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C++ Gamepad::id方法代码示例

本文整理汇总了C++中Gamepad::id方法的典型用法代码示例。如果您正苦于以下问题:C++ Gamepad::id方法的具体用法?C++ Gamepad::id怎么用?C++ Gamepad::id使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Gamepad的用法示例。


在下文中一共展示了Gamepad::id方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: pageVisibilityChanged

void NavigatorGamepad::pageVisibilityChanged()
{
    // Inform the embedder whether it needs to provide gamepad data for us.
    bool visible = page()->visibilityState() == PageVisibilityStateVisible;
    if (visible && (m_hasEventListener || m_gamepads))
        startUpdating();
    else
        stopUpdating();

    if (!visible || !m_hasEventListener)
        return;

    // Tell the page what has changed. m_gamepads contains the state before we became hidden.
    // We create a new snapshot and compare them.
    GamepadList* oldGamepads = m_gamepads.release();
    gamepads();
    GamepadList* newGamepads = m_gamepads.get();
    ASSERT(newGamepads);

    for (unsigned i = 0; i < WebGamepads::itemsLengthCap; ++i) {
        Gamepad* oldGamepad = oldGamepads ? oldGamepads->item(i) : 0;
        Gamepad* newGamepad = newGamepads->item(i);
        bool oldWasConnected = oldGamepad && oldGamepad->connected();
        bool newIsConnected = newGamepad && newGamepad->connected();
        bool connectedGamepadChanged = oldWasConnected && newIsConnected && oldGamepad->id() != newGamepad->id();
        if (connectedGamepadChanged || (oldWasConnected && !newIsConnected)) {
            oldGamepad->setConnected(false);
            m_pendingEvents.append(oldGamepad);
        }
        if (connectedGamepadChanged || (!oldWasConnected && newIsConnected)) {
            m_pendingEvents.append(newGamepad);
        }
    }

    if (!m_pendingEvents.isEmpty())
        m_dispatchOneEventRunner.runAsync();
}
开发者ID:kjthegod,项目名称:WebKit,代码行数:37,代码来源:NavigatorGamepad.cpp

示例2: idAttrGetter

static v8::Handle<v8::Value> idAttrGetter(v8::Local<v8::String> name, const v8::AccessorInfo& info)
{
    Gamepad* imp = V8Gamepad::toNative(info.Holder());
    return v8String(imp->id(), info.GetIsolate());
}
开发者ID:sanyaade-embedded-systems,项目名称:armhf-node-webkit,代码行数:5,代码来源:V8Gamepad.cpp


注:本文中的Gamepad::id方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。