当前位置: 首页>>代码示例>>C++>>正文


C++ CShader::SetFloat方法代码示例

本文整理汇总了C++中CShader::SetFloat方法的典型用法代码示例。如果您正苦于以下问题:C++ CShader::SetFloat方法的具体用法?C++ CShader::SetFloat怎么用?C++ CShader::SetFloat使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CShader的用法示例。


在下文中一共展示了CShader::SetFloat方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: RenderScene

void RenderScene() 
{
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);	// Clear The Screen And The Depth Buffer
	glLoadIdentity();									// Reset The matrix


/////// * /////////// * /////////// * NEW * /////// * /////////// * /////////// * ///////

	// In our RenderScene() function we will now start using the shader.  We added support
	// to create quadrics so we don't have to load any models, which makes the tutorials easy.
	// What we do is create a sphere and then have our shader make it wave.  When we loaded
	// the shader files it turned ON the shader, so we don't need to turn it on every frame.
	// Notice that we pass in our g_TimeLoc variable that we got in the Init() function above
	// to change the "time" variable in the vertex shader.  We also pass in a new waveChange
	// value to vary the wave.

	// Create a static float to hold our current wave value, then update and change it each frame.
	static float waveChange = 0.0f;
	g_Shader.SetFloat(g_TimeLoc, waveChange);
	waveChange += 0.06f;

	GLUquadricObj *pObj = gluNewQuadric();				// Get a Quadric off the stack

	gluQuadricDrawStyle(pObj, GLU_LINE);				// Draw the sphere in wireframe

	glTranslatef(0.0f, 0.0f, -6.5f);					// Move the sphere backwards from the camera
	gluSphere(pObj, 2.5f, 75, 75);						// Draw a decent poly sphere with a radius of 2.5
	
	gluDeleteQuadric(pObj);								// Free the Quadric

/////// * /////////// * /////////// * NEW * /////// * /////////// * /////////// * ///////


	SwapBuffers(g_hDC);									// Swap the backbuffers to the foreground
}
开发者ID:Allenjonesing,项目名称:tutorials,代码行数:35,代码来源:Main.cpp


注:本文中的CShader::SetFloat方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。