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C++ CGameRules::GetPlayers方法代码示例

本文整理汇总了C++中CGameRules::GetPlayers方法的典型用法代码示例。如果您正苦于以下问题:C++ CGameRules::GetPlayers方法的具体用法?C++ CGameRules::GetPlayers怎么用?C++ CGameRules::GetPlayers使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CGameRules的用法示例。


在下文中一共展示了CGameRules::GetPlayers方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ProcessTeamChangeVisualization

//------------------------------------------------------------------------
void CTeamVisualizationManager::ProcessTeamChangeVisualization(EntityId entityId) const
{
	if(!m_teamVisualizationPartsMap.empty())
	{
		if(entityId == g_pGame->GetClientActorId())
		{
			// If local player has changed team, refresh team materials for *all* players in game
			CGameRules* pGameRules = g_pGame->GetGameRules();
			CGameRules::TPlayers players;
			pGameRules->GetPlayers(players);

			CGameRules::TPlayers::const_iterator iter = players.begin();
			CGameRules::TPlayers::const_iterator end = players.end();
			while(iter != end)
			{
				RefreshPlayerTeamMaterial(*iter); 
				++iter;
			}
		}
		else // If remote player has changed team, just refresh that player.
		{
			RefreshPlayerTeamMaterial(entityId); 
		}
	}
}
开发者ID:PiratesAhoy,项目名称:HeartsOfOak-Core,代码行数:26,代码来源:TeamVisualizationManager.cpp


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