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C++ Gamepad::GetRightPush方法代码示例

本文整理汇总了C++中Gamepad::GetRightPush方法的典型用法代码示例。如果您正苦于以下问题:C++ Gamepad::GetRightPush方法的具体用法?C++ Gamepad::GetRightPush怎么用?C++ Gamepad::GetRightPush使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Gamepad的用法示例。


在下文中一共展示了Gamepad::GetRightPush方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: TeleopPeriodic


//.........这里部分代码省略.........
    	{
    		myShooter->StopLoader();
    	}
    	
    	if(operatorGamepad->GetY())
    	{
    		myShooter->SetAngle(manualAngle);
    	}
    	if(operatorGamepad->GetX())
    	{
    		myShooter->SetAngle(Config::GetSetting("shooter_loading_angle",0)); //Angle for reloading
    		manualAngle = Config::GetSetting("shooter_loading_angle",0);
    	}
    	if(operatorGamepad->GetA()) //Shooting from load zone
    	{
    		myShooter->SetAngle(Config::GetSetting("load_zone_shooting_angle",13.25));
    		manualAngle = Config::GetSetting("load_zone_shooting_angle",13.25);
    	}
    	if(operatorGamepad->GetB())
    	{
    		myShooter->SetAngle(Config::GetSetting("pyramid_shooting_angle",23.25));
    		manualAngle = Config::GetSetting("pyramid_shooting_angle",23.25);
    	}
    	if(operatorGamepad->GetRightBumper())
    	{
    		//myShooter->SetAngle(Config::GetSetting("funnel_release_angle",35));
    		myShooter->SetAngle(Config::GetSetting("pyramid_basket_angle", 45));
    		manualAngle = Config::GetSetting("pyramid_basket_angle", 45);
    	}
    	if (operatorGamepad->GetLeftPush()) {
    		myShooter->ResetShooterProcess();
    	}
    	
    	// Do something similar, but don't touch the AngleJag.
    	if (operatorGamepad->GetRightPush()) {
    		myShooter->ResetShooterMotors();
    	}
    	
    	//pneumatics section
    	if(!driverGamepad->GetLeftTrigger())
    	{
    		pneumatics->extendEndgame();
    	}
    	else
    	{
    		pneumatics->retractEndgame();
    		myShooter->SetAngle(3);
    	}
    	
    	if(driverGamepad->GetRightTrigger())
    	{
    		pneumatics->extendCollector();
    	}
    	else
    	{
    		pneumatics->retractCollector();
    	}
    	//end pneumatics section
    	
    	lastdir = dir;
    	
    	myShooter->Process();
    	
    	//cout << "Shooter rear wheel" << myShooter->getRearWheelSpeed() << endl;
    	//End OPERATOR input section
   
    	
    	/*Manual control of the angle motor position using PID
    	 * THIS ASSUMES THE SHOOTER HAS BEEN ZERO'ED TO THE HOME POSITION SOMEHOW
    	if(operatorGamepad->GetLeftTrigger())
    	{
    		myShooter->ManualAngleControl(16); // (theta)
    	}
    	else
    	{
    		myShooter->ManualAngleControl(0);
    	}
    	*/ 
    	/*if (target != NULL) {
    		cout << "Target located. (" << target->X() << ',' << target->Y() << ") range is " << target->Distance() << " feet" << endl;
    	}
    	*/
//    	switch(myShooter->getFiringState())
//    	{
//    	case 1:
//    		lc->setMode(4);
////    		cout << "Spinning up!!" << endl;
//    		break;
//    	case 2:
//    		lc->setMode(5);
////    		cout << "Firing!!" << endl;
//    		break;
//    	default:
//    		lc->setMode(1);
//    		break;
//    	}
    	lc->useLights();
    	BuildAndSendPacket();
    	logdata();
    }
开发者ID:RAR1741,项目名称:RA13_RobotCode,代码行数:101,代码来源:RobotMain.cpp


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