本文整理汇总了C++中CGameRules::GetThreatRatingByTeam方法的典型用法代码示例。如果您正苦于以下问题:C++ CGameRules::GetThreatRatingByTeam方法的具体用法?C++ CGameRules::GetThreatRatingByTeam怎么用?C++ CGameRules::GetThreatRatingByTeam使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CGameRules
的用法示例。
在下文中一共展示了CGameRules::GetThreatRatingByTeam方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: KillOccurred
void CServerPlayerTracker::KillOccurred(const HitInfo &hitInfo, uint16 victimChannelId, bool bExpectKillCam)
{
if(hitInfo.targetId != GetEntityId() && bExpectKillCam) //We don't expect killcams when a player kills themselves
{
SKillCamValidation& victimData = GetOrCreateVictimData(victimChannelId);
victimData.vLastKillDir = hitInfo.dir;
victimData.uKills++;
victimData.fLastKillTime = gEnv->pTimer->GetCurrTime();
}
CGameRules * pGameRules = g_pGame->GetGameRules();
CGameRules::eThreatRating threatRating = pGameRules->GetThreatRatingByTeam(pGameRules->GetTeam(hitInfo.targetId), pGameRules->GetTeam(GetEntityId()));
if(threatRating == CGameRules::eHostile)
{
m_nTotalHostileKills++;
}
}