本文整理汇总了C++中CGameRules::GetObjectivesModule方法的典型用法代码示例。如果您正苦于以下问题:C++ CGameRules::GetObjectivesModule方法的具体用法?C++ CGameRules::GetObjectivesModule怎么用?C++ CGameRules::GetObjectivesModule使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CGameRules
的用法示例。
在下文中一共展示了CGameRules::GetObjectivesModule方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: AdjustMovementForEnvironment
void CPlayerStateUtil::AdjustMovementForEnvironment( const CPlayer& player, Vec3& move, const bool bigWeaponRestrict, const bool crouching )
{
float mult = (bigWeaponRestrict)
? g_pGameCVars->pl_movement.nonCombat_heavy_weapon_speed_scale * player.GetModifiableValues().GetValue(kPMV_HeavyWeaponMovementMultiplier)
: 1.0f;
if (gEnv->bMultiplayer)
{
CGameRules *pGameRules = g_pGame->GetGameRules();
IGameRulesObjectivesModule *pObjectives = pGameRules ? pGameRules->GetObjectivesModule() : NULL;
if (pObjectives)
{
switch(pGameRules->GetGameMode())
{
case eGM_Extraction:
{
if( pObjectives->CheckIsPlayerEntityUsingObjective(player.GetEntityId()) ) // Carrying a tick
{
mult *= g_pGameCVars->mp_extractionParams.carryingTick_SpeedScale;
}
break;
}
case eGM_CaptureTheFlag:
{
if( pObjectives->CheckIsPlayerEntityUsingObjective(player.GetEntityId()) ) // Carrying a flag
{
mult *= g_pGameCVars->mp_ctfParams.carryingFlag_SpeedScale;
}
break;
}
default:
break;
}
}
}
mult *= g_pGameCVars->pl_movement.speedScale;
if (player.IsSprinting())
{
if (bigWeaponRestrict)
{
mult *= g_pGameCVars->pl_movement.nonCombat_heavy_weapon_sprint_scale;
}
else
{
mult *= g_pGameCVars->pl_movement.sprint_SpeedScale;
}
}
else if (crouching)
{
if (bigWeaponRestrict)
{
mult *= g_pGameCVars->pl_movement.nonCombat_heavy_weapon_crouch_speed_scale;
}
else
{
mult *= g_pGameCVars->pl_movement.crouch_SpeedScale;
}
}
move *= mult;
}