本文整理汇总了C++中Gamepad::Init方法的典型用法代码示例。如果您正苦于以下问题:C++ Gamepad::Init方法的具体用法?C++ Gamepad::Init怎么用?C++ Gamepad::Init使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Gamepad
的用法示例。
在下文中一共展示了Gamepad::Init方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ReloadDevices
void Input::ReloadDevices(){
try {
Device* keyboard = new Keyboard();
keyboard->Init(Game::GetInstance()->hwnd, directInput_);
devices_.push_back(keyboard);
hasKeyboard_ = true;
} catch (runtime_error) {
hasKeyboard_ = false;
}
try {
nGamepads_ = 0;
while(nGamepads_<4){
Gamepad* gamepad = new Gamepad(nGamepads_);
gamepad->Init(Game::GetInstance()->hwnd, directInput_);
devices_.push_back(gamepad);
nGamepads_++;
}
} catch (runtime_error) {
if(devices_.size()<1)
throw runtime_error("Fatal error: Neither keyboard, nor gamepad found!");
}
try {
Device* mouse = new Mouse();
mouse->Init(Game::GetInstance()->hwnd, directInput_);
devices_.push_back(mouse);
hasMouse_ = true;
}
catch (runtime_error) {
hasMouse_ = false;
}
}