本文整理汇总了C++中CGameRules::RemoveGameRulesListener方法的典型用法代码示例。如果您正苦于以下问题:C++ CGameRules::RemoveGameRulesListener方法的具体用法?C++ CGameRules::RemoveGameRulesListener怎么用?C++ CGameRules::RemoveGameRulesListener使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CGameRules
的用法示例。
在下文中一共展示了CGameRules::RemoveGameRulesListener方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
//--------------------------------------------------------------------------------------------------
// Name: ~CGameEffectsSystem
// Desc: Destructor
//--------------------------------------------------------------------------------------------------
GameSDKCGameEffectsSystem::~GameSDKCGameEffectsSystem()
{
#if DEBUG_GAME_FX_SYSTEM
if(gEnv->pInput)
{
gEnv->pInput->RemoveEventListener(this);
}
#endif
#ifdef SOFTCODE_ENABLED
if(gEnv->pSoftCodeMgr)
{
gEnv->pSoftCodeMgr->RemoveListener(GAME_FX_LIBRARY_NAME,this);
}
SAFE_DELETE(m_gameRenderNodeSoftCodeListener);
SAFE_DELETE(m_gameRenderElementSoftCodeListener);
m_softCodeTypeLibs.clear();
m_gameRenderNodes.clear();
m_gameRenderElements.clear();
#endif
// Remove as game rules listener
if(g_pGame)
{
CGameRules* pGameRules = g_pGame->GetGameRules();
if(pGameRules)
{
pGameRules->RemoveGameRulesListener(this);
}
}
}//-------------------------------------------------------------------------------------------------
示例2:
//---------------------------------------
CMiscAnnouncer::~CMiscAnnouncer()
{
CryLog("CMiscAnnouncer::~CMiscAnnouncer()");
if(gEnv->pConsole)
{
gEnv->pConsole->UnregisterVariable("ma_enabled");
#if !defined(_RELEASE)
gEnv->pConsole->UnregisterVariable("ma_debug");
#endif
}
CGameRules *pGameRules = g_pGame->GetGameRules();
if(pGameRules)
{
pGameRules->UnRegisterRoundsListener(this);
pGameRules->RemoveGameRulesListener(this);
}
RemoveAllWeaponListeners();
g_pGame->GetIGameFramework()->GetIItemSystem()->UnregisterListener(this);
}
示例3:
~CFlowNode_MP()
{
CGameRules* pGameRules = g_pGame->GetGameRules();
if(pGameRules)
pGameRules->RemoveGameRulesListener(this);
}