本文整理汇总了C++中CGameRules::GetPlayers方法的典型用法代码示例。如果您正苦于以下问题:C++ CGameRules::GetPlayers方法的具体用法?C++ CGameRules::GetPlayers怎么用?C++ CGameRules::GetPlayers使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CGameRules
的用法示例。
在下文中一共展示了CGameRules::GetPlayers方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ProcessTeamChangeVisualization
//------------------------------------------------------------------------
void CTeamVisualizationManager::ProcessTeamChangeVisualization(EntityId entityId) const
{
if(!m_teamVisualizationPartsMap.empty())
{
if(entityId == g_pGame->GetClientActorId())
{
// If local player has changed team, refresh team materials for *all* players in game
CGameRules* pGameRules = g_pGame->GetGameRules();
CGameRules::TPlayers players;
pGameRules->GetPlayers(players);
CGameRules::TPlayers::const_iterator iter = players.begin();
CGameRules::TPlayers::const_iterator end = players.end();
while(iter != end)
{
RefreshPlayerTeamMaterial(*iter);
++iter;
}
}
else // If remote player has changed team, just refresh that player.
{
RefreshPlayerTeamMaterial(entityId);
}
}
}