本文整理汇总了C++中ArenaTeam::IsFighting方法的典型用法代码示例。如果您正苦于以下问题:C++ ArenaTeam::IsFighting方法的具体用法?C++ ArenaTeam::IsFighting怎么用?C++ ArenaTeam::IsFighting使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ArenaTeam
的用法示例。
在下文中一共展示了ArenaTeam::IsFighting方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: HandleArenaTeamDisbandOpcode
void WorldSession::HandleArenaTeamDisbandOpcode(WorldPacket & recv_data)
{
sLog.outDebug("CMSG_ARENA_TEAM_DISBAND");
CHECK_PACKET_SIZE(recv_data, 4);
uint32 ArenaTeamId; // arena team id
recv_data >> ArenaTeamId;
if (GetPlayer()->InArena())
return;
ArenaTeam *at = sObjectMgr.GetArenaTeamById(ArenaTeamId);
if (!at)
return;
if (at->GetCaptain() != _player->GetGUID())
return;
if (at->IsFighting())
return;
at->Disband(this);
delete at;
}
示例2: HandleArenaTeamRemoveOpcode
void WorldSession::HandleArenaTeamRemoveOpcode(WorldPacket & recvData)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_REMOVE");
#endif
uint32 arenaTeamId;
std::string name;
recvData >> arenaTeamId;
recvData >> name;
// Check for valid arena team
ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
if (!arenaTeam)
return;
// Only captain can remove members
if (arenaTeam->GetCaptain() != _player->GetGUID())
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PERMISSIONS);
return;
}
if (!normalizePlayerName(name))
return;
// Check if team member exists
ArenaTeamMember* member = arenaTeam->GetMember(name);
if (!member)
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", name, ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S);
return;
}
// Captain cannot be removed
if (arenaTeam->GetCaptain() == member->Guid)
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, "", "", ERR_ARENA_TEAM_LEADER_LEAVE_S);
return;
}
// Player cannot be removed during fights
if (arenaTeam->IsFighting())
return;
arenaTeam->DelMember(member->Guid, true);
// Broadcast event
arenaTeam->BroadcastEvent(ERR_ARENA_TEAM_REMOVE_SSS, 0, 3, name, arenaTeam->GetName(), _player->GetName());
}
示例3: HandleArenaTeamLeaveOpcode
void WorldSession::HandleArenaTeamLeaveOpcode(WorldPacket & recvData)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_LEAVE");
#endif
uint32 arenaTeamId;
recvData >> arenaTeamId;
ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
if (!arenaTeam)
return;
// Disallow leave team while in arena
if (arenaTeam->IsFighting())
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, "", "", ERR_ARENA_TEAM_INTERNAL);
return;
}
// Team captain can't leave the team if other members are still present
if (_player->GetGUID() == arenaTeam->GetCaptain() && arenaTeam->GetMembersSize() > 1)
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, "", "", ERR_ARENA_TEAM_LEADER_LEAVE_S);
return;
}
// If team consists only of the captain, disband the team
if (_player->GetGUID() == arenaTeam->GetCaptain())
{
arenaTeam->Disband(this);
delete arenaTeam;
return;
}
else
arenaTeam->DelMember(_player->GetGUID(), true);
// Broadcast event
arenaTeam->BroadcastEvent(ERR_ARENA_TEAM_LEAVE_SS, _player->GetGUID(), 2, _player->GetName().c_str(), arenaTeam->GetName(), "");
// Inform player who left
SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, arenaTeam->GetName(), "", 0);
}
示例4: HandleArenaDisbandCommand
static bool HandleArenaDisbandCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
uint32 teamId = atoi((char*)args);
if (!teamId)
return false;
ArenaTeam* arena = sArenaTeamMgr->GetArenaTeamById(teamId);
if (!arena)
{
handler->PSendSysMessage(LANG_ARENA_ERROR_NOT_FOUND, teamId);
handler->SetSentErrorMessage(true);
return false;
}
if (arena->IsFighting())
{
handler->SendSysMessage(LANG_ARENA_ERROR_COMBAT);
handler->SetSentErrorMessage(true);
return false;
}
std::string name = arena->GetName();
arena->Disband();
if (handler->GetSession())
TC_LOG_DEBUG("bg.arena", "GameMaster: %s [GUID: %u] disbanded arena team type: %u [Id: %u].",
handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUID().GetCounter(), arena->GetType(), teamId);
else
TC_LOG_DEBUG("bg.arena", "Console: disbanded arena team type: %u [Id: %u].", arena->GetType(), teamId);
delete(arena);
handler->PSendSysMessage(LANG_ARENA_DISBAND, name.c_str(), teamId);
return true;
}
示例5: HandleArenaTeamLeaveOpcode
void WorldSession::HandleArenaTeamLeaveOpcode(WorldPacket& recv_data)
{
DEBUG_LOG("CMSG_ARENA_TEAM_LEAVE");
uint32 ArenaTeamId; // arena team id
recv_data >> ArenaTeamId;
ArenaTeam* at = sObjectMgr.GetArenaTeamById(ArenaTeamId);
if (!at)
return;
if (_player->GetObjectGuid() == at->GetCaptainGuid() && at->GetMembersSize() > 1)
{
// check for correctness
SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, "", "", ERR_ARENA_TEAM_LEADER_LEAVE_S);
return;
}
// arena team has only one member (=captain)
if (_player->GetObjectGuid() == at->GetCaptainGuid())
{
at->Disband(this);
delete at;
return;
}
// Player cannot be removed during fights
if (at->IsFighting())
return;
at->DelMember(_player->GetObjectGuid());
// event
at->BroadcastEvent(ERR_ARENA_TEAM_LEAVE_SS, _player->GetObjectGuid(), _player->GetName(), at->GetName().c_str());
// send you are no longer member of team
SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, at->GetName(), "", 0);
}
示例6: HandleArenaCaptainCommand
static bool HandleArenaCaptainCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
char* idStr;
char* nameStr;
handler->extractOptFirstArg((char*)args, &idStr, &nameStr);
if (!idStr)
return false;
uint32 teamId = atoi(idStr);
if (!teamId)
return false;
Player* target;
ObjectGuid targetGuid;
if (!handler->extractPlayerTarget(nameStr, &target, &targetGuid))
return false;
ArenaTeam* arena = sArenaTeamMgr->GetArenaTeamById(teamId);
if (!arena)
{
handler->PSendSysMessage(LANG_ARENA_ERROR_NOT_FOUND, teamId);
handler->SetSentErrorMessage(true);
return false;
}
if (!target)
{
handler->PSendSysMessage(LANG_PLAYER_NOT_EXIST_OR_OFFLINE, nameStr);
handler->SetSentErrorMessage(true);
return false;
}
if (arena->IsFighting())
{
handler->SendSysMessage(LANG_ARENA_ERROR_COMBAT);
handler->SetSentErrorMessage(true);
return false;
}
if (!arena->IsMember(targetGuid))
{
handler->PSendSysMessage(LANG_ARENA_ERROR_NOT_MEMBER, nameStr, arena->GetName().c_str());
handler->SetSentErrorMessage(true);
return false;
}
if (arena->GetCaptain() == targetGuid)
{
handler->PSendSysMessage(LANG_ARENA_ERROR_CAPTAIN, nameStr, arena->GetName().c_str());
handler->SetSentErrorMessage(true);
return false;
}
arena->SetCaptain(targetGuid);
CharacterNameData const* oldCaptainNameData = sWorld->GetCharacterNameData(arena->GetCaptain());
if (!oldCaptainNameData)
{
handler->SetSentErrorMessage(true);
return false;
}
handler->PSendSysMessage(LANG_ARENA_CAPTAIN, arena->GetName().c_str(), arena->GetId(), oldCaptainNameData->m_name.c_str(), target->GetName().c_str());
if (handler->GetSession())
TC_LOG_DEBUG("bg.arena", "GameMaster: %s [GUID: %u] promoted player: %s [GUID: %u] to leader of arena team \"%s\"[Id: %u]",
handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUID().GetCounter(), target->GetName().c_str(), target->GetGUID().GetCounter(), arena->GetName().c_str(), arena->GetId());
else
TC_LOG_DEBUG("bg.arena", "Console: promoted player: %s [GUID: %u] to leader of arena team \"%s\"[Id: %u]",
target->GetName().c_str(), target->GetGUID().GetCounter(), arena->GetName().c_str(), arena->GetId());
return true;
}
示例7: HandleArenaRenameCommand
static bool HandleArenaRenameCommand(ChatHandler* handler, char const* _args)
{
if (!*_args)
return false;
char* args = (char *)_args;
char const* oldArenaStr = handler->extractQuotedArg(args);
if (!oldArenaStr)
{
handler->SendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
char const* newArenaStr = handler->extractQuotedArg(strtok(NULL, ""));
if (!newArenaStr)
{
handler->SendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
ArenaTeam* arena = sArenaTeamMgr->GetArenaTeamByName(oldArenaStr);
if (!arena)
{
handler->PSendSysMessage(LANG_AREAN_ERROR_NAME_NOT_FOUND, oldArenaStr);
handler->SetSentErrorMessage(true);
return false;
}
if (sArenaTeamMgr->GetArenaTeamByName(newArenaStr))
{
handler->PSendSysMessage(LANG_ARENA_ERROR_NAME_EXISTS, oldArenaStr);
handler->SetSentErrorMessage(true);
return false;
}
if (arena->IsFighting())
{
handler->SendSysMessage(LANG_ARENA_ERROR_COMBAT);
handler->SetSentErrorMessage(true);
return false;
}
if (!arena->SetName(newArenaStr))
{
handler->SendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
handler->PSendSysMessage(LANG_ARENA_RENAME, arena->GetId(), oldArenaStr, newArenaStr);
if (handler->GetSession())
TC_LOG_DEBUG("bg.arena", "GameMaster: %s [GUID: %u] rename arena team \"%s\"[Id: %u] to \"%s\"",
handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUID().GetCounter(), oldArenaStr, arena->GetId(), newArenaStr);
else
TC_LOG_DEBUG("bg.arena", "Console: rename arena team \"%s\"[Id: %u] to \"%s\"", oldArenaStr, arena->GetId(), newArenaStr);
return true;
}