本文整理汇总了C++中CGameRules::GetMPPathFollowingManager方法的典型用法代码示例。如果您正苦于以下问题:C++ CGameRules::GetMPPathFollowingManager方法的具体用法?C++ CGameRules::GetMPPathFollowingManager怎么用?C++ CGameRules::GetMPPathFollowingManager使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CGameRules
的用法示例。
在下文中一共展示了CGameRules::GetMPPathFollowingManager方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: RegisterVTOLWithPathFollower
void CVTOLVehicleManager::RegisterVTOLWithPathFollower(bool registerVTOL)
{
if(!registerVTOL || !m_bRegisteredWithPathFollower)
{
CGameRules* pGameRules = g_pGame->GetGameRules();
if(pGameRules)
{
CMPPathFollowingManager* pPathFollowingManager = pGameRules->GetMPPathFollowingManager();
if(pPathFollowingManager)
{
if(registerVTOL)
{
if(m_classId == (uint16)-1)
{
g_pGame->GetIGameFramework()->GetNetworkSafeClassId(m_classId, s_VTOLClassName);
}
pPathFollowingManager->RegisterClassFollower(m_classId, this);
m_bRegisteredWithPathFollower = true;
}
else
{
pPathFollowingManager->UnregisterClassFollower(m_classId);
m_bRegisteredWithPathFollower = false;
}
}
}
}
}