本文整理汇总了C++中CGameRules::GetThreatRating方法的典型用法代码示例。如果您正苦于以下问题:C++ CGameRules::GetThreatRating方法的具体用法?C++ CGameRules::GetThreatRating怎么用?C++ CGameRules::GetThreatRating使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CGameRules
的用法示例。
在下文中一共展示了CGameRules::GetThreatRating方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: RefreshPlayerTeamMaterial
//------------------------------------------------------------------------
void CTeamVisualizationManager::RefreshPlayerTeamMaterial( const EntityId playerId ) const
{
if(IEntity* pEntity = gEnv->pEntitySystem->GetEntity(playerId))
{
CGameRules* pGameRules = g_pGame->GetGameRules();
CGameRules::eThreatRating threatRating = pGameRules->GetThreatRating(g_pGame->GetClientActorId(), playerId);
RefreshTeamMaterial( pEntity, true, threatRating==CGameRules::eFriendly );
}
}