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C++ CGameRules::ClientSimpleHit方法代码示例

本文整理汇总了C++中CGameRules::ClientSimpleHit方法的典型用法代码示例。如果您正苦于以下问题:C++ CGameRules::ClientSimpleHit方法的具体用法?C++ CGameRules::ClientSimpleHit怎么用?C++ CGameRules::ClientSimpleHit使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CGameRules的用法示例。


在下文中一共展示了CGameRules::ClientSimpleHit方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: HandleEvent

void CTacBullet::HandleEvent(const SGameObjectEvent &event)
{
	if (m_destroying)
		return;

	CProjectile::HandleEvent(event);

	if (event.event == eGFE_OnCollision)
	{
		EventPhysCollision *pCollision = reinterpret_cast<EventPhysCollision *>(event.ptr);
		if (!pCollision)
			return;

		IEntity *pTarget = pCollision->iForeignData[1]==PHYS_FOREIGN_ID_ENTITY ? (IEntity*)pCollision->pForeignData[1]:0;
		if (pTarget)
		{
			CGameRules *pGameRules = g_pGame->GetGameRules();

			EntityId targetId = pTarget->GetId();
			CActor *pActor = (CActor *)gEnv->pGame->GetIGameFramework()->GetIActorSystem()->GetActor(targetId);
			
			if(pActor && pActor->CanSleep())
			{
				if(pActor->GetLinkedVehicle() && !gEnv->bMultiplayer)
				{
					SleepTargetInVehicle(m_ownerId,pActor);
				}
				else if(IEntity* pOwnerEntity = gEnv->pEntitySystem->GetEntity(m_ownerId))
				{
					if (pTarget->GetAI() && !pTarget->GetAI()->IsFriendly(pOwnerEntity->GetAI(), false))
					{
						float sleepTime = 30.0f;
						if(m_pAmmoParams)
							sleepTime = m_pAmmoParams->sleepTime;
						SimpleHitInfo info(m_ownerId, targetId, m_weaponId, 1, sleepTime); // 0=tag,1=tac
						info.remote=IsRemote();

						pGameRules->ClientSimpleHit(info);
					}
				}
			}
			else
			{
				Vec3 dir(0, 0, 0);
				if (pCollision->vloc[0].GetLengthSquared() > 1e-6f)
					dir = pCollision->vloc[0].GetNormalized();

				HitInfo hitInfo(m_ownerId, pTarget->GetId(), m_weaponId,
					(float)m_damage, 0.0f, pGameRules->GetHitMaterialIdFromSurfaceId(pCollision->idmat[1]), pCollision->partid[1],
					m_hitTypeId, pCollision->pt, dir, pCollision->n);

				hitInfo.remote = IsRemote();
				hitInfo.projectileId = GetEntityId();
				hitInfo.bulletType = m_pAmmoParams->bulletType;

				pGameRules->ClientHit(hitInfo);
			}

		}
		else if (pCollision->pEntity[0]->GetType() == PE_PARTICLE)
		{
			float bouncy, friction;
			uint32	pierceabilityMat;
			gEnv->pPhysicalWorld->GetSurfaceParameters(pCollision->idmat[1], bouncy, friction, pierceabilityMat);
			pierceabilityMat&=sf_pierceable_mask;

			pe_params_particle params;
			if(pCollision->pEntity[0]->GetParams(&params)==0)
				SetDefaultParticleParams(&params);

			if (pierceabilityMat>params.iPierceability && pCollision->idCollider!=-1) 
				return;
		}

		Destroy();
	}
}
开发者ID:Adi0927,项目名称:alecmercer-origins,代码行数:77,代码来源:TacBullet.cpp


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