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C++ ArenaTeam::Disband方法代码示例

本文整理汇总了C++中ArenaTeam::Disband方法的典型用法代码示例。如果您正苦于以下问题:C++ ArenaTeam::Disband方法的具体用法?C++ ArenaTeam::Disband怎么用?C++ ArenaTeam::Disband使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ArenaTeam的用法示例。


在下文中一共展示了ArenaTeam::Disband方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: HandleArenaTeamDisbandOpcode

void WorldSession::HandleArenaTeamDisbandOpcode(WorldPacket & recv_data)
{
    sLog.outDebug("CMSG_ARENA_TEAM_DISBAND");

    CHECK_PACKET_SIZE(recv_data, 4);

    uint32 ArenaTeamId;                                     // arena team id
    recv_data >> ArenaTeamId;

    if (GetPlayer()->InArena())
        return;

    ArenaTeam *at = sObjectMgr.GetArenaTeamById(ArenaTeamId);
    if (!at)
        return;

    if (at->GetCaptain() != _player->GetGUID())
        return;

    if (at->IsFighting())
        return;

    at->Disband(this);
    delete at;
}
开发者ID:Dolmero,项目名称:L4G_Core,代码行数:25,代码来源:ArenaTeamHandler.cpp

示例2: HandleArenaTeamLeaveOpcode

void WorldSession::HandleArenaTeamLeaveOpcode(WorldPacket & recv_data)
{
    DEBUG_LOG("CMSG_ARENA_TEAM_LEAVE");

    uint32 ArenaTeamId;                                     // arena team id
    recv_data >> ArenaTeamId;

    ArenaTeam *at = sObjectMgr.GetArenaTeamById(ArenaTeamId);
    if (!at)
        return;

    if (_player->GetObjectGuid() == at->GetCaptainGuid() && at->GetMembersSize() > 1)
    {
        // check for correctness
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, "", "", ERR_ARENA_TEAM_LEADER_LEAVE_S);
        return;
    }

    // arena team has only one member (=captain)
    if (_player->GetObjectGuid() == at->GetCaptainGuid())
    {
        at->Disband(this);
        delete at;
        return;
    }

    at->DelMember(_player->GetObjectGuid());

    // event
    at->BroadcastEvent(ERR_ARENA_TEAM_LEAVE_SS, _player->GetObjectGuid(), _player->GetName(), at->GetName().c_str());

    // send you are no longer member of team
    SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, at->GetName(), "", 0);
}
开发者ID:Aion2n,项目名称:mangos,代码行数:34,代码来源:ArenaTeamHandler.cpp

示例3: HandleArenaTeamDisbandOpcode

void WorldSession::HandleArenaTeamDisbandOpcode(WorldPacket & recv_data)
{
    sLog.outDebug("CMSG_ARENA_TEAM_DISBAND");
    //recv_data.hexlike();

    CHECK_PACKET_SIZE(recv_data, 4);

    uint32 ArenaTeamId;                                     // arena team id
    recv_data >> ArenaTeamId;

    ArenaTeam *at = objmgr.GetArenaTeamById(ArenaTeamId);
    if(!at)
    {
        // arena team not found
        return;
    }

    if(at->GetCaptain() != _player->GetGUID())
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PERMISSIONS);
        return;
    }

    at->Disband(this);
    delete at;
}
开发者ID:Crashuncle,项目名称:mangos,代码行数:26,代码来源:ArenaTeamHandler.cpp

示例4: HandleArenaTeamLeaveOpcode

void WorldSession::HandleArenaTeamLeaveOpcode(WorldPacket & recv_data)
{
    sLog.outDebug("CMSG_ARENA_TEAM_LEAVE");

    uint32 ArenaTeamId;                                     // arena team id
    recv_data >> ArenaTeamId;

    ArenaTeam *at = objmgr.GetArenaTeamById(ArenaTeamId);
    if(!at)
        return;
    if(_player->GetGUID() == at->GetCaptain() && at->GetMembersSize() > 1)
    {
        // check for correctness
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, "", "", ERR_ARENA_TEAM_LEADER_LEAVE_S);
        return;
    }
    // arena team has only one member (=captain)
    if(_player->GetGUID() == at->GetCaptain())
    {
        at->Disband(this);
        delete at;
        return;
    }

    at->DelMember(_player->GetGUID());

    // event
    WorldPacket data;
    BuildArenaTeamEventPacket(&data, ERR_ARENA_TEAM_LEAVE_SS, 2, _player->GetName(), at->GetName(), "");
    at->BroadcastPacket(&data);

    //send you are no longer member of team
    SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, at->GetName(), "", 0);
}
开发者ID:Atenogenes,项目名称:mangos,代码行数:34,代码来源:ArenaTeamHandler.cpp

示例5: LoadArenaTeams

void ArenaTeamMgr::LoadArenaTeams()
{
    uint32 oldMSTime = getMSTime();

    // Clean out the trash before loading anything
    CharacterDatabase.Execute("DELETE FROM arena_team_member WHERE arenaTeamId NOT IN (SELECT arenaTeamId FROM arena_team)");       // One-time query

    //                                                        0        1         2         3          4              5            6            7           8
    QueryResult result = CharacterDatabase.Query("SELECT arenaTeamId, name, captainGuid, type, backgroundColor, emblemStyle, emblemColor, borderStyle, borderColor, "
    //      9        10        11         12           13       14
        "rating, weekGames, weekWins, seasonGames, seasonWins, rank FROM arena_team ORDER BY arenaTeamId ASC");

    if (!result)
    {
        sLog->outString(">> Loaded 0 arena teams. DB table `arena_team` is empty!");
        sLog->outString();
        return;
    }

    QueryResult result2 = CharacterDatabase.Query(
        //              0              1           2             3              4                 5          6     7          8                  9      10
        "SELECT arenaTeamId, atm.guid, atm.weekGames, atm.weekWins, atm.seasonGames, atm.seasonWins, c.name, class, personalRating, matchMakerRating, maxMMR FROM arena_team_member atm"
        " INNER JOIN arena_team ate USING (arenaTeamId)"
        " LEFT JOIN characters AS c ON atm.guid = c.guid"
        " LEFT JOIN character_arena_stats AS cas ON c.guid = cas.guid AND (cas.slot = 0 AND ate.type = 2 OR cas.slot = 1 AND ate.type = 3 OR cas.slot = 2 AND ate.type = 5)"
        " ORDER BY atm.arenateamid ASC");

    uint32 count = 0;
    do
    {
        ArenaTeam* newArenaTeam = new ArenaTeam;

        if (!newArenaTeam->LoadArenaTeamFromDB(result) || !newArenaTeam->LoadMembersFromDB(result2))
        {
            newArenaTeam->Disband(NULL);
            delete newArenaTeam;
            continue;
        }

        AddArenaTeam(newArenaTeam);

        ++count;
    }
    while (result->NextRow());

    sLog->outString(">> Loaded %u arena teams in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
    sLog->outString();
}
开发者ID:AzerothShard-Dev,项目名称:azerothcore,代码行数:48,代码来源:ArenaTeamMgr.cpp

示例6: HandleArenaTeamLeaveOpcode

void WorldSession::HandleArenaTeamLeaveOpcode(WorldPacket & recvData)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_LEAVE");

    time_t now = time(NULL);
    if (now - timeLastArenaTeamCommand < 5)
        return;
    else
       timeLastArenaTeamCommand = now;

    uint32 arenaTeamId;
    recvData >> arenaTeamId;

    ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
    if (!arenaTeam)
        return;

    // Disallow leave team while in arena
    if (_player->InArena())
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, "", "", ERR_ARENA_TEAM_CREATED);
        return;
    }

    // Team captain can't leave the team if other members are still present
    if (_player->GetGUID() == arenaTeam->GetCaptain() && arenaTeam->GetMembersSize() > 1)
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, "", "", ERR_ARENA_TEAM_LEADER_LEAVE_S);
        return;
    }

    // If team consists only of the captain, disband the team
    if (_player->GetGUID() == arenaTeam->GetCaptain())
    {
        arenaTeam->Disband(this);
        delete arenaTeam;
        return;
    }
    else
        arenaTeam->DelMember(_player->GetGUID(), true);

    // Broadcast event
    arenaTeam->BroadcastEvent(ERR_ARENA_TEAM_LEAVE_SS, _player->GetGUID(), 2, _player->GetName(), arenaTeam->GetName(), "");

    // Inform player who left
    SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, arenaTeam->GetName(), "", 0);
}
开发者ID:AwkwardDev,项目名称:MistCore,代码行数:47,代码来源:ArenaTeamHandler.cpp

示例7: HandleArenaTeamLeaveOpcode

void WorldSession::HandleArenaTeamLeaveOpcode(WorldPacket & recv_data)
{
    sLog.outDebug("CMSG_ARENA_TEAM_LEAVE");
    //recv_data.hexlike();

    CHECK_PACKET_SIZE(recv_data, 1);

    uint8 team_slot;                                        // slot?
    recv_data >> team_slot;

    uint32 at_id = _player->GetArenaTeamId(team_slot);
    if(!at_id)                                              // not in arena team
    {
        // send command result
        return;
    }
    ArenaTeam *at = objmgr.GetArenaTeamById(at_id);
    if(!at)
    {
        // send command result
        return;
    }
    if(_player->GetGUID() == at->GetCaptain() && at->GetMembersSize() > 1)
    {
        // check for correctness
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, "", "", ERR_ARENA_TEAM_LEADER_LEAVE_S);
        return;
    }
    // arena team has only one member (=captain)
    if(_player->GetGUID() == at->GetCaptain())
    {
        at->Disband(this);
        delete at;
        return;
    }

    at->DelMember(_player->GetGUID());

    // event
    WorldPacket data;
    BuildArenaTeamEventPacket(&data, ERR_ARENA_TEAM_LEAVE_SS, 2, _player->GetName(), at->GetName(), "");
    at->BroadcastPacket(&data);

    //SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, at->GetName(), "", 0);
}
开发者ID:Artea,项目名称:mangos-svn,代码行数:45,代码来源:ArenaTeamHandler.cpp

示例8: HandleArenaTeamLeaveOpcode

void WorldSession::HandleArenaTeamLeaveOpcode(WorldPacket & recvData)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
    sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_LEAVE");
#endif

    uint32 arenaTeamId;
    recvData >> arenaTeamId;

    ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
    if (!arenaTeam)
        return;

    // Disallow leave team while in arena
    if (arenaTeam->IsFighting())
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, "", "", ERR_ARENA_TEAM_INTERNAL);
        return;
    }

    // Team captain can't leave the team if other members are still present
    if (_player->GetGUID() == arenaTeam->GetCaptain() && arenaTeam->GetMembersSize() > 1)
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, "", "", ERR_ARENA_TEAM_LEADER_LEAVE_S);
        return;
    }

    // If team consists only of the captain, disband the team
    if (_player->GetGUID() == arenaTeam->GetCaptain())
    {
        arenaTeam->Disband(this);
        delete arenaTeam;
        return;
    }
    else
        arenaTeam->DelMember(_player->GetGUID(), true);

    // Broadcast event
    arenaTeam->BroadcastEvent(ERR_ARENA_TEAM_LEAVE_SS, _player->GetGUID(), 2, _player->GetName().c_str(), arenaTeam->GetName(), "");

    // Inform player who left
    SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, arenaTeam->GetName(), "", 0);
}
开发者ID:Helias,项目名称:azerothcore-wotlk,代码行数:43,代码来源:ArenaTeamHandler.cpp

示例9: HandleArenaDisbandCommand

    static bool HandleArenaDisbandCommand(ChatHandler* handler, char const* args)
    {
        if (!*args)
            return false;

        uint32 teamId = atoi((char*)args);
        if (!teamId)
            return false;

        ArenaTeam* arena = sArenaTeamMgr->GetArenaTeamById(teamId);

        if (!arena)
        {
            handler->PSendSysMessage(LANG_ARENA_ERROR_NOT_FOUND, teamId);
            handler->SetSentErrorMessage(true);
            return false;
        }

        if (arena->IsFighting())
        {
            handler->SendSysMessage(LANG_ARENA_ERROR_COMBAT);
            handler->SetSentErrorMessage(true);
            return false;
        }

        std::string name = arena->GetName();
        arena->Disband();
        if (handler->GetSession())
            TC_LOG_DEBUG("bg.arena", "GameMaster: %s [GUID: %u] disbanded arena team type: %u [Id: %u].",
                handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUID().GetCounter(), arena->GetType(), teamId);
        else
            TC_LOG_DEBUG("bg.arena", "Console: disbanded arena team type: %u [Id: %u].", arena->GetType(), teamId);

        delete(arena);

        handler->PSendSysMessage(LANG_ARENA_DISBAND, name.c_str(), teamId);
        return true;
    }
开发者ID:deathkayn,项目名称:Core-W,代码行数:38,代码来源:cs_arena.cpp


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