本文整理汇总了C++中CGameRules::GetObjective方法的典型用法代码示例。如果您正苦于以下问题:C++ CGameRules::GetObjective方法的具体用法?C++ CGameRules::GetObjective怎么用?C++ CGameRules::GetObjective使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CGameRules
的用法示例。
在下文中一共展示了CGameRules::GetObjective方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: OnRequestMissionObjectives
void CUIObjectives::OnRequestMissionObjectives( const SUIEvent& event )
{
CGameRules* pGameRules = GetGameRules();
if ( pGameRules && g_pGame->GetIGameFramework()->GetClientActor() )
{
CActor* pActor = pGameRules->GetActorByChannelId( g_pGame->GetIGameFramework()->GetClientActor()->GetChannelId() );
if ( pActor )
{
std::map< string, int > tmpList;
int teamID = pGameRules->GetTeam( pActor->GetEntityId() );
for ( TObjectiveMap::iterator it = m_ObjectiveMap.begin(); it != m_ObjectiveMap.end(); ++it )
{
CGameRules::TObjective* pObjective = pGameRules->GetObjective( teamID, it->first.c_str() );
if ( pObjective )
tmpList[ it->first ] = pObjective->status;
}
for ( std::map< string, int >::iterator it = tmpList.begin(); it != tmpList.end(); ++it )
MissionObjectiveAdded( it->first, it->second );
}
}
}