本文整理汇总了C++中ArenaTeam::DelMember方法的典型用法代码示例。如果您正苦于以下问题:C++ ArenaTeam::DelMember方法的具体用法?C++ ArenaTeam::DelMember怎么用?C++ ArenaTeam::DelMember使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ArenaTeam
的用法示例。
在下文中一共展示了ArenaTeam::DelMember方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: HandleArenaTeamLeaveOpcode
void WorldSession::HandleArenaTeamLeaveOpcode(WorldPacket & recv_data)
{
sLog.outDebug("CMSG_ARENA_TEAM_LEAVE");
uint32 ArenaTeamId; // arena team id
recv_data >> ArenaTeamId;
ArenaTeam *at = objmgr.GetArenaTeamById(ArenaTeamId);
if(!at)
return;
if(_player->GetGUID() == at->GetCaptain() && at->GetMembersSize() > 1)
{
// check for correctness
SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, "", "", ERR_ARENA_TEAM_LEADER_LEAVE_S);
return;
}
// arena team has only one member (=captain)
if(_player->GetGUID() == at->GetCaptain())
{
at->Disband(this);
delete at;
return;
}
at->DelMember(_player->GetGUID());
// event
WorldPacket data;
BuildArenaTeamEventPacket(&data, ERR_ARENA_TEAM_LEAVE_SS, 2, _player->GetName(), at->GetName(), "");
at->BroadcastPacket(&data);
//send you are no longer member of team
SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, at->GetName(), "", 0);
}
示例2: HandleArenaTeamLeaveOpcode
void WorldSession::HandleArenaTeamLeaveOpcode(WorldPacket & recv_data)
{
DEBUG_LOG("CMSG_ARENA_TEAM_LEAVE");
uint32 ArenaTeamId; // arena team id
recv_data >> ArenaTeamId;
ArenaTeam *at = sObjectMgr.GetArenaTeamById(ArenaTeamId);
if (!at)
return;
if (_player->GetObjectGuid() == at->GetCaptainGuid() && at->GetMembersSize() > 1)
{
// check for correctness
SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, "", "", ERR_ARENA_TEAM_LEADER_LEAVE_S);
return;
}
// arena team has only one member (=captain)
if (_player->GetObjectGuid() == at->GetCaptainGuid())
{
at->Disband(this);
delete at;
return;
}
at->DelMember(_player->GetObjectGuid());
// event
at->BroadcastEvent(ERR_ARENA_TEAM_LEAVE_SS, _player->GetObjectGuid(), _player->GetName(), at->GetName().c_str());
// send you are no longer member of team
SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, at->GetName(), "", 0);
}
示例3: HandleArenaTeamRemoveFromTeamOpcode
void WorldSession::HandleArenaTeamRemoveFromTeamOpcode(WorldPacket & recv_data)
{
sLog.outDebug("CMSG_ARENA_TEAM_REMOVE_FROM_TEAM");
//recv_data.hexlike();
CHECK_PACKET_SIZE(recv_data, 1+1);
uint8 team_slot;
std::string name;
recv_data >> team_slot;
recv_data >> name;
uint32 at_id = _player->GetArenaTeamId(team_slot);
if(!at_id)
{
// arena team id not found
return;
}
ArenaTeam *at = objmgr.GetArenaTeamById(at_id);
if(!at)
{
// arena team not found
return;
}
uint64 guid = objmgr.GetPlayerGUIDByName(name);
if(!guid)
{
// player guid not found
return;
}
if(at->GetCaptain() == guid)
{
// unsure
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PERMISSIONS);
return;
}
if(at->GetCaptain() != _player->GetGUID())
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PERMISSIONS);
return;
}
if(at->GetCaptain() == guid)
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_LEADER_LEAVE_S);
return;
}
at->DelMember(guid);
// event
WorldPacket data;
BuildArenaTeamEventPacket(&data, ERR_ARENA_TEAM_REMOVE_SSS, 3, name, at->GetName(), _player->GetName());
at->BroadcastPacket(&data);
}
示例4: HandleArenaTeamRemoveOpcode
void WorldSession::HandleArenaTeamRemoveOpcode(WorldPacket & recvData)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_REMOVE");
#endif
uint32 arenaTeamId;
std::string name;
recvData >> arenaTeamId;
recvData >> name;
// Check for valid arena team
ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
if (!arenaTeam)
return;
// Only captain can remove members
if (arenaTeam->GetCaptain() != _player->GetGUID())
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PERMISSIONS);
return;
}
if (!normalizePlayerName(name))
return;
// Check if team member exists
ArenaTeamMember* member = arenaTeam->GetMember(name);
if (!member)
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", name, ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S);
return;
}
// Captain cannot be removed
if (arenaTeam->GetCaptain() == member->Guid)
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, "", "", ERR_ARENA_TEAM_LEADER_LEAVE_S);
return;
}
// Player cannot be removed during fights
if (arenaTeam->IsFighting())
return;
arenaTeam->DelMember(member->Guid, true);
// Broadcast event
arenaTeam->BroadcastEvent(ERR_ARENA_TEAM_REMOVE_SSS, 0, 3, name, arenaTeam->GetName(), _player->GetName());
}
示例5: HandleArenaTeamRemoveFromTeamOpcode
void WorldSession::HandleArenaTeamRemoveFromTeamOpcode(WorldPacket & recv_data)
{
sLog.outDebug("CMSG_ARENA_TEAM_REMOVE_FROM_TEAM");
CHECK_PACKET_SIZE(recv_data, 4+1);
uint32 ArenaTeamId;
std::string name;
recv_data >> ArenaTeamId;
recv_data >> name;
ArenaTeam *at = sObjectMgr.GetArenaTeamById(ArenaTeamId);
if (!at) // arena team not found
return;
if (at->GetCaptain() != _player->GetGUID())
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PERMISSIONS);
return;
}
if (!normalizePlayerName(name))
return;
ArenaTeamMember* member = at->GetMember(name);
if (!member) // member not found
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", name, ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S);
return;
}
if (at->GetCaptain() == member->guid)
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, "", "", ERR_ARENA_TEAM_LEADER_LEAVE_S);
return;
}
Player *player = ObjectAccessor::FindPlayer(member->guid);
if (player && player->InArena())
return;
at->DelMember(member->guid);
// event
WorldPacket data;
BuildArenaTeamEventPacket(&data, ERR_ARENA_TEAM_REMOVE_SSS, 3, name, at->GetName(), _player->GetName());
at->BroadcastPacket(&data);
}
示例6: HandleArenaTeamLeaveOpcode
void WorldSession::HandleArenaTeamLeaveOpcode(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_LEAVE");
time_t now = time(NULL);
if (now - timeLastArenaTeamCommand < 5)
return;
else
timeLastArenaTeamCommand = now;
uint32 arenaTeamId;
recvData >> arenaTeamId;
ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
if (!arenaTeam)
return;
// Disallow leave team while in arena
if (_player->InArena())
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, "", "", ERR_ARENA_TEAM_CREATED);
return;
}
// Team captain can't leave the team if other members are still present
if (_player->GetGUID() == arenaTeam->GetCaptain() && arenaTeam->GetMembersSize() > 1)
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, "", "", ERR_ARENA_TEAM_LEADER_LEAVE_S);
return;
}
// If team consists only of the captain, disband the team
if (_player->GetGUID() == arenaTeam->GetCaptain())
{
arenaTeam->Disband(this);
delete arenaTeam;
return;
}
else
arenaTeam->DelMember(_player->GetGUID(), true);
// Broadcast event
arenaTeam->BroadcastEvent(ERR_ARENA_TEAM_LEAVE_SS, _player->GetGUID(), 2, _player->GetName(), arenaTeam->GetName(), "");
// Inform player who left
SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, arenaTeam->GetName(), "", 0);
}
示例7: HandleArenaTeamRemoveOpcode
void WorldSession::HandleArenaTeamRemoveOpcode(WorldPacket& recvData)
{
SF_LOG_DEBUG("network", "CMSG_ARENA_TEAM_REMOVE");
uint32 arenaTeamId;
std::string name;
recvData >> arenaTeamId;
recvData >> name;
// Check for valid arena team
ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
if (!arenaTeam)
return;
// Only captain can remove members
if (arenaTeam->GetCaptain() != _player->GetGUID())
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PERMISSIONS);
return;
}
if (!normalizePlayerName(name))
return;
// Check if team member exists
ArenaTeamMember* member = arenaTeam->GetMember(name);
if (!member)
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", name, ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S);
return;
}
// Captain cannot be removed
if (arenaTeam->GetCaptain() == member->Guid)
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, "", "", ERR_ARENA_TEAM_LEADER_LEAVE_S);
return;
}
arenaTeam->DelMember(member->Guid, true);
// Broadcast event
arenaTeam->BroadcastEvent(ERR_ARENA_TEAM_REMOVE_SSS, 0, 3, name, arenaTeam->GetName(), _player->GetName());
}
示例8: HandleArenaTeamLeaveOpcode
void WorldSession::HandleArenaTeamLeaveOpcode(WorldPacket & recv_data)
{
sLog.outDebug("CMSG_ARENA_TEAM_LEAVE");
//recv_data.hexlike();
CHECK_PACKET_SIZE(recv_data, 1);
uint8 team_slot; // slot?
recv_data >> team_slot;
uint32 at_id = _player->GetArenaTeamId(team_slot);
if(!at_id) // not in arena team
{
// send command result
return;
}
ArenaTeam *at = objmgr.GetArenaTeamById(at_id);
if(!at)
{
// send command result
return;
}
if(_player->GetGUID() == at->GetCaptain() && at->GetMembersSize() > 1)
{
// check for correctness
SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, "", "", ERR_ARENA_TEAM_LEADER_LEAVE_S);
return;
}
// arena team has only one member (=captain)
if(_player->GetGUID() == at->GetCaptain())
{
at->Disband(this);
delete at;
return;
}
at->DelMember(_player->GetGUID());
// event
WorldPacket data;
BuildArenaTeamEventPacket(&data, ERR_ARENA_TEAM_LEAVE_SS, 2, _player->GetName(), at->GetName(), "");
at->BroadcastPacket(&data);
//SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, at->GetName(), "", 0);
}
示例9: HandleArenaTeamLeaveOpcode
void WorldSession::HandleArenaTeamLeaveOpcode(WorldPacket & recvData)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_LEAVE");
#endif
uint32 arenaTeamId;
recvData >> arenaTeamId;
ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
if (!arenaTeam)
return;
// Disallow leave team while in arena
if (arenaTeam->IsFighting())
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, "", "", ERR_ARENA_TEAM_INTERNAL);
return;
}
// Team captain can't leave the team if other members are still present
if (_player->GetGUID() == arenaTeam->GetCaptain() && arenaTeam->GetMembersSize() > 1)
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, "", "", ERR_ARENA_TEAM_LEADER_LEAVE_S);
return;
}
// If team consists only of the captain, disband the team
if (_player->GetGUID() == arenaTeam->GetCaptain())
{
arenaTeam->Disband(this);
delete arenaTeam;
return;
}
else
arenaTeam->DelMember(_player->GetGUID(), true);
// Broadcast event
arenaTeam->BroadcastEvent(ERR_ARENA_TEAM_LEAVE_SS, _player->GetGUID(), 2, _player->GetName().c_str(), arenaTeam->GetName(), "");
// Inform player who left
SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, arenaTeam->GetName(), "", 0);
}
示例10: HandleArenaTeamRemoveOpcode
void WorldSession::HandleArenaTeamRemoveOpcode(WorldPacket & recv_data)
{
DEBUG_LOG("CMSG_ARENA_TEAM_REMOVE");
uint32 ArenaTeamId;
std::string name;
recv_data >> ArenaTeamId;
recv_data >> name;
ArenaTeam *at = sObjectMgr.GetArenaTeamById(ArenaTeamId);
if (!at) // arena team not found
return;
if (at->GetCaptainGuid() != _player->GetObjectGuid())
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PERMISSIONS);
return;
}
if (!normalizePlayerName(name))
return;
ArenaTeamMember* member = at->GetMember(name);
if (!member) // member not found
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", name, ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S);
return;
}
if (at->GetCaptainGuid() == member->guid)
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, "", "", ERR_ARENA_TEAM_LEADER_LEAVE_S);
return;
}
at->DelMember(member->guid);
// event
at->BroadcastEvent(ERR_ARENA_TEAM_REMOVE_SSS, name.c_str(), at->GetName().c_str(), _player->GetName());
}