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C++ Gamepad::Connected方法代码示例

本文整理汇总了C++中Gamepad::Connected方法的典型用法代码示例。如果您正苦于以下问题:C++ Gamepad::Connected方法的具体用法?C++ Gamepad::Connected怎么用?C++ Gamepad::Connected使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Gamepad的用法示例。


在下文中一共展示了Gamepad::Connected方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Timer

/**
 * Creates an instance of InputManager
 * Counts the number of players based on # of conencted controllers
 * at creation
 * No numPlayers is not updated after creation, but it may be possible to
 * simply connect another controller and have it work
 * Always at least 1 player because of mouse and keyboard support
 */
InputManager::InputManager(GLFWwindow* w)
{
	window = w;

	glfwSetKeyCallback(window, keyboard);
	glfwSetMouseButtonCallback(window, mouseClick);
	glfwSetCursorPosCallback(window, mousePosition);
	kForward = kBackward = 0;
	kTurnL = kTurnR = 0;
	kCamH = 0;
	kCamV = 0;
	kDrift = false;
	kPowerup = false;
	kMenu = false;
	kJump = false;
	kHorn = false;
	kDebug = false;

	rumbleTimer = Timer();

	int widthP = 0;
	int heightP = 0;
	glfwGetWindowSize(window, &widthP, &heightP);

	widthP = widthP / 2;
	heightP = heightP / 2;

	glfwSetCursorPos(window, widthP, heightP);

	lastMouseX = (float)widthP;
	lastMouseY = (float)heightP;

	numPlayers = 1;

	for (int i = 1; i < MAX_PLAYERS; i++) {
		Gamepad temp = Gamepad(i);

		gamepads[i - 1] = temp;

		if (temp.Connected()) {
			printf("Controller connected in port %d\n", i);
			// Allows for a player when no controllers connected
			if (i != 1) {
				numPlayers += 1;
			}
			rumbleEndTimes[i - 1] = 0;

			//rumble(i, 0.5f, 0.5);
		}
	}
}
开发者ID:BernieMayer,项目名称:King-of-Buggies,代码行数:59,代码来源:InputManager.cpp


注:本文中的Gamepad::Connected方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。