本文整理汇总了C++中Gamepad::Poll方法的典型用法代码示例。如果您正苦于以下问题:C++ Gamepad::Poll方法的具体用法?C++ Gamepad::Poll怎么用?C++ Gamepad::Poll使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Gamepad
的用法示例。
在下文中一共展示了Gamepad::Poll方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: App_Initialize
void App_Initialize( void )
{
Gamepad gamepad;
dList = malloc( 262144 );
sceneList = malloc( 262144 );
fbp0 = 0;
sceKernelDcacheWritebackAll();
pspDebugScreenInit();
myScene = new Scene(SCR_WIDTH, SCR_HEIGHT);
///////////////////////////////////////////////////
// Load Resources
///////////////////////////////////////////////////
char *sceneName = "courtyard.lws";
printf("Loading Lightwave Scene: %s\n", sceneName);
loadLWS(*myScene, sceneName);
// printf("Caching CVR scene: %s\n", sceneName);
// myScene->cache(true);
printf("Retrieving scene motion controller: %s\n", sceneName);
mySceneMotion = &myScene->motion(sceneName);
///////////////////////////////////////////////////
// END Load Resources
///////////////////////////////////////////////////
printf("\n\n--------------------------\n");
printf(" Press X to start...\n");
printf("--------------------------\n\n\n");
while(!gamepad.ButtonDown(PSP_CTRL_CROSS))
{
gamepad.Poll();
}
InitGU();
SetupProjection();
SetupCallbacks();
}
示例2: main
int main(int argc, char** argv)
{
sceRtcGetCurrentTick( &fpsTickLast );
tickResolution = sceRtcGetTickResolution();
Gamepad gamepad;
App_Initialize();
timerTest.start();
float nextUpdate = 0;
while(1)
{
timerTest.update();
(*mySceneMotion).evaluate(timerTest.getSeconds());
App_Render();
if(gamepad.Poll())
{
if(gamepad.ButtonDown(PSP_CTRL_TRIANGLE))
{
timerTest.paused(true);
}
if(gamepad.ButtonDown(PSP_CTRL_SQUARE))
{
timerTest.paused(false);
}
if(timerTest.paused())
{
if(fabs(gamepad.AnalogX()) > 0.1)
{
if(gamepad.ButtonDown(PSP_CTRL_RTRIGGER))
{
if(timerTest.getSeconds() - 0.5f > 0 || gamepad.AnalogX() > 0) timerTest.setSeconds(timerTest.getSeconds() + (gamepad.AnalogX() * 0.5));
}
else
{
if(timerTest.getSeconds() - 0.1f > 0 || gamepad.AnalogX() > 0) timerTest.setSeconds(timerTest.getSeconds() + (gamepad.AnalogX() * 0.1));
}
}
}
if(gamepad.ButtonDown(PSP_CTRL_LEFT))
{
if(gamepad.ButtonDown(PSP_CTRL_RTRIGGER))
{
if(timerTest.getSeconds() - 0.1f > 0) timerTest.setSeconds(timerTest.getSeconds() - 0.1);
}
else
{
if(timerTest.getSeconds() - 0.01f > 0) timerTest.setSeconds(timerTest.getSeconds() - 0.01);
}
}
if(gamepad.ButtonDown(PSP_CTRL_RIGHT))
{
if(gamepad.ButtonDown(PSP_CTRL_RTRIGGER))
{
timerTest.setSeconds(timerTest.getSeconds() + 0.1);
}
else
{
timerTest.setSeconds(timerTest.getSeconds() + 0.01);
}
}
}
}
App_Shutdown();
return 0;
}