本文整理汇总了C++中Gamepad::GetRightPush方法的典型用法代码示例。如果您正苦于以下问题:C++ Gamepad::GetRightPush方法的具体用法?C++ Gamepad::GetRightPush怎么用?C++ Gamepad::GetRightPush使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Gamepad
的用法示例。
在下文中一共展示了Gamepad::GetRightPush方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: TeleopPeriodic
//.........这里部分代码省略.........
{
myShooter->StopLoader();
}
if(operatorGamepad->GetY())
{
myShooter->SetAngle(manualAngle);
}
if(operatorGamepad->GetX())
{
myShooter->SetAngle(Config::GetSetting("shooter_loading_angle",0)); //Angle for reloading
manualAngle = Config::GetSetting("shooter_loading_angle",0);
}
if(operatorGamepad->GetA()) //Shooting from load zone
{
myShooter->SetAngle(Config::GetSetting("load_zone_shooting_angle",13.25));
manualAngle = Config::GetSetting("load_zone_shooting_angle",13.25);
}
if(operatorGamepad->GetB())
{
myShooter->SetAngle(Config::GetSetting("pyramid_shooting_angle",23.25));
manualAngle = Config::GetSetting("pyramid_shooting_angle",23.25);
}
if(operatorGamepad->GetRightBumper())
{
//myShooter->SetAngle(Config::GetSetting("funnel_release_angle",35));
myShooter->SetAngle(Config::GetSetting("pyramid_basket_angle", 45));
manualAngle = Config::GetSetting("pyramid_basket_angle", 45);
}
if (operatorGamepad->GetLeftPush()) {
myShooter->ResetShooterProcess();
}
// Do something similar, but don't touch the AngleJag.
if (operatorGamepad->GetRightPush()) {
myShooter->ResetShooterMotors();
}
//pneumatics section
if(!driverGamepad->GetLeftTrigger())
{
pneumatics->extendEndgame();
}
else
{
pneumatics->retractEndgame();
myShooter->SetAngle(3);
}
if(driverGamepad->GetRightTrigger())
{
pneumatics->extendCollector();
}
else
{
pneumatics->retractCollector();
}
//end pneumatics section
lastdir = dir;
myShooter->Process();
//cout << "Shooter rear wheel" << myShooter->getRearWheelSpeed() << endl;
//End OPERATOR input section
/*Manual control of the angle motor position using PID
* THIS ASSUMES THE SHOOTER HAS BEEN ZERO'ED TO THE HOME POSITION SOMEHOW
if(operatorGamepad->GetLeftTrigger())
{
myShooter->ManualAngleControl(16); // (theta)
}
else
{
myShooter->ManualAngleControl(0);
}
*/
/*if (target != NULL) {
cout << "Target located. (" << target->X() << ',' << target->Y() << ") range is " << target->Distance() << " feet" << endl;
}
*/
// switch(myShooter->getFiringState())
// {
// case 1:
// lc->setMode(4);
//// cout << "Spinning up!!" << endl;
// break;
// case 2:
// lc->setMode(5);
//// cout << "Firing!!" << endl;
// break;
// default:
// lc->setMode(1);
// break;
// }
lc->useLights();
BuildAndSendPacket();
logdata();
}