本文整理汇总了C++中ArenaTeam::SendArenaTeamEventPacket方法的典型用法代码示例。如果您正苦于以下问题:C++ ArenaTeam::SendArenaTeamEventPacket方法的具体用法?C++ ArenaTeam::SendArenaTeamEventPacket怎么用?C++ ArenaTeam::SendArenaTeamEventPacket使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ArenaTeam
的用法示例。
在下文中一共展示了ArenaTeam::SendArenaTeamEventPacket方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: HandleArenaTeamDisbandOpcode
void WorldSession::HandleArenaTeamDisbandOpcode(WorldPacket & recv_data)
{
ArenaTeam * team;
uint32 teamId;
recv_data >> teamId;
team = objmgr.GetArenaTeamById(teamId);
if(!team)
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_INTERNAL);
return;
}
if( (team = _player->m_playerInfo->arenaTeam[team->m_type]) == NULL )
{
SendNotInArenaTeamPacket(uint8(team->GetPlayersPerTeam()));
return;
}
if(team->m_leader != _player->GetLowGUID())
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PERMISSIONS);
return;
}
team->SendArenaTeamEventPacket(ERR_ARENA_TEAM_DISBANDED, 2, _player->GetName(), team->m_name, "");
team->Destroy();
}
示例2: HandleArenaTeamRemoveMemberOpcode
void WorldSession::HandleArenaTeamRemoveMemberOpcode(WorldPacket & recv_data)
{
ArenaTeam * team;
uint8 slot;
uint32 teamId;
string name;
PlayerInfo * inf;
recv_data >> teamId >> name;
team = objmgr.GetArenaTeamById(teamId);
if(!team)
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PLAYER_NOT_IN_TEAM);
return;
}
slot = team->m_type;
if( (team = _player->m_playerInfo->arenaTeam[slot]) == NULL )
{
SendNotInArenaTeamPacket(uint8(team->GetPlayersPerTeam()));
return;
}
if(team->m_leader != _player->GetLowGUID())
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PERMISSIONS);
return;
}
if( (inf = objmgr.GetPlayerInfoByName(name.c_str())) == NULL )
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", name.c_str(), ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S);
return;
}
if( inf->guid == team->m_leader )
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_LEADER_LEAVE);
return;
}
if(!team->HasMember(inf->guid))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, inf->name, team->m_name, ERR_ARENA_TEAM_PLAYER_NOT_IN_TEAM_SS);
return;
}
if(team->RemoveMember(inf))
{
team->SendArenaTeamEventPacket(ERR_ARENA_TEAM_REMOVE, 3, inf->name, team->m_name, _player->GetName());
SystemMessage("Removed %s from the arena team '%s'.", inf->name, team->m_name.c_str());
}
}
示例3: HandleArenaTeamPromoteOpcode
void WorldSession::HandleArenaTeamPromoteOpcode(WorldPacket & recv_data)
{
uint32 teamId;
uint8 slot;
string name;
ArenaTeam * team;
PlayerInfo * inf;
recv_data >> teamId >> name;
team = objmgr.GetArenaTeamById(teamId);
if(!team)
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_INTERNAL);
return;
}
slot = team->m_type;
if( slot >= NUM_ARENA_TEAM_TYPES )
return;
if( (team = _player->m_playerInfo->arenaTeam[slot]) == NULL )
{
SendNotInArenaTeamPacket(uint8(team->GetPlayersPerTeam()));
return;
}
if(team->m_leader != _player->GetLowGUID())
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PERMISSIONS);
return;
}
if( (inf = objmgr.GetPlayerInfoByName(name.c_str())) == NULL )
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", name.c_str(), ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S);
return;
}
if(!team->HasMember(inf->guid))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, inf->name, team->m_name, ERR_ARENA_TEAM_PLAYER_NOT_IN_TEAM_SS);
return;
}
team->SendArenaTeamEventPacket(ERR_ARENA_TEAM_LEADER_CHANGED, 3, _player->GetName(), inf->name, team->m_name);
team->SetLeader(inf);
}
示例4: HandleArenaTeamLeaveOpcode
void WorldSession::HandleArenaTeamLeaveOpcode(WorldPacket & recv_data)
{
ArenaTeam * team;
uint32 teamId;
recv_data >> teamId;
team = objmgr.GetArenaTeamById(teamId);
if(!team)
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_INTERNAL);
return;
}
if( (team = _player->m_playerInfo->arenaTeam[team->m_type]) == NULL )
{
SendNotInArenaTeamPacket(uint8(team->GetPlayersPerTeam()));
return;
}
if(team->m_leader == _player->GetLowGUID())
{
if( team->m_memberCount > 1 )
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, "", "", ERR_ARENA_TEAM_LEADER_LEAVE);
return;
}
else if( team->m_memberCount == 1 )
{
team->Destroy();
return;
}
}
if(team->RemoveMember(_player->m_playerInfo))
{
team->SendArenaTeamEventPacket(ERR_ARENA_TEAM_LEAVE, 2, _player->GetName(), team->m_name, "");
}
SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, team->m_name, "", 0);
}
示例5: HandleArenaTeamInviteAcceptOpcode
void WorldSession::HandleArenaTeamInviteAcceptOpcode(WorldPacket & recv_data)
{
ArenaTeam * team;
if(_player->m_arenateaminviteguid == 0)
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_INTERNAL);
return;
}
team = objmgr.GetArenaTeamById(_player->m_arenateaminviteguid);
_player->m_arenateaminviteguid=0;
if(team == 0)
{
return;
}
if(team->m_memberCount >= team->m_slots)
{
SystemMessage("That team is now full.");
return;
}
if(_player->m_playerInfo->arenaTeam[team->m_type] != NULL) /* shouldn't happen */
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_JOIN, "", "", ERR_ALREADY_IN_ARENA_TEAM);
return;
}
if(team->AddMember(_player->m_playerInfo))
{
team->SendArenaTeamEventPacket(ERR_ARENA_TEAM_JOIN, 2, _player->GetName(), team->m_name);
}
else
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_INTERNAL);
}
}