本文整理汇总了C++中Gamepad::GetRightTrigger方法的典型用法代码示例。如果您正苦于以下问题:C++ Gamepad::GetRightTrigger方法的具体用法?C++ Gamepad::GetRightTrigger怎么用?C++ Gamepad::GetRightTrigger使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Gamepad
的用法示例。
在下文中一共展示了Gamepad::GetRightTrigger方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: TeleopPeriodic
//.........这里部分代码省略.........
manualAngle += 0.25;
break;
case Gamepad::kLeft:
manualAngle -= 0.25;
break;
default:
break;
}
}
//cout << "Current target angle: " << manualAngle << endl;
//Begin OPERATOR input section
if(operatorGamepad->GetBack())
{
myShooter->ResetShooterProcess(); // Re-homes the shooter
}
if(operatorGamepad->GetLeftTrigger())
{
myShooter->SetSpeeds(SHOOTER_FRONTWHEEL_SPEED,SHOOTER_REARWHEEL_SPEED); // (RPM,RPM)
}
else if (operatorGamepad->GetLeftBumper())
{
myShooter->SetSpeeds(Config::GetSetting("shooter_main_speed_pyramid", 1500),
Config::GetSetting("shooter_secondary_speed_pyramid", 2000));
}
else
{
myShooter->SetSpeeds(0,0); // (RPM,RPM)
}
if(operatorGamepad->GetRightTrigger())
{
// TODO: Make this selectable somehow. This is probably too powerful for
// distant shots.
myShooter->ChamberFrisbee(Config::GetSetting("loader_power",-1));
}
else
{
myShooter->StopLoader();
}
if(operatorGamepad->GetY())
{
myShooter->SetAngle(manualAngle);
}
if(operatorGamepad->GetX())
{
myShooter->SetAngle(Config::GetSetting("shooter_loading_angle",0)); //Angle for reloading
manualAngle = Config::GetSetting("shooter_loading_angle",0);
}
if(operatorGamepad->GetA()) //Shooting from load zone
{
myShooter->SetAngle(Config::GetSetting("load_zone_shooting_angle",13.25));
manualAngle = Config::GetSetting("load_zone_shooting_angle",13.25);
}
if(operatorGamepad->GetB())
{
myShooter->SetAngle(Config::GetSetting("pyramid_shooting_angle",23.25));
manualAngle = Config::GetSetting("pyramid_shooting_angle",23.25);
}
if(operatorGamepad->GetRightBumper())
{
//myShooter->SetAngle(Config::GetSetting("funnel_release_angle",35));
示例2: if
/**
* Periodic code for teleop mode should go here.
*
* Use this method for code which will be called periodically at a regular
* rate while the robot is in teleop mode.
*/
void RA14Robot::TeleopPeriodic() {
StartOfCycleMaintenance();
//Input Acquisition
DriverLeftY = DriverGamepad->GetLeftY();
DriverRightY = DriverGamepad->GetRightY();
DriverLeftBumper = DriverGamepad->GetLeftBumper(); // Reads state of left bumper
DriverRightBumper = DriverGamepad->GetRightBumper(); // Gets state of right bumper
RingLightButton = OperatorGamepad->GetY();
ShouldFireButton = DriverGamepad->GetRightTrigger();
BallCollectPickupButton = DriverGamepad->GetBack();
DriverDPad = DriverGamepad->GetDPad();
OperatorDPad = OperatorGamepad->GetDPad();
//End Input Acquisition
//Current Sensing
//myCurrentSensor->Toggle(DriverGamepad->GetStart());
//End Current Sensing
//Target Processing
target->Parse(server->GetLatestPacket());
/*
if (target->IsValid()) {
cout << "\tx = " << target->GetX() << ", y = " << target->GetY() << ", distance = " << target->GetDistance() << "ft";
cout << "\tside = " << (target->IsLeft() ? "LEFT" : "RIGHT") << ", hot = " << (target->IsHot() ? "HOT" : "NOT") << endl;
}
else {
cout << "No Target Received..." << endl;
}
*/
//End Target Processing
//Ball Collection
/*
if(BallCollectPickupButton)
{
myCollection->Collect();
}
else
{
myCollection->ResetPosition();
}
*/
float spinSpeed = Config::GetSetting("intake_roller_speed", 1);
int armPosition = 0;
int rollerPosition = 0;
switch (OperatorDPad) {
case Gamepad::kCenter:
armPosition = 0;
rollerPosition = 0;
break;
case Gamepad::kUp:
armPosition = -1;
break;
case Gamepad::kUpLeft:
armPosition = -1;
rollerPosition = -1;
break;
case Gamepad::kUpRight:
armPosition = -1;
rollerPosition = 1;
break;
case Gamepad::kDown:
armPosition = 1;
break;
case Gamepad::kDownLeft:
armPosition = 1;
rollerPosition = -1;
break;
case Gamepad::kDownRight:
armPosition = 1;
rollerPosition = 1;
break;
case Gamepad::kLeft:
rollerPosition = -1;
break;
case Gamepad::kRight:
rollerPosition = 1;
break;
}
if (DriverGamepad->GetLeftTrigger()) {
armPosition = 0;
rollerPosition = -1;
}
//.........这里部分代码省略.........