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C++ CGameRules::GetObjectivesModule方法代码示例

本文整理汇总了C++中CGameRules::GetObjectivesModule方法的典型用法代码示例。如果您正苦于以下问题:C++ CGameRules::GetObjectivesModule方法的具体用法?C++ CGameRules::GetObjectivesModule怎么用?C++ CGameRules::GetObjectivesModule使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CGameRules的用法示例。


在下文中一共展示了CGameRules::GetObjectivesModule方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: AdjustMovementForEnvironment

void CPlayerStateUtil::AdjustMovementForEnvironment( const CPlayer& player, Vec3& move, const bool bigWeaponRestrict, const bool crouching )
{
	float mult = (bigWeaponRestrict) 
		? g_pGameCVars->pl_movement.nonCombat_heavy_weapon_speed_scale * player.GetModifiableValues().GetValue(kPMV_HeavyWeaponMovementMultiplier) 
		: 1.0f;

	if (gEnv->bMultiplayer)
	{
		CGameRules *pGameRules = g_pGame->GetGameRules();
		IGameRulesObjectivesModule *pObjectives = pGameRules ? pGameRules->GetObjectivesModule() : NULL;

		if (pObjectives)
		{
			switch(pGameRules->GetGameMode())
			{
				case eGM_Extraction:
				{
					if( pObjectives->CheckIsPlayerEntityUsingObjective(player.GetEntityId()) ) // Carrying a tick
					{
						mult *= g_pGameCVars->mp_extractionParams.carryingTick_SpeedScale;
					}
					break;
				}
				case eGM_CaptureTheFlag:
				{
					if( pObjectives->CheckIsPlayerEntityUsingObjective(player.GetEntityId()) ) // Carrying a flag
					{
						mult *= g_pGameCVars->mp_ctfParams.carryingFlag_SpeedScale;
					}
					break;	
				}
				default:
					break;
			}
		}
	}

	mult *= g_pGameCVars->pl_movement.speedScale;

	if (player.IsSprinting())
	{
		if (bigWeaponRestrict)
		{
			mult *= g_pGameCVars->pl_movement.nonCombat_heavy_weapon_sprint_scale;
		}
		else
		{
			mult *= g_pGameCVars->pl_movement.sprint_SpeedScale;
		}
	}
	else if (crouching)
	{
		if (bigWeaponRestrict)
		{
			mult *= g_pGameCVars->pl_movement.nonCombat_heavy_weapon_crouch_speed_scale;
		}
		else
		{
			mult *= g_pGameCVars->pl_movement.crouch_SpeedScale;
		}
	}

	move *= mult;

}
开发者ID:Xydrel,项目名称:Infected,代码行数:65,代码来源:PlayerStateUtil.cpp


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