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C++ ArenaTeam::SetEmblem方法代码示例

本文整理汇总了C++中ArenaTeam::SetEmblem方法的典型用法代码示例。如果您正苦于以下问题:C++ ArenaTeam::SetEmblem方法的具体用法?C++ ArenaTeam::SetEmblem怎么用?C++ ArenaTeam::SetEmblem使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ArenaTeam的用法示例。


在下文中一共展示了ArenaTeam::SetEmblem方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: HandleTurnInPetitionOpcode


//.........这里部分代码省略.........
            return;
        }
    }
    else
    {
        if (sObjectMgr.GetArenaTeamByName(name))
        {
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ARENA_TEAM_NAME_EXISTS_S);
            delete result;
            return;
        }
    }

    // and at last charter item check
    Item* item = _player->GetItemByGuid(petitionGuid);
    if (!item)
    {
        delete result;
        return;
    }

    // OK!

    // delete charter item
    _player->DestroyItem(item->GetBagSlot(), item->GetSlot(), true);

    if (type == 9)                                          // create guild
    {
        Guild* guild = new Guild;
        if (!guild->Create(_player, name))
        {
            delete guild;
            delete result;
            return;
        }

        // register guild and add guildmaster
        sGuildMgr.AddGuild(guild);

        // add members
        for (uint8 i = 0; i < signs; ++i)
        {
            Field* fields = result->Fetch();

            ObjectGuid signGuid = ObjectGuid(HIGHGUID_PLAYER, fields[0].GetUInt32());
            if (!signGuid)
                continue;

            guild->AddMember(signGuid, guild->GetLowestRank());
            result->NextRow();
        }
    }
    else                                                    // or arena team
    {
        ArenaTeam* at = new ArenaTeam;
        if (!at->Create(_player->GetObjectGuid(), ArenaType(type), name))
        {
            sLog.outError("PetitionsHandler: arena team create failed.");
            delete at;
            delete result;
            return;
        }

        uint32 icon, iconcolor, border, bordercolor, backgroud;
        recv_data >> backgroud >> icon >> iconcolor >> border >> bordercolor;

        at->SetEmblem(backgroud, icon, iconcolor, border, bordercolor);

        // register team and add captain
        sObjectMgr.AddArenaTeam(at);
        DEBUG_LOG("PetitonsHandler: arena team added to objmrg");

        // add members
        for (uint8 i = 0; i < signs; ++i)
        {
            Field* fields = result->Fetch();
            ObjectGuid memberGUID = ObjectGuid(HIGHGUID_PLAYER, fields[0].GetUInt32());
            if (!memberGUID)
                continue;

            DEBUG_LOG("PetitionsHandler: adding arena member %s", memberGUID.GetString().c_str());
            at->AddMember(memberGUID);
            result->NextRow();
        }
    }

    delete result;

    CharacterDatabase.BeginTransaction();
    CharacterDatabase.PExecute("DELETE FROM petition WHERE petitionguid = '%u'", petitionGuid.GetCounter());
    CharacterDatabase.PExecute("DELETE FROM petition_sign WHERE petitionguid = '%u'", petitionGuid.GetCounter());
    CharacterDatabase.CommitTransaction();

    // created
    DEBUG_LOG("TURN IN PETITION %s", petitionGuid.GetString().c_str());

    WorldPacket data(SMSG_TURN_IN_PETITION_RESULTS, 4);
    data << uint32(PETITION_TURN_OK);
    SendPacket(data);
}
开发者ID:Ozerev,项目名称:mangos-tbc,代码行数:101,代码来源:PetitionsHandler.cpp

示例2: HandleTurnInPetitionOpcode


//.........这里部分代码省略.........

    if(type == 9)
    {
        if(objmgr.GetGuildByName(name))
        {
            SendGuildCommandResult(GUILD_CREATE_S, name, GUILD_NAME_EXISTS);
            delete result;
            return;
        }
    }
    else
    {
        if(objmgr.GetArenaTeamByName(name))
        {
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ARENA_TEAM_NAME_EXISTS_S);
            delete result;
            return;
        }
    }

    // and at last charter item check
    Item *item = _player->GetItemByGuid(petitionguid);
    if(!item)
    {
        delete result;
        return;
    }

    // OK!

    // delete charter item
    _player->DestroyItem(item->GetBagSlot(),item->GetSlot(), true);

    if(type == 9)                                           // create guild
    {
        Guild* guild = new Guild;
        if(!guild->create(_player->GetGUID(), name))
        {
            delete guild;
            delete result;
            return;
        }

        // register guild and add guildmaster
        objmgr.AddGuild(guild);

        // add members
        for(uint8 i = 0; i < signs; ++i)
        {
            Field* fields = result->Fetch();
            guild->AddMember(fields[0].GetUInt64(), guild->GetLowestRank());
            result->NextRow();
        }
    }
    else                                                    // or arena team
    {
        ArenaTeam* at = new ArenaTeam;
        if(!at->Create(_player->GetGUID(), type, name))
        {
            sLog.outError("PetitionsHandler: arena team create failed.");
            delete at;
            delete result;
            return;
        }

        CHECK_PACKET_SIZE(recv_data, 8+5*4);
        uint32 icon, iconcolor, border, bordercolor, backgroud;
        recv_data >> backgroud >> icon >> iconcolor >> border >> bordercolor;

        at->SetEmblem(backgroud, icon, iconcolor, border, bordercolor);

        // register team and add captain
        objmgr.AddArenaTeam(at);
        sLog.outDebug("PetitonsHandler: arena team added to objmrg");

        // add members
        for(uint8 i = 0; i < signs; ++i)
        {
            Field* fields = result->Fetch();
            uint64 memberGUID = fields[0].GetUInt64();
            sLog.outDebug("PetitionsHandler: adding arena member %u", GUID_LOPART(memberGUID));
            at->AddMember(memberGUID);
            result->NextRow();
        }
    }

    delete result;

    CharacterDatabase.BeginTransaction();
    CharacterDatabase.PExecute("DELETE FROM petition WHERE petitionguid = '%u'", GUID_LOPART(petitionguid));
    CharacterDatabase.PExecute("DELETE FROM petition_sign WHERE petitionguid = '%u'", GUID_LOPART(petitionguid));
    CharacterDatabase.CommitTransaction();

    // created
    sLog.outDebug("TURN IN PETITION GUID %u", GUID_LOPART(petitionguid));

    data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 4);
    data << (uint32)PETITION_TURN_OK;
    SendPacket(&data);
}
开发者ID:eyeless,项目名称:mangos,代码行数:101,代码来源:PetitionsHandler.cpp


注:本文中的ArenaTeam::SetEmblem方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。