本文整理汇总了C++中ArenaTeam::RemoveMember方法的典型用法代码示例。如果您正苦于以下问题:C++ ArenaTeam::RemoveMember方法的具体用法?C++ ArenaTeam::RemoveMember怎么用?C++ ArenaTeam::RemoveMember使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ArenaTeam
的用法示例。
在下文中一共展示了ArenaTeam::RemoveMember方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: HandleArenaTeamRemoveMemberOpcode
void WorldSession::HandleArenaTeamRemoveMemberOpcode(WorldPacket & recv_data)
{
CHECK_INWORLD_RETURN
ArenaTeam* team;
uint8 slot;
uint32 teamId;
string name;
PlayerInfo* inf;
recv_data >> teamId >> name;
team = objmgr.GetArenaTeamById(teamId);
if(!team)
{
GetPlayer()->SoftDisconnect();
return;
}
slot = static_cast<uint8>(team->m_type);
if((team = _player->m_arenaTeams[slot]) == NULL)
{
SystemMessage("You are not in an arena team of this type.");
return;
}
if(team->m_leader != _player->GetLowGUID())
{
SystemMessage("You are not the leader of this team.");
return;
}
if((inf = objmgr.GetPlayerInfoByName(name.c_str())) == NULL)
{
SystemMessage("That player cannot be found.");
return;
}
if(!team->HasMember(inf->guid))
{
SystemMessage("That player is not in your arena team.");
return;
}
if(team->RemoveMember(inf))
{
char buffer[1024];
WorldPacket* data;
snprintf(buffer, 1024, "%s was removed from the arena team '%s'.", inf->name, team->m_name.c_str());
data = sChatHandler.FillSystemMessageData(buffer);
team->SendPacket(data);
delete data;
SystemMessage("Removed %s from the arena team '%s'.", inf->name, team->m_name.c_str());
}
}
示例2: HandleArenaTeamRemoveMemberOpcode
void WorldSession::HandleArenaTeamRemoveMemberOpcode(WorldPacket & recv_data)
{
ArenaTeam * team;
uint8 slot;
uint32 teamId;
string name;
PlayerInfo * inf;
recv_data >> teamId >> name;
team = objmgr.GetArenaTeamById(teamId);
if(!team)
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PLAYER_NOT_IN_TEAM);
return;
}
slot = team->m_type;
if( (team = _player->m_playerInfo->arenaTeam[slot]) == NULL )
{
SendNotInArenaTeamPacket(uint8(team->GetPlayersPerTeam()));
return;
}
if(team->m_leader != _player->GetLowGUID())
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PERMISSIONS);
return;
}
if( (inf = objmgr.GetPlayerInfoByName(name.c_str())) == NULL )
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", name.c_str(), ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S);
return;
}
if( inf->guid == team->m_leader )
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_LEADER_LEAVE);
return;
}
if(!team->HasMember(inf->guid))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, inf->name, team->m_name, ERR_ARENA_TEAM_PLAYER_NOT_IN_TEAM_SS);
return;
}
if(team->RemoveMember(inf))
{
team->SendArenaTeamEventPacket(ERR_ARENA_TEAM_REMOVE, 3, inf->name, team->m_name, _player->GetName());
SystemMessage("Removed %s from the arena team '%s'.", inf->name, team->m_name.c_str());
}
}
示例3: HandleArenaTeamLeaveOpcode
void WorldSession::HandleArenaTeamLeaveOpcode(WorldPacket & recv_data)
{
ArenaTeam * team;
uint32 teamId;
recv_data >> teamId;
team = objmgr.GetArenaTeamById(teamId);
if( !team || team->m_type >= NUM_ARENA_TEAM_TYPES )
{
GetPlayer()->SoftDisconnect();
return;
}
team = _player->m_arenaTeams[team->m_type];
if( team == NULL )
{
SystemMessage("You are not in an arena team of this type.");
return;
}
//if there is anyone inside an arena match then do not destroy it
if( _player->m_bg && IS_ARENA( _player->m_bg->GetType() ) )
{
SystemMessage("You cannot leave team while inside arena.");
return;
}
if (team->m_leader == _player->GetLowGUID() && team->m_memberCount == 1)
{
team->Destroy();
return;
}
if(team->m_leader == _player->GetLowGUID())
{
SystemMessage("You cannot leave the team yet, promote someone else to captain first.");
return;
}
if(team->RemoveMember(_player->m_playerInfo))
{
char buffer[1024];
WorldPacket * data;
snprintf(buffer,1024,"%s left the arena team, '%s'.", _player->GetName(), team->m_name.c_str());
data = sChatHandler.FillSystemMessageData(buffer);
team->SendPacket(data);
delete data;
data = NULL;
SystemMessage("You have left the arena team, '%s'.", team->m_name.c_str());
}
}
示例4: HandleArenaTeamLeaveOpcode
void WorldSession::HandleArenaTeamLeaveOpcode(WorldPacket & recv_data)
{
CHECK_INWORLD_RETURN
ArenaTeam* team;
uint32 teamId;
recv_data >> teamId;
team = objmgr.GetArenaTeamById(teamId);
if(!team)
{
GetPlayer()->SoftDisconnect();
return;
}
if((team = _player->m_arenaTeams[team->m_type]) == NULL)
{
SystemMessage("You are not in an arena team of this type.");
return;
}
if(team->m_leader == _player->GetLowGUID() && team->m_memberCount == 1)
{
team->Destroy();
return;
}
if(team->m_leader == _player->GetLowGUID())
{
SystemMessage("You cannot leave the team yet, promote someone else to captain first.");
return;
}
if(team->RemoveMember(_player->m_playerInfo))
{
char buffer[1024];
WorldPacket* data;
snprintf(buffer, 1024, "%s left the arena team, '%s'.", _player->GetName(), team->m_name.c_str());
data = sChatHandler.FillSystemMessageData(buffer);
team->SendPacket(data);
delete data;
SystemMessage("You have left the arena team, '%s'.", team->m_name.c_str());
}
}
示例5: HandleArenaTeamLeaveOpcode
void WorldSession::HandleArenaTeamLeaveOpcode(WorldPacket & recv_data)
{
ArenaTeam * team;
uint32 teamId;
recv_data >> teamId;
team = objmgr.GetArenaTeamById(teamId);
if(!team)
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_INTERNAL);
return;
}
if( (team = _player->m_playerInfo->arenaTeam[team->m_type]) == NULL )
{
SendNotInArenaTeamPacket(uint8(team->GetPlayersPerTeam()));
return;
}
if(team->m_leader == _player->GetLowGUID())
{
if( team->m_memberCount > 1 )
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, "", "", ERR_ARENA_TEAM_LEADER_LEAVE);
return;
}
else if( team->m_memberCount == 1 )
{
team->Destroy();
return;
}
}
if(team->RemoveMember(_player->m_playerInfo))
{
team->SendArenaTeamEventPacket(ERR_ARENA_TEAM_LEAVE, 2, _player->GetName(), team->m_name, "");
}
SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, team->m_name, "", 0);
}
示例6: HandleCharDeleteOpcode
void WorldSession::HandleCharDeleteOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 8);
uint8 fail = 0x3B;
uint64 guid;
recv_data >> guid;
if(objmgr.GetPlayer((uint32)guid) != NULL)
{
// "Char deletion failed"
fail = 0x3C;
} else {
PlayerInfo * inf = objmgr.GetPlayerInfo((uint32)guid);
if( inf != NULL && inf->m_loggedInPlayer == NULL )
{
QueryResult * result = CharacterDatabase.Query("SELECT name FROM characters WHERE guid = %u AND acct = %u", (uint32)guid, _accountId);
if(!result)
return;
if(inf->guild)
{
if(inf->guild->GetGuildLeader()==inf->guid)
inf->guild->Disband();
else
inf->guild->RemoveGuildMember(inf,NULL);
}
string name = result->Fetch()[0].GetString();
delete result;
for(int i = 0; i < NUM_CHARTER_TYPES; ++i)
{
Charter * c = objmgr.GetCharterByGuid(guid, (CharterTypes)i);
if(c != NULL)
c->RemoveSignature((uint32)guid);
}
for(int i = 0; i < NUM_ARENA_TEAM_TYPES; ++i)
{
ArenaTeam * t = objmgr.GetArenaTeamByGuid((uint32)guid, i);
if(t != NULL)
t->RemoveMember(inf);
}
/*if( _socket != NULL )
sPlrLog.write("Account: %s | IP: %s >> Deleted player %s", GetAccountName().c_str(), GetSocket()->GetRemoteIP().c_str(), name.c_str());*/
sPlrLog.writefromsession(this, "deleted character %s (GUID: %u)", name.c_str(), (uint32)guid);
CharacterDatabase.WaitExecute("DELETE FROM characters WHERE guid = %u", (uint32)guid);
Corpse * c=objmgr.GetCorpseByOwner((uint32)guid);
if(c)
CharacterDatabase.Execute("DELETE FROM corpses WHERE guid = %u", c->GetLowGUID());
CharacterDatabase.Execute("DELETE FROM playeritems WHERE ownerguid=%u",(uint32)guid);
CharacterDatabase.Execute("DELETE FROM gm_tickets WHERE guid = %u", (uint32)guid);
CharacterDatabase.Execute("DELETE FROM playerpets WHERE ownerguid = %u", (uint32)guid);
CharacterDatabase.Execute("DELETE FROM playerpetspells WHERE ownerguid = %u", (uint32)guid);
CharacterDatabase.Execute("DELETE FROM tutorials WHERE playerId = %u", (uint32)guid);
CharacterDatabase.Execute("DELETE FROM questlog WHERE player_guid = %u", (uint32)guid);
CharacterDatabase.Execute("DELETE FROM playercooldowns WHERE player_guid = %u", (uint32)guid);
CharacterDatabase.Execute("DELETE FROM mailbox WHERE player_guid = %u", (uint32)guid);
CharacterDatabase.Execute("DELETE FROM social_friends WHERE character_guid = %u OR friend_guid = %u", (uint32)guid, (uint32)guid);
CharacterDatabase.Execute("DELETE FROM social_ignores WHERE character_guid = %u OR ignore_guid = %u", (uint32)guid, (uint32)guid);
/* remove player info */
objmgr.DeletePlayerInfo((uint32)guid);
}
else
fail = 0x3C;
}
OutPacket(SMSG_CHAR_DELETE, 1, &fail);
}
示例7: HandleArenaTeamRemoveMemberOpcode
void WorldSession::HandleArenaTeamRemoveMemberOpcode(WorldPacket & recv_data)
{
ArenaTeam * team;
uint8 slot;
uint32 teamId;
string name;
PlayerInfo * inf;
recv_data >> teamId >> name;
team = objmgr.GetArenaTeamById(teamId);
if( !team || team->m_type >= NUM_ARENA_TEAM_TYPES )
{
GetPlayer()->SoftDisconnect();
return;
}
slot = team->m_type;
if( (team = _player->m_arenaTeams[slot]) == NULL )
{
SystemMessage("You are not in an arena team of this type.");
return;
}
if(team->m_leader != _player->GetLowGUID())
{
SystemMessage("You are not the leader of this team.");
return;
}
if( (inf = objmgr.GetPlayerInfoByName(name.c_str())) == NULL )
{
SystemMessage("That player cannot be found.");
return;
}
if(!team->HasMember(inf->guid))
{
SystemMessage("That player is not in your arena team.");
return;
}
//if there is anyone inside an arena match then do not destroy it
if( inf->m_loggedInPlayer && inf->m_loggedInPlayer->m_bg && IS_ARENA( inf->m_loggedInPlayer->m_bg->GetType() ) )
{
SystemMessage("The player is playing an active match.");
return;
}
if(team->RemoveMember(inf))
{
char buffer[1024];
WorldPacket * data;
snprintf(buffer,1024,"%s was removed from the arena team '%s'.", inf->name, team->m_name.c_str());
data = sChatHandler.FillSystemMessageData(buffer);
team->SendPacket(data);
delete data;
data = NULL;
SystemMessage("Removed %s from the arena team '%s'.", inf->name, team->m_name.c_str());
}
}
示例8: DeleteCharacter
uint8 WorldSession::DeleteCharacter(uint32 guid)
{
PlayerInfo* inf = objmgr.GetPlayerInfo(guid);
if (inf != NULL && inf->m_loggedInPlayer == NULL)
{
QueryResult* result = CharacterDatabase.Query("SELECT name FROM characters WHERE guid = %u AND acct = %u", (uint32)guid, _accountId);
if (!result)
return E_CHAR_DELETE_FAILED;
string name = result->Fetch()[0].GetString();
delete result;
if (inf->guild)
{
if (inf->guild->GetGuildLeader() == inf->guid)
return E_CHAR_DELETE_FAILED_GUILD_LEADER;
else
inf->guild->RemoveGuildMember(inf, NULL);
}
for (int i = 0; i < NUM_CHARTER_TYPES; ++i)
{
Charter* c = objmgr.GetCharterByGuid(guid, (CharterTypes)i);
if (c != NULL)
c->RemoveSignature((uint32)guid);
}
for (int i = 0; i < NUM_ARENA_TEAM_TYPES; ++i)
{
ArenaTeam* t = objmgr.GetArenaTeamByGuid((uint32)guid, i);
if (t != NULL && t->m_leader == guid)
return E_CHAR_DELETE_FAILED_ARENA_CAPTAIN;
if (t != NULL)
t->RemoveMember(inf);
}
/*if( _socket != NULL )
sPlrLog.write("Account: %s | IP: %s >> Deleted player %s", GetAccountName().c_str(), GetSocket()->GetRemoteIP().c_str(), name.c_str());*/
sPlrLog.writefromsession(this, "deleted character %s (GUID: %u)", name.c_str(), (uint32)guid);
CharacterDatabase.WaitExecute("DELETE FROM characters WHERE guid = %u", (uint32)guid);
Corpse* c = objmgr.GetCorpseByOwner((uint32)guid);
if (c)
CharacterDatabase.Execute("DELETE FROM corpses WHERE guid = %u", c->GetLowGUID());
CharacterDatabase.Execute("DELETE FROM playeritems WHERE ownerguid=%u", (uint32)guid);
CharacterDatabase.Execute("DELETE FROM gm_tickets WHERE playerguid = %u", (uint32)guid);
CharacterDatabase.Execute("DELETE FROM playerpets WHERE ownerguid = %u", (uint32)guid);
CharacterDatabase.Execute("DELETE FROM playerpetspells WHERE ownerguid = %u", (uint32)guid);
CharacterDatabase.Execute("DELETE FROM tutorials WHERE playerId = %u", (uint32)guid);
CharacterDatabase.Execute("DELETE FROM questlog WHERE player_guid = %u", (uint32)guid);
CharacterDatabase.Execute("DELETE FROM playercooldowns WHERE player_guid = %u", (uint32)guid);
CharacterDatabase.Execute("DELETE FROM mailbox WHERE player_guid = %u", (uint32)guid);
CharacterDatabase.Execute("DELETE FROM social_friends WHERE character_guid = %u OR friend_guid = %u", (uint32)guid, (uint32)guid);
CharacterDatabase.Execute("DELETE FROM social_ignores WHERE character_guid = %u OR ignore_guid = %u", (uint32)guid, (uint32)guid);
CharacterDatabase.Execute("DELETE FROM character_achievement WHERE guid = '%u' AND achievement NOT IN (457, 467, 466, 465, 464, 463, 462, 461, 460, 459, 458, 1404, 1405, 1406, 1407, 1408, 1409, 1410, 1411, 1412, 1413, 1415, 1414, 1416, 1417, 1418, 1419, 1420, 1421, 1422, 1423, 1424, 1425, 1426, 1427, 1463, 1400, 456, 1402)", (uint32)guid);
CharacterDatabase.Execute("DELETE FROM character_achievement_progress WHERE guid = '%u'", (uint32)guid);
CharacterDatabase.Execute("DELETE FROM playerspells WHERE GUID = '%u'", guid);
CharacterDatabase.Execute("DELETE FROM playerdeletedspells WHERE GUID = '%u'", guid);
CharacterDatabase.Execute("DELETE FROM playerreputations WHERE guid = '%u'", guid);
CharacterDatabase.Execute("DELETE FROM playerskills WHERE GUID = '%u'", guid);
/* remove player info */
objmgr.DeletePlayerInfo((uint32)guid);
return E_CHAR_DELETE_SUCCESS;
}
return E_CHAR_DELETE_FAILED;
}