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C++ ArenaTeam::RemoveMember方法代码示例

本文整理汇总了C++中ArenaTeam::RemoveMember方法的典型用法代码示例。如果您正苦于以下问题:C++ ArenaTeam::RemoveMember方法的具体用法?C++ ArenaTeam::RemoveMember怎么用?C++ ArenaTeam::RemoveMember使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ArenaTeam的用法示例。


在下文中一共展示了ArenaTeam::RemoveMember方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: HandleArenaTeamRemoveMemberOpcode

void WorldSession::HandleArenaTeamRemoveMemberOpcode(WorldPacket & recv_data)
{

	CHECK_INWORLD_RETURN

	ArenaTeam* team;
	uint8 slot;
	uint32 teamId;
	string name;
	PlayerInfo* inf;
	recv_data >> teamId >> name;

	team = objmgr.GetArenaTeamById(teamId);
	if(!team)
	{
		GetPlayer()->SoftDisconnect();
		return;
	}

	slot = static_cast<uint8>(team->m_type);

	if((team = _player->m_arenaTeams[slot]) == NULL)
	{
		SystemMessage("You are not in an arena team of this type.");
		return;
	}

	if(team->m_leader != _player->GetLowGUID())
	{
		SystemMessage("You are not the leader of this team.");
		return;
	}

	if((inf = objmgr.GetPlayerInfoByName(name.c_str())) == NULL)
	{
		SystemMessage("That player cannot be found.");
		return;
	}

	if(!team->HasMember(inf->guid))
	{
		SystemMessage("That player is not in your arena team.");
		return;
	}

	if(team->RemoveMember(inf))
	{
		char buffer[1024];
		WorldPacket* data;
		snprintf(buffer, 1024, "%s was removed from the arena team '%s'.", inf->name, team->m_name.c_str());
		data = sChatHandler.FillSystemMessageData(buffer);
		team->SendPacket(data);
		delete data;
		SystemMessage("Removed %s from the arena team '%s'.", inf->name, team->m_name.c_str());
	}
}
开发者ID:Desch,项目名称:Edge-of-Chaos,代码行数:56,代码来源:ArenaTeam.cpp

示例2: HandleArenaTeamRemoveMemberOpcode

void WorldSession::HandleArenaTeamRemoveMemberOpcode(WorldPacket & recv_data)
{
	ArenaTeam * team;
	uint8 slot;
	uint32 teamId;
	string name;
	PlayerInfo * inf;
	recv_data >> teamId >> name;

	team = objmgr.GetArenaTeamById(teamId);
	if(!team)
	{
		SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PLAYER_NOT_IN_TEAM);
		return;
	}

	slot = team->m_type;

	if( (team = _player->m_playerInfo->arenaTeam[slot]) == NULL )
	{
		SendNotInArenaTeamPacket(uint8(team->GetPlayersPerTeam()));
		return;
	}

	if(team->m_leader != _player->GetLowGUID())
	{
		SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PERMISSIONS);
		return;
	}

	if( (inf = objmgr.GetPlayerInfoByName(name.c_str())) == NULL )
	{
		SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", name.c_str(), ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S);
		return;
	}

	if( inf->guid == team->m_leader )
	{
		SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_LEADER_LEAVE);
		return;
	}

	if(!team->HasMember(inf->guid))
	{
		SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, inf->name, team->m_name, ERR_ARENA_TEAM_PLAYER_NOT_IN_TEAM_SS);
		return;
	}

	if(team->RemoveMember(inf))
	{
		team->SendArenaTeamEventPacket(ERR_ARENA_TEAM_REMOVE, 3, inf->name, team->m_name, _player->GetName());
		SystemMessage("Removed %s from the arena team '%s'.", inf->name, team->m_name.c_str());
	}
}
开发者ID:pfchrono,项目名称:rs-ascent,代码行数:54,代码来源:ArenaTeam.cpp

示例3: HandleArenaTeamLeaveOpcode

void WorldSession::HandleArenaTeamLeaveOpcode(WorldPacket & recv_data)
{
	ArenaTeam * team;
	uint32 teamId;
	recv_data >> teamId;

	team = objmgr.GetArenaTeamById(teamId);

	if( !team || team->m_type >= NUM_ARENA_TEAM_TYPES )
	{
		GetPlayer()->SoftDisconnect();
		return;
	}

	team = _player->m_arenaTeams[team->m_type];
	if( team == NULL )
	{
		SystemMessage("You are not in an arena team of this type.");
		return;
	}

	//if there is anyone inside an arena match then do not destroy it
	if( _player->m_bg && IS_ARENA( _player->m_bg->GetType() ) )
	{
		SystemMessage("You cannot leave team while inside arena.");
		return;
	}

	if (team->m_leader == _player->GetLowGUID() && team->m_memberCount == 1)
	{
		team->Destroy();
		return;
	}

	if(team->m_leader == _player->GetLowGUID())
	{
		SystemMessage("You cannot leave the team yet, promote someone else to captain first.");
		return;
	}

	if(team->RemoveMember(_player->m_playerInfo))
	{
		char buffer[1024];
		WorldPacket * data;
		snprintf(buffer,1024,"%s left the arena team, '%s'.", _player->GetName(), team->m_name.c_str());
		data = sChatHandler.FillSystemMessageData(buffer);
		team->SendPacket(data);
		delete data;
		data = NULL;
		SystemMessage("You have left the arena team, '%s'.", team->m_name.c_str());
	}
}
开发者ID:AtVirus,项目名称:Descent-core,代码行数:52,代码来源:ArenaTeam.cpp

示例4: HandleArenaTeamLeaveOpcode

void WorldSession::HandleArenaTeamLeaveOpcode(WorldPacket & recv_data)
{
	CHECK_INWORLD_RETURN

	ArenaTeam* team;
	uint32 teamId;
	recv_data >> teamId;

	team = objmgr.GetArenaTeamById(teamId);

	if(!team)
	{
		GetPlayer()->SoftDisconnect();
		return;
	}

	if((team = _player->m_arenaTeams[team->m_type]) == NULL)
	{
		SystemMessage("You are not in an arena team of this type.");
		return;
	}

	if(team->m_leader == _player->GetLowGUID() && team->m_memberCount == 1)
	{
		team->Destroy();
		return;
	}

	if(team->m_leader == _player->GetLowGUID())
	{
		SystemMessage("You cannot leave the team yet, promote someone else to captain first.");
		return;
	}

	if(team->RemoveMember(_player->m_playerInfo))
	{
		char buffer[1024];
		WorldPacket* data;
		snprintf(buffer, 1024, "%s left the arena team, '%s'.", _player->GetName(), team->m_name.c_str());
		data = sChatHandler.FillSystemMessageData(buffer);
		team->SendPacket(data);
		delete data;
		SystemMessage("You have left the arena team, '%s'.", team->m_name.c_str());
	}
}
开发者ID:Desch,项目名称:Edge-of-Chaos,代码行数:45,代码来源:ArenaTeam.cpp

示例5: HandleArenaTeamLeaveOpcode

void WorldSession::HandleArenaTeamLeaveOpcode(WorldPacket & recv_data)
{
	ArenaTeam * team;
	uint32 teamId;
	recv_data >> teamId;

	team = objmgr.GetArenaTeamById(teamId);

	if(!team)
	{
		SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_INTERNAL);
		return;
	}

	if( (team = _player->m_playerInfo->arenaTeam[team->m_type]) == NULL )
	{
		SendNotInArenaTeamPacket(uint8(team->GetPlayersPerTeam()));
		return;
	}

	if(team->m_leader == _player->GetLowGUID())
	{
		if( team->m_memberCount > 1 )
		{
			SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, "", "", ERR_ARENA_TEAM_LEADER_LEAVE);
			return;
		}
		else if( team->m_memberCount == 1 )
		{
			team->Destroy();
			return;
		}
	}

	if(team->RemoveMember(_player->m_playerInfo))
	{
		team->SendArenaTeamEventPacket(ERR_ARENA_TEAM_LEAVE, 2, _player->GetName(), team->m_name, "");
	}

	SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, team->m_name, "", 0);
}
开发者ID:pfchrono,项目名称:rs-ascent,代码行数:41,代码来源:ArenaTeam.cpp

示例6: HandleCharDeleteOpcode

void WorldSession::HandleCharDeleteOpcode( WorldPacket & recv_data )
{
	CHECK_PACKET_SIZE(recv_data, 8);
	uint8 fail = 0x3B;

	uint64 guid;
	recv_data >> guid;

	if(objmgr.GetPlayer((uint32)guid) != NULL)
	{
		// "Char deletion failed"
		fail = 0x3C;
	} else {

		PlayerInfo * inf = objmgr.GetPlayerInfo((uint32)guid);
		if( inf != NULL && inf->m_loggedInPlayer == NULL )
		{
			QueryResult * result = CharacterDatabase.Query("SELECT name FROM characters WHERE guid = %u AND acct = %u", (uint32)guid, _accountId);
			if(!result)
				return;

			if(inf->guild)
			{
				if(inf->guild->GetGuildLeader()==inf->guid)
					inf->guild->Disband();
				else
					inf->guild->RemoveGuildMember(inf,NULL);
			}

			string name = result->Fetch()[0].GetString();
			delete result;

			for(int i = 0; i < NUM_CHARTER_TYPES; ++i)
			{
				Charter * c = objmgr.GetCharterByGuid(guid, (CharterTypes)i);
				if(c != NULL)
					c->RemoveSignature((uint32)guid);
			}


			for(int i = 0; i < NUM_ARENA_TEAM_TYPES; ++i)
			{
				ArenaTeam * t = objmgr.GetArenaTeamByGuid((uint32)guid, i);
				if(t != NULL)
					t->RemoveMember(inf);
			}
			
			/*if( _socket != NULL )
				sPlrLog.write("Account: %s | IP: %s >> Deleted player %s", GetAccountName().c_str(), GetSocket()->GetRemoteIP().c_str(), name.c_str());*/
			
			sPlrLog.writefromsession(this, "deleted character %s (GUID: %u)", name.c_str(), (uint32)guid);

			CharacterDatabase.WaitExecute("DELETE FROM characters WHERE guid = %u", (uint32)guid);

			Corpse * c=objmgr.GetCorpseByOwner((uint32)guid);
			if(c)
				CharacterDatabase.Execute("DELETE FROM corpses WHERE guid = %u", c->GetLowGUID());

			CharacterDatabase.Execute("DELETE FROM playeritems WHERE ownerguid=%u",(uint32)guid);
			CharacterDatabase.Execute("DELETE FROM gm_tickets WHERE guid = %u", (uint32)guid);
			CharacterDatabase.Execute("DELETE FROM playerpets WHERE ownerguid = %u", (uint32)guid);
			CharacterDatabase.Execute("DELETE FROM playerpetspells WHERE ownerguid = %u", (uint32)guid);
			CharacterDatabase.Execute("DELETE FROM tutorials WHERE playerId = %u", (uint32)guid);
			CharacterDatabase.Execute("DELETE FROM questlog WHERE player_guid = %u", (uint32)guid);
			CharacterDatabase.Execute("DELETE FROM playercooldowns WHERE player_guid = %u", (uint32)guid);
			CharacterDatabase.Execute("DELETE FROM mailbox WHERE player_guid = %u", (uint32)guid);
			CharacterDatabase.Execute("DELETE FROM social_friends WHERE character_guid = %u OR friend_guid = %u", (uint32)guid, (uint32)guid);
			CharacterDatabase.Execute("DELETE FROM social_ignores WHERE character_guid = %u OR ignore_guid = %u", (uint32)guid, (uint32)guid);

			/* remove player info */
			objmgr.DeletePlayerInfo((uint32)guid);
		}
		else
			fail = 0x3C;
	}

	OutPacket(SMSG_CHAR_DELETE, 1, &fail);
}
开发者ID:AwkwardDev,项目名称:ascent_classic,代码行数:78,代码来源:CharacterHandler.cpp

示例7: HandleArenaTeamRemoveMemberOpcode

void WorldSession::HandleArenaTeamRemoveMemberOpcode(WorldPacket & recv_data)
{
	ArenaTeam * team;
	uint8 slot;
	uint32 teamId;
	string name;
	PlayerInfo * inf;
	recv_data >> teamId >> name;

	team = objmgr.GetArenaTeamById(teamId);
	if( !team || team->m_type >= NUM_ARENA_TEAM_TYPES )
	{
		GetPlayer()->SoftDisconnect();
		return;
	}

	slot = team->m_type;

	if( (team = _player->m_arenaTeams[slot]) == NULL )
	{
		SystemMessage("You are not in an arena team of this type.");
		return;
	}

	if(team->m_leader != _player->GetLowGUID())
	{
		SystemMessage("You are not the leader of this team.");
		return;
	}

	if( (inf = objmgr.GetPlayerInfoByName(name.c_str())) == NULL )
	{
		SystemMessage("That player cannot be found.");
		return;
	}

	if(!team->HasMember(inf->guid))
	{
		SystemMessage("That player is not in your arena team.");
		return;
	}

	//if there is anyone inside an arena match then do not destroy it
	if( inf->m_loggedInPlayer && inf->m_loggedInPlayer->m_bg && IS_ARENA( inf->m_loggedInPlayer->m_bg->GetType() ) )
	{
		SystemMessage("The player is playing an active match.");
		return;
	}

	if(team->RemoveMember(inf))
	{
		char buffer[1024];
		WorldPacket * data;
		snprintf(buffer,1024,"%s was removed from the arena team '%s'.", inf->name, team->m_name.c_str());
		data = sChatHandler.FillSystemMessageData(buffer);
		team->SendPacket(data);
		delete data;
		data = NULL;
		SystemMessage("Removed %s from the arena team '%s'.", inf->name, team->m_name.c_str());
	}
}
开发者ID:AtVirus,项目名称:Descent-core,代码行数:61,代码来源:ArenaTeam.cpp

示例8: DeleteCharacter

uint8 WorldSession::DeleteCharacter(uint32 guid)
{
    PlayerInfo* inf = objmgr.GetPlayerInfo(guid);
    if (inf != NULL && inf->m_loggedInPlayer == NULL)
    {
        QueryResult* result = CharacterDatabase.Query("SELECT name FROM characters WHERE guid = %u AND acct = %u", (uint32)guid, _accountId);
        if (!result)
            return E_CHAR_DELETE_FAILED;

        string name = result->Fetch()[0].GetString();
        delete result;

        if (inf->guild)
        {
            if (inf->guild->GetGuildLeader() == inf->guid)
                return E_CHAR_DELETE_FAILED_GUILD_LEADER;
            else
                inf->guild->RemoveGuildMember(inf, NULL);
        }

        for (int i = 0; i < NUM_CHARTER_TYPES; ++i)
        {
            Charter* c = objmgr.GetCharterByGuid(guid, (CharterTypes)i);
            if (c != NULL)
                c->RemoveSignature((uint32)guid);
        }

        for (int i = 0; i < NUM_ARENA_TEAM_TYPES; ++i)
        {
            ArenaTeam* t = objmgr.GetArenaTeamByGuid((uint32)guid, i);
            if (t != NULL && t->m_leader == guid)
                return E_CHAR_DELETE_FAILED_ARENA_CAPTAIN;
            if (t != NULL)
                t->RemoveMember(inf);
        }

        /*if( _socket != NULL )
            sPlrLog.write("Account: %s | IP: %s >> Deleted player %s", GetAccountName().c_str(), GetSocket()->GetRemoteIP().c_str(), name.c_str());*/

        sPlrLog.writefromsession(this, "deleted character %s (GUID: %u)", name.c_str(), (uint32)guid);

        CharacterDatabase.WaitExecute("DELETE FROM characters WHERE guid = %u", (uint32)guid);

        Corpse* c = objmgr.GetCorpseByOwner((uint32)guid);
        if (c)
            CharacterDatabase.Execute("DELETE FROM corpses WHERE guid = %u", c->GetLowGUID());

        CharacterDatabase.Execute("DELETE FROM playeritems WHERE ownerguid=%u", (uint32)guid);
        CharacterDatabase.Execute("DELETE FROM gm_tickets WHERE playerguid = %u", (uint32)guid);
        CharacterDatabase.Execute("DELETE FROM playerpets WHERE ownerguid = %u", (uint32)guid);
        CharacterDatabase.Execute("DELETE FROM playerpetspells WHERE ownerguid = %u", (uint32)guid);
        CharacterDatabase.Execute("DELETE FROM tutorials WHERE playerId = %u", (uint32)guid);
        CharacterDatabase.Execute("DELETE FROM questlog WHERE player_guid = %u", (uint32)guid);
        CharacterDatabase.Execute("DELETE FROM playercooldowns WHERE player_guid = %u", (uint32)guid);
        CharacterDatabase.Execute("DELETE FROM mailbox WHERE player_guid = %u", (uint32)guid);
        CharacterDatabase.Execute("DELETE FROM social_friends WHERE character_guid = %u OR friend_guid = %u", (uint32)guid, (uint32)guid);
        CharacterDatabase.Execute("DELETE FROM social_ignores WHERE character_guid = %u OR ignore_guid = %u", (uint32)guid, (uint32)guid);
        CharacterDatabase.Execute("DELETE FROM character_achievement WHERE guid = '%u' AND achievement NOT IN (457, 467, 466, 465, 464, 463, 462, 461, 460, 459, 458, 1404, 1405, 1406, 1407, 1408, 1409, 1410, 1411, 1412, 1413, 1415, 1414, 1416, 1417, 1418, 1419, 1420, 1421, 1422, 1423, 1424, 1425, 1426, 1427, 1463, 1400, 456, 1402)", (uint32)guid);
        CharacterDatabase.Execute("DELETE FROM character_achievement_progress WHERE guid = '%u'", (uint32)guid);
        CharacterDatabase.Execute("DELETE FROM playerspells WHERE GUID = '%u'", guid);
        CharacterDatabase.Execute("DELETE FROM playerdeletedspells WHERE GUID = '%u'", guid);
        CharacterDatabase.Execute("DELETE FROM playerreputations WHERE guid = '%u'", guid);
        CharacterDatabase.Execute("DELETE FROM playerskills WHERE GUID = '%u'", guid);

        /* remove player info */
        objmgr.DeletePlayerInfo((uint32)guid);
        return E_CHAR_DELETE_SUCCESS;
    }
    return E_CHAR_DELETE_FAILED;
}
开发者ID:lev1976g,项目名称:easywow,代码行数:70,代码来源:CharacterHandler.cpp


注:本文中的ArenaTeam::RemoveMember方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。