本文整理汇总了C++中CGameRules::GetAreaAnnouncer方法的典型用法代码示例。如果您正苦于以下问题:C++ CGameRules::GetAreaAnnouncer方法的具体用法?C++ CGameRules::GetAreaAnnouncer怎么用?C++ CGameRules::GetAreaAnnouncer使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CGameRules
的用法示例。
在下文中一共展示了CGameRules::GetAreaAnnouncer方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: CmdPlay
//static-------------------------------------------------------
void CAreaAnnouncer::CmdPlay(IConsoleCmdArgs* pCmdArgs)
{
CGameRules *pGameRules = g_pGame->GetGameRules();
CAreaAnnouncer* pAA = pGameRules->GetAreaAnnouncer();
if(pAA->m_areaList.size() > 0)
{
int randA = cry_rand() % pAA->m_areaList.size();
const EntityId clientId = gEnv->pGame->GetIGameFramework()->GetClientActorId();
CAudioSignalPlayer::JustPlay(pAA->m_areaList[randA].m_signal[pAA->GetAreaAnnouncerTeamIndex(clientId)]);
CryLogAlways("Playing - %s_%d", pAA->m_areaList[randA].m_name, pAA->GetAreaAnnouncerTeamIndex(clientId));
}
else
{
CryLogAlways("Unable to play because there aren't any areas!");
}
}
示例2: CmdReload
//static-------------------------------------------------------
void CAreaAnnouncer::CmdReload(IConsoleCmdArgs* pCmdArgs)
{
CGameRules *pGameRules = g_pGame->GetGameRules();
CAreaAnnouncer* pAA = pGameRules->GetAreaAnnouncer();
pAA->Init();
}