bInserted = m_mapSkills.Insert( pSkill->GetID(), pSkill );
Assert( bInserted );
}
// Load monsters
const XMLNode * pMonsterListNode = pMonsterFile->GetChildByTag( TEXT("MonsterList"), 0 );
Assert( pMonsterListNode != NULL );
iCount = pMonsterListNode->GetChildCount();
for( UInt i = 0; i < iCount; ++i ) {
XMLNode * pMonsterNode = pMonsterListNode->GetChildByTag( TEXT("Monster"), i );
Assert( pMonsterNode != NULL );
Monster hMonster;
hMonster.Load( pMonsterNode );
Bool bInserted = m_mapMonsters.Insert( hMonster.GetID(), hMonster );
Assert( bInserted );
}
// Done with this one
XMLDocument::DestroyDocument( pMonsterFile );
pMonsterFile = NULL;
// Next file
bContinue = SystemFn->ListDirectoryNext( &bIsDirectory, strFileName, FILENAME_LENGTH );
}
}