本文整理汇总了C++中CGameRules::GetCinematicInput方法的典型用法代码示例。如果您正苦于以下问题:C++ CGameRules::GetCinematicInput方法的具体用法?C++ CGameRules::GetCinematicInput怎么用?C++ CGameRules::GetCinematicInput使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CGameRules
的用法示例。
在下文中一共展示了CGameRules::GetCinematicInput方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Disable
void CCinematicWeapon::Disable()
{
CGameRules* pGameRules = g_pGame->GetGameRules();
if (pGameRules != NULL)
{
if (m_inputClass == eInputClass_Primary)
{
pGameRules->GetCinematicInput().SetUpWeapon( CCinematicInput::eWeapon_Primary, NULL );
}
else if (m_inputClass == eInputClass_Secondary)
{
pGameRules->GetCinematicInput().SetUpWeapon( CCinematicInput::eWeapon_Secondary, NULL );
}
m_inputClass = eInputClass_None;
}
SetHostId(0);
StopFire();
}
示例2: SetPrimary
void CCinematicWeapon::SetPrimary()
{
CGameRules* pGameRules = g_pGame->GetGameRules();
if (pGameRules != NULL)
{
if (m_inputClass == eInputClass_Secondary)
{
pGameRules->GetCinematicInput().SetUpWeapon( CCinematicInput::eWeapon_Secondary, NULL );
}
pGameRules->GetCinematicInput().SetUpWeapon( CCinematicInput::eWeapon_Primary, GetEntity() );
m_inputClass = eInputClass_Primary;
}
if (IEntity* pParentEntity = GetEntity()->GetParent())
{
SetHostId( pParentEntity->GetId() );
}
SetupFireSound();
}